Change zone flags for zonebuilder
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parent
80f1e206f8
commit
2491c12534
@ -21,7 +21,7 @@ namespace Components
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Game::XZoneInfo info;
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Game::XZoneInfo info;
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info.name = nullptr;
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info.name = nullptr;
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info.allocFlags = 0;
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info.allocFlags = 0;
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info.freeFlags = 0x01000000;
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info.freeFlags = 0x20;
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Game::DB_LoadXAssets(&info, 1, true);
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Game::DB_LoadXAssets(&info, 1, true);
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@ -73,7 +73,7 @@ namespace Components
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{
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{
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Game::XZoneInfo info;
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Game::XZoneInfo info;
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info.name = fastfile.data();
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info.name = fastfile.data();
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info.allocFlags = 0x01000000;
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info.allocFlags = 0x20;
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info.freeFlags = 0;
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info.freeFlags = 0;
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Game::DB_LoadXAssets(&info, 1, true);
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Game::DB_LoadXAssets(&info, 1, true);
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@ -521,7 +521,7 @@ namespace Components
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Game::XZoneInfo info;
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Game::XZoneInfo info;
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info.name = zone.data();
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info.name = zone.data();
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info.allocFlags = 0x01000000;
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info.allocFlags = 0x20;
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info.freeFlags = 0;
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info.freeFlags = 0;
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Logger::Print("Loading zone '%s'...\n", zone.data());
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Logger::Print("Loading zone '%s'...\n", zone.data());
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@ -532,7 +532,7 @@ namespace Components
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auto assets = ZoneBuilder::EndAssetTrace();
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auto assets = ZoneBuilder::EndAssetTrace();
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Logger::Print("Unloading zone '%s'...\n", zone.data());
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Logger::Print("Unloading zone '%s'...\n", zone.data());
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info.freeFlags = 0x01000000;
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info.freeFlags = 0x20;
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info.allocFlags = 0;
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info.allocFlags = 0;
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info.name = nullptr;
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info.name = nullptr;
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