iw4x-client/src/Components/Modules/RawFiles.cpp

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#include <STDInclude.hpp>
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namespace Components
{
void* RawFiles::LoadModdableRawfileFunc(const char* filename)
{
return Game::LoadModdableRawfile(0, filename);
}
RawFiles::RawFiles()
{
Utils::Hook(0x632155, RawFiles::LoadModdableRawfileFunc, HOOK_CALL).install()->quick();
Utils::Hook(0x5FA46C, RawFiles::LoadModdableRawfileFunc, HOOK_CALL).install()->quick();
Utils::Hook(0x5FA4D6, RawFiles::LoadModdableRawfileFunc, HOOK_CALL).install()->quick();
Utils::Hook(0x6321EF, RawFiles::LoadModdableRawfileFunc, HOOK_CALL).install()->quick();
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//Utils::Hook(0x630A88, RawFiles::LoadModdableRawfileFunc, HOOK_CALL).install()->quick(); // Arena parsing, handled by usermap hook
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Utils::Hook(0x59A6F8, RawFiles::LoadModdableRawfileFunc, HOOK_CALL).install()->quick();
Utils::Hook(0x57F1E6, RawFiles::LoadModdableRawfileFunc, HOOK_CALL).install()->quick();
Utils::Hook(0x57ED36, RawFiles::LoadModdableRawfileFunc, HOOK_CALL).install()->quick();
//Utils::Hook(0x609832, RawFiles::LoadModdableRawfileFunc, HOOK_CALL).install()->quick();
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// remove fs_game check for moddable rawfiles - allows non-fs_game to modify rawfiles
Utils::Hook::Nop(0x61AB76, 2);
Command::Add("dumpraw", [](Command::Params* params)
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{
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if (params->size() < 2)
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{
Logger::Print("Specify a filename!\n");
return;
}
FileSystem::File file(params->join(1));
if (file.exists())
{
Utils::IO::WriteFile("raw/" + file.getName(), file.getBuffer());
Logger::Print("File '%s' written to raw!\n", file.getName().data());
return;
}
const char* data = Game::LoadModdableRawfile(0, file.getName().data());
if (data)
{
Utils::IO::WriteFile("raw/" + file.getName(), data);
Logger::Print("File '%s' written to raw!\n", file.getName().data());
}
else
{
Logger::Print("File '%s' does not exist!\n", file.getName().data());
}
});
}
}