Vec3 Square distance function
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@ -149,4 +149,11 @@ namespace Utils
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{
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return !(base1 + len1 <= base2 || base2 + len2 <= base1);
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}
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float Vec3SqrDistance(float(*v1)[3], float(*v2)[3])
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{
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return (std::pow((*v2)[0] - (*v1)[0], 2) + std::pow((*v2)[1] - (*v1)[1], 2) + std::pow((*v2)[2] - (*v1)[2], 2));
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}
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}
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@ -24,6 +24,7 @@ namespace Utils
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void OpenUrl(const std::string& url);
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bool HasIntercection(unsigned int base1, unsigned int len1, unsigned int base2, unsigned int len2);
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float Vec3SqrDistance(float (*v1)[3], float (*v2)[3]);
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template <typename T> inline void RotLeft(T& object, size_t bits)
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{
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