iw4x-client/src/Components/Modules/AssetInterfaces/IStringTable.hpp

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2016-08-16 07:58:45 -04:00
namespace Assets
{
class IStringTable : public Components::AssetHandler::IAsset
{
public:
virtual Game::XAssetType GetType() override { return Game::XAssetType::ASSET_TYPE_STRINGTABLE; };
virtual void Save(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder) override;
private:
void Save_StringTableCellArray(Components::ZoneBuilder::Zone* builder, Game::StringTableCell* values, int count);
};
}