Address review
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@ -12,7 +12,7 @@
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## How to compile
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- Run `premake5 vs2022` or use the delivered `generate.bat`.
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- Build via solution file in `build\iw4x.sln`. (You can use the `build.bat` script to do it quick and easy.)
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- Build via solution file in `build\iw4x.sln`.
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## Premake arguments
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@ -41,7 +41,6 @@
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| `-console` | Allow the game to display its own separate interactive console window. |
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| `-dedicated` | Starts the game as a headless dedicated server. |
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| `-scriptablehttp` | Enable HTTP related gsc functions. |
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| `-bigdumps` | Include all code sections from loaded modules in the dump. |
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| `-bigminidumps` | Include all code sections from loaded modules in the dump. |
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| `-reallybigminidumps` | Include data sections from all loaded modules in the dump. |
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| `-dump` | Write info of loaded assets to the raw folder as they are being loaded. |
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@ -49,7 +48,7 @@
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| `-nointro` | Skip game's cinematic intro. |
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| `-version` | Print IW4x build info on startup. |
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| `-zonebuilder` | Start the interactive zonebuilder tool console instead of starting the game. |
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| `-nosteam` | Do not update Steam about the game's current status just like an invisible mode. |
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| `-nosteam` | Disable friends feature and do not update Steam about the game's current status just like an invisible mode. |
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## Disclaimer
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@ -78,21 +78,9 @@ namespace Components
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//Exception::SuspendProcess();
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bool doFullDump = Flags::HasFlag("bigdumps");
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/*if (!doFullDump)
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{
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if (MessageBoxA(nullptr,
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Utils::String::VA("%s\n\n" // errorStr
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"Would you like to create a full crash dump for the developers (this can be 100mb or more)?\nNo will create small dumps that are automatically uploaded.", errorStr),
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"IW4x Error!", MB_YESNO | MB_ICONERROR) == IDYES)
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{
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doFullDump = true;
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}
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}*/
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MessageBoxA(nullptr, errorStr.data(), "ERROR", MB_ICONERROR);
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if (doFullDump)
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if ( Flags::HasFlag("bigminidumps"))
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{
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Exception::SetMiniDumpType(true, false);
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}
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