[Structs] Use binary left shift in enum

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Diavolo 2022-07-24 12:37:58 +02:00
parent 725c08afeb
commit 0d530ef36e
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@ -298,24 +298,24 @@ namespace Game
enum
{
FL_GODMODE = 0x1,
FL_DEMI_GODMODE = 0x2,
FL_NOTARGET = 0x4,
FL_NO_KNOCKBACK = 0x8,
FL_NO_RADIUS_DAMAGE = 0x10,
FL_SUPPORTS_LINKTO = 0x1000,
FL_NO_AUTO_ANIM_UPDATE = 0x2000,
FL_GRENADE_TOUCH_DAMAGE = 0x4000,
FL_STABLE_MISSILES = 0x20000,
FL_REPEAT_ANIM_UPDATE = 0x40000,
FL_VEHICLE_TARGET = 0x80000,
FL_GROUND_ENT = 0x100000,
FL_CURSOR_HINT = 0x200000,
FL_MISSILE_ATTRACTOR = 0x800000,
FL_WEAPON_BEING_GRABBED = 0x1000000,
FL_DELETE = 0x2000000,
FL_BOUNCE = 0x4000000,
FL_MOVER_SLIDE = 0x8000000
FL_GODMODE = 1 << 0,
FL_DEMI_GODMODE = 1 << 1,
FL_NOTARGET = 1 << 2,
FL_NO_KNOCKBACK = 1 << 3,
FL_NO_RADIUS_DAMAGE = 1 << 4,
FL_SUPPORTS_LINKTO = 1 << 12,
FL_NO_AUTO_ANIM_UPDATE = 1 << 13,
FL_GRENADE_TOUCH_DAMAGE = 1 << 14,
FL_STABLE_MISSILES = 1 << 17,
FL_REPEAT_ANIM_UPDATE = 1 << 18,
FL_VEHICLE_TARGET = 1 << 19,
FL_GROUND_ENT = 1 << 20,
FL_CURSOR_HINT = 1 << 21,
FL_MISSILE_ATTRACTOR = 1 << 23,
FL_WEAPON_BEING_GRABBED = 1 << 24,
FL_DELETE = 1 << 25,
FL_BOUNCE = 1 << 26,
FL_MOVER_SLIDE = 1 << 27
};
enum ClassNum : unsigned int