From 0d530ef36e7ae94170970d1d78fe1193c12bbcc7 Mon Sep 17 00:00:00 2001 From: Diavolo Date: Sun, 24 Jul 2022 12:37:58 +0200 Subject: [PATCH] [Structs] Use binary left shift in enum --- src/Game/Structs.hpp | 36 ++++++++++++++++++------------------ 1 file changed, 18 insertions(+), 18 deletions(-) diff --git a/src/Game/Structs.hpp b/src/Game/Structs.hpp index efe17a76..af92e04d 100644 --- a/src/Game/Structs.hpp +++ b/src/Game/Structs.hpp @@ -298,24 +298,24 @@ namespace Game enum { - FL_GODMODE = 0x1, - FL_DEMI_GODMODE = 0x2, - FL_NOTARGET = 0x4, - FL_NO_KNOCKBACK = 0x8, - FL_NO_RADIUS_DAMAGE = 0x10, - FL_SUPPORTS_LINKTO = 0x1000, - FL_NO_AUTO_ANIM_UPDATE = 0x2000, - FL_GRENADE_TOUCH_DAMAGE = 0x4000, - FL_STABLE_MISSILES = 0x20000, - FL_REPEAT_ANIM_UPDATE = 0x40000, - FL_VEHICLE_TARGET = 0x80000, - FL_GROUND_ENT = 0x100000, - FL_CURSOR_HINT = 0x200000, - FL_MISSILE_ATTRACTOR = 0x800000, - FL_WEAPON_BEING_GRABBED = 0x1000000, - FL_DELETE = 0x2000000, - FL_BOUNCE = 0x4000000, - FL_MOVER_SLIDE = 0x8000000 + FL_GODMODE = 1 << 0, + FL_DEMI_GODMODE = 1 << 1, + FL_NOTARGET = 1 << 2, + FL_NO_KNOCKBACK = 1 << 3, + FL_NO_RADIUS_DAMAGE = 1 << 4, + FL_SUPPORTS_LINKTO = 1 << 12, + FL_NO_AUTO_ANIM_UPDATE = 1 << 13, + FL_GRENADE_TOUCH_DAMAGE = 1 << 14, + FL_STABLE_MISSILES = 1 << 17, + FL_REPEAT_ANIM_UPDATE = 1 << 18, + FL_VEHICLE_TARGET = 1 << 19, + FL_GROUND_ENT = 1 << 20, + FL_CURSOR_HINT = 1 << 21, + FL_MISSILE_ATTRACTOR = 1 << 23, + FL_WEAPON_BEING_GRABBED = 1 << 24, + FL_DELETE = 1 << 25, + FL_BOUNCE = 1 << 26, + FL_MOVER_SLIDE = 1 << 27 }; enum ClassNum : unsigned int