2017-01-20 08:36:52 -05:00
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#pragma once
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2016-08-16 07:58:45 -04:00
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namespace Assets
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{
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class IStringTable : public Components::AssetHandler::IAsset
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{
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public:
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2022-06-22 11:36:06 -04:00
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Game::XAssetType getType() override { return Game::XAssetType::ASSET_TYPE_STRINGTABLE; }
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2016-08-16 07:58:45 -04:00
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2022-06-22 11:36:06 -04:00
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void save(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder) override;
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2016-08-16 07:58:45 -04:00
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private:
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2016-11-20 08:09:07 -05:00
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void saveStringTableCellArray(Components::ZoneBuilder::Zone* builder, Game::StringTableCell* values, int count);
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2016-08-16 07:58:45 -04:00
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};
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}
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