From 079f05d6eb47d8bca6bd07c4f88262627f0f9f45 Mon Sep 17 00:00:00 2001 From: momo5502 Date: Wed, 21 Dec 2016 19:26:13 +0100 Subject: [PATCH] [IGfxWorld] Correct brackets (ocd) --- src/Components/Modules/AssetInterfaces/IGfxWorld.cpp | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/src/Components/Modules/AssetInterfaces/IGfxWorld.cpp b/src/Components/Modules/AssetInterfaces/IGfxWorld.cpp index 3ebf27fd..47b02c82 100644 --- a/src/Components/Modules/AssetInterfaces/IGfxWorld.cpp +++ b/src/Components/Modules/AssetInterfaces/IGfxWorld.cpp @@ -58,7 +58,8 @@ namespace Assets builder->loadAsset(Game::XAssetType::ASSET_TYPE_MATERIAL, asset->sun.flareMaterial->name); } - if (asset->skies) { + if (asset->skies) + { for (unsigned int i = 0; i < asset->skyCount; i++) { if (asset->skies[i].skyImage) @@ -68,7 +69,8 @@ namespace Assets } } - if (asset->materialMemory) { + if (asset->materialMemory) + { for (int i = 0; i < asset->materialMemoryCount; i++) { if (asset->materialMemory[i].material) @@ -218,6 +220,7 @@ namespace Assets lightmapArrayDest->secondary = builder->requireAsset(Game::XAssetType::ASSET_TYPE_IMAGE, lightmapArray->secondary->name).image; } } + Utils::Stream::ClearPointer(asset->reflectionImages); }