[Merge] develop -> feature/steam-avatars
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@ -70,7 +70,7 @@ namespace Components
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Loader::Register(new Monitor());
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Loader::Register(new Network());
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Loader::Register(new Theatre());
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Loader::Register(new Clantags());
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//Loader::Register(new Clantags());
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Loader::Register(new Download());
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Loader::Register(new Playlist());
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Loader::Register(new RawFiles());
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@ -35,10 +35,15 @@ namespace Components
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Game::SV_GameSendServerCommand(-1, 0, command.data());
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}
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const char* Clantags::GetUserClantag(std::uint32_t clientnum, const char* playername)
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const char* Clantags::GetUserClantag(std::uint32_t /*clientnum*/, const char* playername)
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{
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#if 0
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if (Clantags::Tags[clientnum].empty()) return playername;
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return Utils::String::VA("[%s] %s", Clantags::Tags[clientnum].data(), playername);
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#else
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return playername;
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#endif
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}
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__declspec(naked) void Clantags::DrawPlayerNameOnScoreboard()
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@ -347,6 +347,11 @@ namespace Components
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Utils::Hook::Set<BYTE>(0x4D3C67, 0); // ?
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Utils::Hook::Set<DWORD>(0x4D3C69, 1000);
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// Manually register sv_network_fps
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Utils::Hook::Nop(0x4D3C7B, 5);
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Utils::Hook::Nop(0x4D3C8E, 5);
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*reinterpret_cast<Game::dvar_t**>(0x62C7C00) = Dvar::Register<int>("sv_network_fps", 1000, 20, 1000, Game::dvar_flag::DVAR_FLAG_NONE, "Number of times per second the server checks for net messages").get<Game::dvar_t*>();
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// r_loadForRenderer default to 0
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Utils::Hook::Set<BYTE>(0x519DDF, 0);
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@ -388,7 +393,7 @@ namespace Components
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interval.update();
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CardTitles::SendCustomTitlesToClients();
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Clantags::SendClantagsToClients();
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//Clantags::SendClantagsToClients();
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}
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});
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