[IclipMap_t] Fix loading
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c3fe22c883
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@ -861,6 +861,21 @@ namespace Assets
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clipMap->mapEnts = Components::AssetHandler::FindAssetForZone(Game::XAssetType::ASSET_TYPE_MAP_ENTS, Utils::String::VA("maps/mp/%s.d3dbsp", name.c_str()), builder).mapEnts;
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// This mustn't be null and has to have at least 1 'valid' entry.
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if (!clipMap->unkCount4 || !clipMap->unknown4)
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{
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clipMap->unkCount4 = 1;
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clipMap->unknown4 = builder->getAllocator()->allocateArray<Game::SModelAabbNode>(1);
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}
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// These mustn't be null, but they don't need to be valid.
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for (int i = 0; i < 2; ++i)
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{
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Utils::Stream::ClearPointer(&clipMap->dynEntPoseList[i]);
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Utils::Stream::ClearPointer(&clipMap->dynEntClientList[i]);
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Utils::Stream::ClearPointer(&clipMap->dynEntCollList[i]);
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}
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header->clipMap = clipMap;
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}
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}
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