More techsets in zb

This commit is contained in:
momo5502 2016-10-31 13:15:46 +01:00
parent 328b6964ce
commit 0c419b9907
2 changed files with 1 additions and 6 deletions

View File

@ -131,12 +131,6 @@ namespace Components
data.push_back({ "iw4x_patch_mp", 1, 0 });
}
// Load custom weapons, if present (force that later on)
if (FastFiles::Exists("iw4x_weapons_mp"))
{
data.push_back({ "iw4x_weapons_mp", 1, 0 });
}
return FastFiles::LoadDLCUIZones(data.data(), data.size(), sync);
}

View File

@ -518,6 +518,7 @@ namespace Components
Game::ReallocateAssetPool(Game::XAssetType::ASSET_TYPE_MAP_ENTS, 10);
Game::ReallocateAssetPool(Game::XAssetType::ASSET_TYPE_XMODELSURFS, 8192);
Game::ReallocateAssetPool(Game::XAssetType::ASSET_TYPE_IMAGE, 14336);
Game::ReallocateAssetPool(Game::XAssetType::ASSET_TYPE_TECHSET, 1536);
// hunk size (was 300 MiB)
Utils::Hook::Set<DWORD>(0x64A029, 0x38400000); // 900 MiB