diff --git a/src/Components/Modules/FastFiles.cpp b/src/Components/Modules/FastFiles.cpp index 27755777..31ce08d1 100644 --- a/src/Components/Modules/FastFiles.cpp +++ b/src/Components/Modules/FastFiles.cpp @@ -131,12 +131,6 @@ namespace Components data.push_back({ "iw4x_patch_mp", 1, 0 }); } - // Load custom weapons, if present (force that later on) - if (FastFiles::Exists("iw4x_weapons_mp")) - { - data.push_back({ "iw4x_weapons_mp", 1, 0 }); - } - return FastFiles::LoadDLCUIZones(data.data(), data.size(), sync); } diff --git a/src/Components/Modules/ZoneBuilder.cpp b/src/Components/Modules/ZoneBuilder.cpp index 33a10e72..14e0a6a6 100644 --- a/src/Components/Modules/ZoneBuilder.cpp +++ b/src/Components/Modules/ZoneBuilder.cpp @@ -518,6 +518,7 @@ namespace Components Game::ReallocateAssetPool(Game::XAssetType::ASSET_TYPE_MAP_ENTS, 10); Game::ReallocateAssetPool(Game::XAssetType::ASSET_TYPE_XMODELSURFS, 8192); Game::ReallocateAssetPool(Game::XAssetType::ASSET_TYPE_IMAGE, 14336); + Game::ReallocateAssetPool(Game::XAssetType::ASSET_TYPE_TECHSET, 1536); // hunk size (was 300 MiB) Utils::Hook::Set(0x64A029, 0x38400000); // 900 MiB