99 lines
2.5 KiB
C++
Raw Normal View History

2022-02-27 12:53:44 +00:00
#include <STDInclude.hpp>
#include "IMapEnts.hpp"
2017-01-19 22:23:59 +01:00
namespace Assets
{
2018-12-17 14:29:18 +01:00
void IMapEnts::load(Game::XAssetHeader* header, const std::string& _name, Components::ZoneBuilder::Zone* builder)
2017-01-19 22:23:59 +01:00
{
header->mapEnts = builder->getIW4OfApi()->read<Game::MapEnts>(Game::XAssetType::ASSET_TYPE_MAP_ENTS, _name);
2017-01-19 22:23:59 +01:00
}
2017-03-25 22:18:31 +01:00
void IMapEnts::mark(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder)
{
Utils::Entities memEnts(header.mapEnts->entityString, header.mapEnts->numEntityChars);
for (auto& model : memEnts.getModels())
2017-03-25 22:18:31 +01:00
{
builder->loadAssetByName(Game::XAssetType::ASSET_TYPE_XMODEL, model, false);
}
}
2017-01-19 22:23:59 +01:00
void IMapEnts::save(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder)
{
AssertSize(Game::MapEnts, 44);
Utils::Stream* buffer = builder->getBuffer();
Game::MapEnts* asset = header.mapEnts;
Game::MapEnts* dest = buffer->dest<Game::MapEnts>();
buffer->save(asset);
buffer->pushBlock(Game::XFILE_BLOCK_VIRTUAL);
if (asset->name)
{
buffer->saveString(builder->getAssetName(this->getType(), asset->name));
Utils::Stream::ClearPointer(&dest->name);
}
if (asset->entityString)
{
buffer->save(asset->entityString, asset->numEntityChars);
Utils::Stream::ClearPointer(&dest->entityString);
}
AssertSize(Game::MapTriggers, 24);
if (asset->trigger.models)
{
AssertSize(Game::TriggerModel, 8);
buffer->align(Utils::Stream::ALIGN_4);
2018-05-09 14:33:52 +02:00
buffer->saveArray(asset->trigger.models, asset->trigger.count);
2017-01-19 22:23:59 +01:00
Utils::Stream::ClearPointer(&dest->trigger.models);
}
if (asset->trigger.hulls)
{
AssertSize(Game::TriggerHull, 32);
buffer->align(Utils::Stream::ALIGN_4);
buffer->saveArray(asset->trigger.hulls, asset->trigger.hullCount);
Utils::Stream::ClearPointer(&dest->trigger.hulls);
}
if (asset->trigger.slabs)
{
AssertSize(Game::TriggerSlab, 20);
buffer->align(Utils::Stream::ALIGN_4);
buffer->saveArray(asset->trigger.slabs, asset->trigger.slabCount);
Utils::Stream::ClearPointer(&dest->trigger.slabs);
}
if (asset->stages)
{
AssertSize(Game::Stage, 20);
buffer->align(Utils::Stream::ALIGN_4);
Game::Stage* destStages = buffer->dest<Game::Stage>();
buffer->saveArray(asset->stages, asset->stageCount);
for (char i = 0; i < asset->stageCount; ++i)
{
Game::Stage* destStage = &destStages[i];
Game::Stage* stage = &asset->stages[i];
2018-05-09 14:33:52 +02:00
if (stage->name)
2017-01-19 22:23:59 +01:00
{
2018-05-09 14:33:52 +02:00
buffer->saveString(stage->name);
Utils::Stream::ClearPointer(&destStage->name);
2017-01-19 22:23:59 +01:00
}
}
Utils::Stream::ClearPointer(&dest->stages);
}
buffer->popBlock();
}
}