iw4x-client/src/Components/Modules/Window.hpp

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namespace Components
{
class Window : public Component
{
public:
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Window();
#ifdef DEBUG
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const char* GetName() { return "Window"; };
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#endif
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static int Width();
static int Height();
static int Width(HWND window);
static int Height(HWND window);
static void Dimension(RECT* rect);
static void Dimension(HWND window, RECT* rect);
static bool IsCursorWithin(HWND window);
private:
static BOOL CursorVisible;
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static Dvar::Var NoBorder;
static Dvar::Var NativeCursor;
static HWND MainWindow;
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static int IsNoBorder();
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static int WINAPI ShowCursorHook(BOOL show);
static void DrawCursorStub(void *scrPlace, float x, float y, float w, float h, int horzAlign, int vertAlign, const float *color, Game::Material *material);
static void StyleHookStub();
static HWND WINAPI CreateMainWindow(DWORD dwExStyle, LPCSTR lpClassName, LPCSTR lpWindowName, DWORD dwStyle, int X, int Y, int nWidth, int nHeight, HWND hWndParent, HMENU hMenu, HINSTANCE hInstance, LPVOID lpParam);
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};
}