More techsets in zb
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@ -131,12 +131,6 @@ namespace Components
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data.push_back({ "iw4x_patch_mp", 1, 0 });
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data.push_back({ "iw4x_patch_mp", 1, 0 });
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}
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}
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// Load custom weapons, if present (force that later on)
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if (FastFiles::Exists("iw4x_weapons_mp"))
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{
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data.push_back({ "iw4x_weapons_mp", 1, 0 });
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}
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return FastFiles::LoadDLCUIZones(data.data(), data.size(), sync);
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return FastFiles::LoadDLCUIZones(data.data(), data.size(), sync);
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}
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}
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@ -518,6 +518,7 @@ namespace Components
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Game::ReallocateAssetPool(Game::XAssetType::ASSET_TYPE_MAP_ENTS, 10);
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Game::ReallocateAssetPool(Game::XAssetType::ASSET_TYPE_MAP_ENTS, 10);
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Game::ReallocateAssetPool(Game::XAssetType::ASSET_TYPE_XMODELSURFS, 8192);
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Game::ReallocateAssetPool(Game::XAssetType::ASSET_TYPE_XMODELSURFS, 8192);
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Game::ReallocateAssetPool(Game::XAssetType::ASSET_TYPE_IMAGE, 14336);
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Game::ReallocateAssetPool(Game::XAssetType::ASSET_TYPE_IMAGE, 14336);
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Game::ReallocateAssetPool(Game::XAssetType::ASSET_TYPE_TECHSET, 1536);
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// hunk size (was 300 MiB)
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// hunk size (was 300 MiB)
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Utils::Hook::Set<DWORD>(0x64A029, 0x38400000); // 900 MiB
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Utils::Hook::Set<DWORD>(0x64A029, 0x38400000); // 900 MiB
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