iw4x-client/src/Components/Modules/Logger.hpp

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#pragma once
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namespace Components
{
class Logger : public Component
{
public:
Logger();
~Logger();
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static bool IsConsoleReady();
static void PrintStub(int channel, const char* message, ...);
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static void PipeOutput(void(*callback)(const std::string&));
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static void Flush();
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static void MessagePrint(int channel, const std::string& msg);
static void PrintInternal(int channel, std::string_view fmt, std::format_args&& args);
static void ErrorInternal(Game::errorParm_t error, std::string_view fmt, std::format_args&& args);
static void PrintErrorInternal(int channel, std::string_view fmt, std::format_args&& args);
static void WarningInternal(int channel, std::string_view fmt, std::format_args&& args);
static void DebugInternal(bool verbose, const std::source_location& srcLoc, std::string_view fmt, std::format_args&& args);
static inline void Print(std::string_view fmt)
{
PrintInternal(Game::CON_CHANNEL_DONT_FILTER, fmt, std::make_format_args(0));
}
static inline void Print(int channel, std::string_view fmt)
{
PrintInternal(channel, fmt, std::make_format_args(0));
}
template <typename... Args>
static inline void Print(std::string_view fmt, Args&&... args)
{
PrintInternal(Game::CON_CHANNEL_DONT_FILTER, fmt, std::make_format_args(args...));
}
template <typename... Args>
static inline void Print(int channel, std::string_view fmt, Args&&... args)
{
PrintInternal(channel, fmt, std::make_format_args(args...));
}
static inline void Error(Game::errorParm_t error, std::string_view fmt)
{
ErrorInternal(error, fmt, std::make_format_args(0));
}
template <typename... Args>
static inline void Error(Game::errorParm_t error, std::string_view fmt, Args&&... args)
{
ErrorInternal(error, fmt, std::make_format_args(args...));
}
static inline void Warning(int channel, std::string_view fmt)
{
WarningInternal(channel, fmt, std::make_format_args(0));
}
template <typename... Args>
static inline void Warning(int channel, std::string_view fmt, Args&&... args)
{
WarningInternal(channel, fmt, std::make_format_args(args...));
}
static inline void PrintError(int channel, std::string_view fmt)
{
PrintErrorInternal(channel, fmt, std::make_format_args(0));
}
template <typename... Args>
static inline void PrintError(int channel, std::string_view fmt, Args&&... args)
{
PrintErrorInternal(channel, fmt, std::make_format_args(args...));
}
#ifdef _DEBUG
static inline void DebugInfo([[maybe_unused]] std::string_view fmt)
{
DebugInternal(true, std::source_location::current(), fmt, std::make_format_args(0));
}
template <typename... Args>
static inline void DebugInfo([[maybe_unused]] std::string_view fmt, [[maybe_unused]] Args&&... args)
{
DebugInternal(true, std::source_location::current(), fmt, std::make_format_args(args...));
}
static inline void Debug([[maybe_unused]] std::string_view fmt)
{
DebugInternal(false, std::source_location::current(), fmt, std::make_format_args(0));
}
template <typename... Args>
static inline void Debug([[maybe_unused]] std::string_view fmt, [[maybe_unused]] Args&&... args)
{
DebugInternal(false, std::source_location::current(), fmt, std::make_format_args(args...));
}
#else
static inline void DebugInfo([[maybe_unused]] std::string_view fmt)
{
}
template <typename... Args>
static inline void DebugInfo([[maybe_unused]] std::string_view fmt, [[maybe_unused]] Args&&... args)
{
}
static inline void Debug([[maybe_unused]] std::string_view fmt)
{
}
template <typename... Args>
static inline void Debug([[maybe_unused]] std::string_view fmt, [[maybe_unused]] Args&&... args)
{
}
#endif
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private:
static std::mutex MessageMutex;
static std::vector<std::string> MessageQueue;
static std::vector<Network::Address> LoggingAddresses[2];
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static void(*PipeCallback)(const std::string&);
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static void Frame();
static void GameLogStub();
static void PrintMessageStub();
static void PrintMessagePipe(const char* data);
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static void EnqueueMessage(const std::string& message);
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static void BuildOSPathStub();
static void RedirectOSPath(const char* file, char* folder);
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static void NetworkLog(const char* data, bool gLog);
};
}