[IGfxWorld] Correct brackets (ocd)

This commit is contained in:
momo5502 2016-12-21 19:26:13 +01:00
parent b72b8b8a15
commit 079f05d6eb

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@ -58,7 +58,8 @@ namespace Assets
builder->loadAsset(Game::XAssetType::ASSET_TYPE_MATERIAL, asset->sun.flareMaterial->name); builder->loadAsset(Game::XAssetType::ASSET_TYPE_MATERIAL, asset->sun.flareMaterial->name);
} }
if (asset->skies) { if (asset->skies)
{
for (unsigned int i = 0; i < asset->skyCount; i++) for (unsigned int i = 0; i < asset->skyCount; i++)
{ {
if (asset->skies[i].skyImage) if (asset->skies[i].skyImage)
@ -68,7 +69,8 @@ namespace Assets
} }
} }
if (asset->materialMemory) { if (asset->materialMemory)
{
for (int i = 0; i < asset->materialMemoryCount; i++) for (int i = 0; i < asset->materialMemoryCount; i++)
{ {
if (asset->materialMemory[i].material) if (asset->materialMemory[i].material)
@ -218,6 +220,7 @@ namespace Assets
lightmapArrayDest->secondary = builder->requireAsset(Game::XAssetType::ASSET_TYPE_IMAGE, lightmapArray->secondary->name).image; lightmapArrayDest->secondary = builder->requireAsset(Game::XAssetType::ASSET_TYPE_IMAGE, lightmapArray->secondary->name).image;
} }
} }
Utils::Stream::ClearPointer(asset->reflectionImages); Utils::Stream::ClearPointer(asset->reflectionImages);
} }