[⚡Patch] Refactored another dvar patch
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61becec5f8
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@ -433,6 +433,12 @@ namespace Components
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}
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}
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Game::dvar_t* QuickPatch::Dvar_RegisterUIBuildLocation(const char* dvarName,
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float /*x*/, float /*y*/, float min, float max, int /*flags*/, const char* description)
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{
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return Game::Dvar_RegisterVec2(dvarName, -60.0f, 474.0f, min, max, Game::DVAR_FLAG_READONLY, description);
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}
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QuickPatch::QuickPatch()
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{
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// quit_hard
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@ -527,16 +533,11 @@ namespace Components
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Utils::Hook::Set<const char*>(0x60BD56, "IW4x (" VERSION ")");
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// version string color
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static float buildLocColor[] = { 1.0f, 1.0f, 1.0f, 0.8f };
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Utils::Hook::Set(0x43F710, buildLocColor);
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static Game::vec4_t buildLocColor = { 1.0f, 1.0f, 1.0f, 0.8f };
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Utils::Hook::Set<float*>(0x43F710, buildLocColor);
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// Shift ui version string to the left (ui_buildlocation)
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Utils::Hook::Nop(0x6310A0, 5); // Don't register the initial dvar
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Utils::Hook::Nop(0x6310B8, 5); // Don't write the result
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Dvar::OnInit([]()
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{
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*reinterpret_cast<Game::dvar_t**>(0x62E4B64) = Game::Dvar_RegisterVec2("ui_buildLocation", -60.0f, 474.0f, -10000.0, 10000.0, Game::DVAR_FLAG_READONLY, "Where to draw the build number");
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});
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Utils::Hook(0x6310A0, QuickPatch::Dvar_RegisterUIBuildLocation, HOOK_CALL).install()->quick();
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// console title
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if (ZoneBuilder::IsEnabled())
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@ -763,11 +764,6 @@ namespace Components
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QuickPatch::UnlockStats();
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});
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Command::Add("crash", [](Command::Params*)
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{
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throw new std::exception();
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});
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Command::Add("dumptechsets", [](Command::Params* param)
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{
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if (param->length() != 2)
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@ -1000,11 +996,6 @@ namespace Components
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}
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}
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QuickPatch::~QuickPatch()
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{
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}
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bool QuickPatch::unitTest()
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{
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uint32_t randIntCount = 4'000'000;
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@ -6,7 +6,6 @@ namespace Components
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{
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public:
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QuickPatch();
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~QuickPatch();
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bool unitTest() override;
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@ -48,5 +47,7 @@ namespace Components
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static void CL_KeyEvent_OnEscape();
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static void CL_KeyEvent_ConsoleEscape_Stub();
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static Game::dvar_t* Dvar_RegisterUIBuildLocation(const char* dvarName, float x, float y, float min, float max, int flags, const char* description);
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};
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}
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