iw4x-client/src/Components/Modules/Logger.hpp

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2017-01-19 16:23:59 -05:00
namespace Components
{
class Logger : public Component
{
public:
Logger();
~Logger();
#if defined(DEBUG) || defined(FORCE_UNIT_TESTS)
const char* getName() { return "Logger"; };
#endif
static void MessagePrint(int channel, std::string message);
static void Print(int channel, const char* message, ...);
static void Print(const char* message, ...);
static void ErrorPrint(int error, std::string message);
static void Error(const char* message, ...);
static void Error(int error, const char* message, ...);
static void SoftError(const char* message, ...);
static bool IsConsoleReady();
static void PrintStub(int channel, const char* message, ...);
static void PipeOutput(void(*callback)(std::string));
static void Flush();
private:
static std::mutex MessageMutex;
static std::vector<std::string> MessageQueue;
static std::vector<Network::Address> LoggingAddresses[2];
static void(*PipeCallback)(std::string);
static void Frame();
static void GameLogStub();
static void PrintMessageStub();
static void PrintMessagePipe(const char* data);
static void EnqueueMessage(std::string message);
static void NetworkLog(const char* data, bool gLog);
static std::string Format(const char** message);
};
}