iw4x-client/src/Game/Functions.hpp

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namespace Game
{
typedef void*(__cdecl * BG_LoadWeaponDef_LoadObj_t)(const char* filename);
extern BG_LoadWeaponDef_LoadObj_t BG_LoadWeaponDef_LoadObj;
typedef void(__cdecl * Cbuf_AddServerText_t)();
extern Cbuf_AddServerText_t Cbuf_AddServerText;
typedef void(__cdecl * Cbuf_AddText_t)(int localClientNum, const char *text);
extern Cbuf_AddText_t Cbuf_AddText;
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typedef int(__cdecl * CG_GetClientNum_t)();
extern CG_GetClientNum_t CG_GetClientNum;
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typedef char*(__cdecl * CL_GetClientName_t)(int localClientNum, int index, char *buf, size_t size);
extern CL_GetClientName_t CL_GetClientName;
typedef int(__cdecl * CL_IsCgameInitialized_t)();
extern CL_IsCgameInitialized_t CL_IsCgameInitialized;
typedef void(__cdecl * CL_ConnectFromParty_t)(int controllerIndex, _XSESSION_INFO *hostInfo, netadr_t addr, int numPublicSlots, int numPrivateSlots, const char *mapname, const char *gametype);
extern CL_ConnectFromParty_t CL_ConnectFromParty;
typedef void(__cdecl * CL_DownloadsComplete_t)(int controller);
extern CL_DownloadsComplete_t CL_DownloadsComplete;
typedef void(_cdecl * CL_DrawStretchPicPhysical_t)(float x, float y, float w, float h, float xScale, float yScale, float xay, float yay, const float *color, Game::Material* material);
extern CL_DrawStretchPicPhysical_t CL_DrawStretchPicPhysical;
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typedef void(__cdecl * CL_HandleRelayPacket_t)(Game::msg_t* msg, int client);
extern CL_HandleRelayPacket_t CL_HandleRelayPacket;
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typedef void(__cdecl * CL_ResetViewport_t)();
extern CL_ResetViewport_t CL_ResetViewport;
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typedef void(__cdecl * CL_SelectStringTableEntryInDvar_f_t)();
extern CL_SelectStringTableEntryInDvar_f_t CL_SelectStringTableEntryInDvar_f;
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typedef void(__cdecl * Cmd_AddCommand_t)(const char* cmdName, void(*function), cmd_function_t* allocedCmd, bool isKey);
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extern Cmd_AddCommand_t Cmd_AddCommand;
typedef void(__cdecl * Cmd_AddServerCommand_t)(const char* name, void(*callback), cmd_function_t* data);
extern Cmd_AddServerCommand_t Cmd_AddServerCommand;
typedef void(__cdecl * Cmd_ExecuteSingleCommand_t)(int localClientNum, int controllerIndex, const char* cmd);
extern Cmd_ExecuteSingleCommand_t Cmd_ExecuteSingleCommand;
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typedef void(__cdecl * Com_ClientPacketEvent_t)();
extern Com_ClientPacketEvent_t Com_ClientPacketEvent;
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typedef void(__cdecl * Com_Error_t)(int type, const char* message, ...);
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extern Com_Error_t Com_Error;
typedef void(__cdecl * Com_Printf_t)(int channel, const char *fmt, ...);
extern Com_Printf_t Com_Printf;
typedef void(__cdecl * Com_PrintMessage_t)(int channel, const char *msg, int error);
extern Com_PrintMessage_t Com_PrintMessage;
typedef void(__cdecl * Com_EndParseSession_t)();
extern Com_EndParseSession_t Com_EndParseSession;
typedef void(__cdecl * Com_BeginParseSession_t)(const char* why);
extern Com_BeginParseSession_t Com_BeginParseSession;
typedef void(__cdecl * Com_SetSpaceDelimited_t)(int);
extern Com_SetSpaceDelimited_t Com_SetSpaceDelimited;
typedef char* (__cdecl * Com_Parse_t)(const char **data_p);
extern Com_Parse_t Com_Parse;
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typedef void(__cdecl * Com_SetSlowMotion_t)(float start, float end, int duration);
extern Com_SetSlowMotion_t Com_SetSlowMotion;
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typedef char* (__cdecl * Con_DrawMiniConsole_t)(int localClientNum, int xPos, int yPos, float alpha);
extern Con_DrawMiniConsole_t Con_DrawMiniConsole;
typedef void (__cdecl * Con_DrawSolidConsole_t)();
extern Con_DrawSolidConsole_t Con_DrawSolidConsole;
typedef char *(__cdecl *DB_AllocStreamPos_t)(int alignment);
extern DB_AllocStreamPos_t DB_AllocStreamPos;
typedef void(__cdecl * DB_PushStreamPos_t)(unsigned int index);
extern DB_PushStreamPos_t DB_PushStreamPos;
typedef void(__cdecl * DB_PopStreamPos_t)();
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extern DB_PopStreamPos_t DB_PopStreamPos;
typedef void(__cdecl * DB_BeginRecoverLostDevice_t)();
extern DB_BeginRecoverLostDevice_t DB_BeginRecoverLostDevice;
typedef void(__cdecl * DB_EndRecoverLostDevice_t)();
extern DB_EndRecoverLostDevice_t DB_EndRecoverLostDevice;
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typedef void(__cdecl * DB_EnumXAssets_t)(XAssetType type, void(*)(XAssetHeader, void *), void* userdata, bool overrides);
extern DB_EnumXAssets_t DB_EnumXAssets;
typedef void(__cdecl * DB_EnumXAssets_Internal_t)(XAssetType type, void(*)(XAssetHeader, void *), void* userdata, bool overrides);
extern DB_EnumXAssets_Internal_t DB_EnumXAssets_Internal;
typedef XAssetHeader (__cdecl * DB_FindXAssetHeader_t)(XAssetType type, const char* name);
extern DB_FindXAssetHeader_t DB_FindXAssetHeader;
typedef float(__cdecl * DB_GetLoadedFraction_t)();
extern DB_GetLoadedFraction_t DB_GetLoadedFraction;
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typedef const char* (__cdecl * DB_GetXAssetNameHandler_t)(XAssetHeader* asset);
extern DB_GetXAssetNameHandler_t* DB_GetXAssetNameHandlers;
typedef int(__cdecl * DB_GetXAssetSizeHandler_t)();
extern DB_GetXAssetSizeHandler_t* DB_GetXAssetSizeHandlers;
typedef const char *(__cdecl * DB_GetXAssetTypeName_t)(XAssetType type);
extern DB_GetXAssetTypeName_t DB_GetXAssetTypeName;
typedef const char *(__cdecl * DB_IsXAssetDefault_t)(XAssetType type, const char* name);
extern DB_IsXAssetDefault_t DB_IsXAssetDefault;
typedef void(__cdecl * DB_GetRawBuffer_t)(RawFile* rawfile, char* buffer, int size);
extern DB_GetRawBuffer_t DB_GetRawBuffer;
typedef int(__cdecl * DB_GetRawFileLen_t)(RawFile* rawfile);
extern DB_GetRawFileLen_t DB_GetRawFileLen;
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typedef void(*DB_LoadXAssets_t)(XZoneInfo *zoneInfo, unsigned int zoneCount, int sync);
extern DB_LoadXAssets_t DB_LoadXAssets;
typedef void(*DB_LoadXFileData_t)(char *pos, int size);
extern DB_LoadXFileData_t DB_LoadXFileData;
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typedef void(__cdecl * DB_ReadXFileUncompressed_t)(void* buffer, int size);
extern DB_ReadXFileUncompressed_t DB_ReadXFileUncompressed;
typedef void(__cdecl * DB_ReadXFile_t)(void* buffer, int size);
extern DB_ReadXFile_t DB_ReadXFile;
typedef void(__cdecl * DB_ReleaseXAssetHandler_t)(XAssetHeader header);
extern DB_ReleaseXAssetHandler_t* DB_ReleaseXAssetHandlers;
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typedef void(__cdecl * DB_XModelSurfsFixup_t)(XModel* model);
extern DB_XModelSurfsFixup_t DB_XModelSurfsFixup;
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typedef dvar_t* (__cdecl * Dvar_RegisterBool_t)(const char* name, bool default, int flags, const char* description);
extern Dvar_RegisterBool_t Dvar_RegisterBool;
typedef dvar_t* (__cdecl * Dvar_RegisterFloat_t)(const char* name, float default, float min, float max, int flags, const char* description);
extern Dvar_RegisterFloat_t Dvar_RegisterFloat;
typedef dvar_t* (__cdecl * Dvar_RegisterVec2_t)(const char* name, float defx, float defy, float min, float max, int flags, const char* description);
extern Dvar_RegisterVec2_t Dvar_RegisterVec2;
typedef dvar_t* (__cdecl * Dvar_RegisterVec3_t)(const char* name, float defx, float defy, float defz, float min, float max, int flags, const char* description);
extern Dvar_RegisterVec3_t Dvar_RegisterVec3;
typedef dvar_t* (__cdecl * Dvar_RegisterVec4_t)(const char* name, float defx, float defy, float defz, float defw, float min, float max, int flags, const char* description);
extern Dvar_RegisterVec4_t Dvar_RegisterVec4;
typedef dvar_t* (__cdecl * Dvar_RegisterInt_t)(const char* name, int default, int min, int max, int flags, const char* description);
extern Dvar_RegisterInt_t Dvar_RegisterInt;
typedef dvar_t* (__cdecl * Dvar_RegisterEnum_t)(const char* name, char** enumValues, int default, int flags, const char* description);
extern Dvar_RegisterEnum_t Dvar_RegisterEnum;
typedef dvar_t* (__cdecl * Dvar_RegisterString_t)(const char* name, const char* default, int, const char*);
extern Dvar_RegisterString_t Dvar_RegisterString;
typedef dvar_t* (__cdecl * Dvar_RegisterColor_t)(const char* name, float r, float g, float b, float a, int flags, const char* description);
extern Dvar_RegisterColor_t Dvar_RegisterColor;
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typedef void(__cdecl * Dvar_SetStringByName_t)(const char* cvar, const char* value);
extern Dvar_SetStringByName_t Dvar_SetStringByName;
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typedef void(__cdecl * Dvar_GetUnpackedColorByName_t)(const char* name, float* color);
extern Dvar_GetUnpackedColorByName_t Dvar_GetUnpackedColorByName;
typedef dvar_t* (__cdecl * Dvar_FindVar_t)(const char *dvarName);
extern Dvar_FindVar_t Dvar_FindVar;
typedef char* (__cdecl* Dvar_InfoString_Big_t)(int typeMask);
extern Dvar_InfoString_Big_t Dvar_InfoString_Big;
typedef dvar_t* (__cdecl * Dvar_SetCommand_t)(const char* name, const char* value);
extern Dvar_SetCommand_t Dvar_SetCommand;
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typedef bool(__cdecl * Encode_Init_t)(const char* );
extern Encode_Init_t Encode_Init;
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typedef void(__cdecl * Field_Clear_t)(void* field);
extern Field_Clear_t Field_Clear;
typedef void(__cdecl * FreeMemory_t)(void* buffer);
extern FreeMemory_t FreeMemory;
typedef void(__cdecl * FS_FreeFile_t)(void* buffer);
extern FS_FreeFile_t FS_FreeFile;
typedef int(__cdecl * FS_ReadFile_t)(const char* path, char** buffer);
extern FS_ReadFile_t FS_ReadFile;
typedef char** (__cdecl * FS_GetFileList_t)(const char *path, const char *extension, FsListBehavior_e behavior, int *numfiles, int allocTrackType);
extern FS_GetFileList_t FS_GetFileList;
typedef void(__cdecl * FS_FreeFileList_t)(char** list);
extern FS_FreeFileList_t FS_FreeFileList;
typedef int(__cdecl * FS_FOpenFileAppend_t)(const char* file);
extern FS_FOpenFileAppend_t FS_FOpenFileAppend;
extern FS_FOpenFileAppend_t FS_FOpenFileWrite;
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typedef int(__cdecl * FS_FOpenFileRead_t)(const char* file, int* fh/*, int uniqueFile*/);
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extern FS_FOpenFileRead_t FS_FOpenFileRead;
typedef int(__cdecl * FS_FOpenFileReadForThread_t)(const char *filename, int *file, int thread);
extern FS_FOpenFileReadForThread_t FS_FOpenFileReadForThread;
typedef int(__cdecl * FS_FCloseFile_t)(int fh);
extern FS_FCloseFile_t FS_FCloseFile;
typedef bool(__cdecl * FS_FileExists_t)(const char* file);
extern FS_FileExists_t FS_FileExists;
typedef bool(__cdecl * FS_WriteFile_t)(char* filename, char* folder, void* buffer, int size);
extern FS_WriteFile_t FS_WriteFile;
typedef int(__cdecl * FS_Write_t)(const void* buffer, size_t size, int file);
extern FS_Write_t FS_Write;
typedef int(__cdecl * FS_Read_t)(void* buffer, size_t size, int file);
extern FS_Read_t FS_Read;
typedef int(__cdecl * FS_Seek_t)(int fileHandle, int seekPosition, int seekOrigin);
extern FS_Seek_t FS_Seek;
typedef int(__cdecl * FS_FTell_t)(int fileHandle);
extern FS_FTell_t FS_FTell;
typedef int(__cdecl * FS_Remove_t)(char *);
extern FS_Remove_t FS_Remove;
typedef int(__cdecl * FS_Restart_t)(int localClientNum, int checksumFeed);
extern FS_Restart_t FS_Restart;
typedef int(__cdecl * FS_BuildPathToFile_t)(const char*, const char*, const char*, char**);
extern FS_BuildPathToFile_t FS_BuildPathToFile;
typedef void(__cdecl* G_SpawnEntitiesFromString_t)();
extern G_SpawnEntitiesFromString_t G_SpawnEntitiesFromString;
typedef void(__cdecl * GScr_LoadGameTypeScript_t)();
extern GScr_LoadGameTypeScript_t GScr_LoadGameTypeScript;
typedef int(__cdecl * Reader_t)(char const*, int *);
typedef bool(__cdecl * Image_LoadFromFileWithReader_t)(GfxImage* image, Reader_t reader);
extern Image_LoadFromFileWithReader_t Image_LoadFromFileWithReader;
typedef void(__cdecl * Image_Release_t)(GfxImage* image);
extern Image_Release_t Image_Release;
typedef void(__cdecl * Key_SetCatcher_t)(int localClientNum, int catcher);
extern Key_SetCatcher_t Key_SetCatcher;
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typedef void(__cdecl * LargeLocalInit_t)();
extern LargeLocalInit_t LargeLocalInit;
typedef bool(__cdecl * Load_Stream_t)(bool atStreamStart, const void *ptr, int size);
extern Load_Stream_t Load_Stream;
typedef void(__cdecl * Load_XString_t)(bool atStreamStart);
extern Load_XString_t Load_XString;
typedef void(__cdecl * Load_XModelPtr_t)(bool atStreamStart);
extern Load_XModelPtr_t Load_XModelPtr;
typedef void(__cdecl * Load_XModelSurfsFixup_t)(XModelSurfs **, XModelLodInfo *);
extern Load_XModelSurfsFixup_t Load_XModelSurfsFixup;
typedef void(__cdecl * Load_XStringArray_t)(bool atStreamStart, int count);
extern Load_XStringArray_t Load_XStringArray;
typedef void(__cdecl * Load_XStringCustom_t)(const char **str);
extern Load_XStringCustom_t Load_XStringCustom;
typedef void(__cdecl *Load_FxEffectDefHandle_t)(bool atStreamStart);
extern Load_FxEffectDefHandle_t Load_FxEffectDefHandle;
typedef void(__cdecl *Load_FxElemDef_t)(bool atStreamStart);
extern Load_FxElemDef_t Load_FxElemDef;
typedef void(__cdecl *Load_GfxImagePtr_t)(bool atStreamStart);
extern Load_GfxImagePtr_t Load_GfxImagePtr;
typedef void(__cdecl *Load_GfxTextureLoad_t)(bool atStreamStart);
extern Load_GfxTextureLoad_t Load_GfxTextureLoad;
typedef int(__cdecl *Load_Texture_t)(GfxImageLoadDef **loadDef, GfxImage *image);
extern Load_Texture_t Load_Texture;
typedef void(__cdecl * Load_SndAliasCustom_t)(snd_alias_list_t** var);
extern Load_SndAliasCustom_t Load_SndAliasCustom;
typedef void(__cdecl *Load_MaterialHandle_t)(bool atStreamStart);
extern Load_MaterialHandle_t Load_MaterialHandle;
typedef void(__cdecl *Load_PhysCollmapPtr_t)(bool atStreamStart);
extern Load_PhysCollmapPtr_t Load_PhysCollmapPtr;
typedef void(__cdecl *Load_PhysPresetPtr_t)(bool atStreamStart);
extern Load_PhysPresetPtr_t Load_PhysPresetPtr;
typedef void(__cdecl *Load_TracerDefPtr_t)(bool atStreamStart);
extern Load_TracerDefPtr_t Load_TracerDefPtr;
typedef void(__cdecl *Load_snd_alias_list_nameArray_t)(bool atStreamStart, int count);
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extern Load_snd_alias_list_nameArray_t Load_snd_alias_list_nameArray;
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typedef void(__cdecl * Menus_CloseAll_t)(UiContext *dc);
extern Menus_CloseAll_t Menus_CloseAll;
typedef int(__cdecl * Menus_OpenByName_t)(UiContext *dc, const char *p);
extern Menus_OpenByName_t Menus_OpenByName;
typedef menuDef_t *(__cdecl * Menus_FindByName_t)(UiContext *dc, const char *name);
extern Menus_FindByName_t Menus_FindByName;
typedef bool(__cdecl * Menu_IsVisible_t)(UiContext *dc, menuDef_t *menu);
extern Menu_IsVisible_t Menu_IsVisible;
typedef bool(__cdecl * Menus_MenuIsInStack_t)(UiContext *dc, menuDef_t *menu);
extern Menus_MenuIsInStack_t Menus_MenuIsInStack;
typedef void(__cdecl * MSG_Init_t)(msg_t *buf, char *data, int length);
extern MSG_Init_t MSG_Init;
typedef void(__cdecl * MSG_ReadData_t)(msg_t *msg, void *data, int len);
extern MSG_ReadData_t MSG_ReadData;
typedef int(__cdecl * MSG_ReadLong_t)(msg_t* msg);
extern MSG_ReadLong_t MSG_ReadLong;
typedef short(__cdecl * MSG_ReadShort_t)(msg_t* msg);
extern MSG_ReadShort_t MSG_ReadShort;
typedef __int64(__cdecl * MSG_ReadInt64_t)(msg_t* msg);
extern MSG_ReadInt64_t MSG_ReadInt64;
typedef char* (__cdecl * MSG_ReadString_t)(msg_t* msg);
extern MSG_ReadString_t MSG_ReadString;
typedef int(__cdecl * MSG_ReadByte_t)(msg_t* msg);
extern MSG_ReadByte_t MSG_ReadByte;
typedef int(__cdecl * MSG_ReadBitsCompress_t)(const char *from, char *to, int size);
extern MSG_ReadBitsCompress_t MSG_ReadBitsCompress;
typedef void(__cdecl * MSG_WriteByte_t)(msg_t* msg, unsigned char c);
extern MSG_WriteByte_t MSG_WriteByte;
typedef void(__cdecl * MSG_WriteData_t)(msg_t *buf, const void *data, int length);
extern MSG_WriteData_t MSG_WriteData;
typedef void(__cdecl * MSG_WriteLong_t)(msg_t *msg, int c);
extern MSG_WriteLong_t MSG_WriteLong;
typedef int(__cdecl * MSG_WriteBitsCompress_t)(bool trainHuffman, const char *from, char *to, int size);
extern MSG_WriteBitsCompress_t MSG_WriteBitsCompress;
typedef void(__cdecl * NetadrToSockadr_t)(netadr_t *a, sockaddr *s);
extern NetadrToSockadr_t NetadrToSockadr;
typedef const char* (__cdecl * NET_AdrToString_t)(netadr_t adr);
extern NET_AdrToString_t NET_AdrToString;
typedef bool(__cdecl * NET_CompareAdr_t)(netadr_t a, netadr_t b);
extern NET_CompareAdr_t NET_CompareAdr;
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typedef void(__cdecl * NET_Init_t)();
extern NET_Init_t NET_Init;
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typedef bool(__cdecl * NET_IsLocalAddress_t)(netadr_t adr);
extern NET_IsLocalAddress_t NET_IsLocalAddress;
typedef bool(__cdecl * NET_StringToAdr_t)(const char *s, netadr_t *a);
extern NET_StringToAdr_t NET_StringToAdr;
typedef void(__cdecl* NET_OutOfBandPrint_t)(netsrc_t sock, netadr_t adr, const char *data);
extern NET_OutOfBandPrint_t NET_OutOfBandPrint;
typedef void(__cdecl* NET_OutOfBandData_t)(netsrc_t sock, netadr_t adr, const char *format, int len);
extern NET_OutOfBandData_t NET_OutOfBandData;
typedef void(__cdecl * Live_MPAcceptInvite_t)(_XSESSION_INFO *hostInfo, const int controllerIndex, bool fromGameInvite);
extern Live_MPAcceptInvite_t Live_MPAcceptInvite;
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typedef int(__cdecl * Live_GetMapIndex_t)(const char* mapname);
extern Live_GetMapIndex_t Live_GetMapIndex;
typedef char* (__cdecl * LoadModdableRawfile_t)(int a1, const char* filename);
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extern LoadModdableRawfile_t LoadModdableRawfile;
typedef int(__cdecl * PC_ReadToken_t)(source_t*, token_t*);
extern PC_ReadToken_t PC_ReadToken;
typedef int(__cdecl * PC_ReadTokenHandle_t)(int handle, pc_token_s *pc_token);
extern PC_ReadTokenHandle_t PC_ReadTokenHandle;
typedef void(__cdecl * PC_SourceError_t)(int, const char*, ...);
extern PC_SourceError_t PC_SourceError;
typedef int(__cdecl * Party_GetMaxPlayers_t)(party_s* party);
extern Party_GetMaxPlayers_t Party_GetMaxPlayers;
typedef int(__cdecl * PartyHost_CountMembers_t)(PartyData_s* party);
extern PartyHost_CountMembers_t PartyHost_CountMembers;
typedef netadr_t *(__cdecl * PartyHost_GetMemberAddressBySlot_t)(int unk, void *party, const int slot);
extern PartyHost_GetMemberAddressBySlot_t PartyHost_GetMemberAddressBySlot;
typedef const char *(__cdecl * PartyHost_GetMemberName_t)(PartyData_s* party, const int clientNum);
extern PartyHost_GetMemberName_t PartyHost_GetMemberName;
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typedef void(__cdecl * Playlist_ParsePlaylists_t)(const char* data);
extern Playlist_ParsePlaylists_t Playlist_ParsePlaylists;
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typedef Font* (__cdecl * R_RegisterFont_t)(const char* asset);
extern R_RegisterFont_t R_RegisterFont;
typedef void(__cdecl * R_AddCmdDrawText_t)(const char *text, int maxChars, Font *font, float x, float y, float xScale, float yScale, float rotation, const float *color, int style);
extern R_AddCmdDrawText_t R_AddCmdDrawText;
typedef void(_cdecl * R_AddCmdDrawStretchPic_t)(float x, float y, float w, float h, float xScale, float yScale, float xay, float yay, const float *color, Game::Material* material);
extern R_AddCmdDrawStretchPic_t R_AddCmdDrawStretchPic;
typedef void* (__cdecl * R_AllocStaticIndexBuffer_t)(IDirect3DIndexBuffer9** store, int length);
extern R_AllocStaticIndexBuffer_t R_AllocStaticIndexBuffer;
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typedef bool(__cdecl * R_Cinematic_StartPlayback_Now_t)();
extern R_Cinematic_StartPlayback_Now_t R_Cinematic_StartPlayback_Now;
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typedef void(__cdecl * R_LoadGraphicsAssets_t)();
extern R_LoadGraphicsAssets_t R_LoadGraphicsAssets;
typedef int(__cdecl * R_TextWidth_t)(const char* text, int maxlength, Font* font);
extern R_TextWidth_t R_TextWidth;
typedef int(__cdecl * R_TextHeight_t)(Font* font);
extern R_TextHeight_t R_TextHeight;
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typedef void(__cdecl * R_FlushSun_t)();
extern R_FlushSun_t R_FlushSun;
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typedef void(__cdecl * Scr_ShutdownAllocNode_t)();
extern Scr_ShutdownAllocNode_t Scr_ShutdownAllocNode;
typedef int(__cdecl * Scr_LoadGameType_t)();
extern Scr_LoadGameType_t Scr_LoadGameType;
typedef int(__cdecl * Scr_LoadScript_t)(const char*);
extern Scr_LoadScript_t Scr_LoadScript;
typedef float(__cdecl * Scr_GetFloat_t)(int);
extern Scr_GetFloat_t Scr_GetFloat;
typedef int(__cdecl * Scr_GetNumParam_t)(void);
extern Scr_GetNumParam_t Scr_GetNumParam;
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typedef int(__cdecl * Scr_GetFunctionHandle_t)(const char*, const char*);
extern Scr_GetFunctionHandle_t Scr_GetFunctionHandle;
typedef int(__cdecl * Scr_ExecThread_t)(int, int);
extern Scr_ExecThread_t Scr_ExecThread;
typedef int(__cdecl * Scr_FreeThread_t)(int);
extern Scr_FreeThread_t Scr_FreeThread;
typedef script_t* (__cdecl * Script_Alloc_t)(int length);
extern Script_Alloc_t Script_Alloc;
typedef void(__cdecl * Script_SetupTokens_t)(script_t* script, void* tokens);
extern Script_SetupTokens_t Script_SetupTokens;
typedef int(__cdecl * Script_CleanString_t)(char* buffer);
extern Script_CleanString_t Script_CleanString;
typedef char* (__cdecl * SE_Load_t)(const char* file, int Unk);
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extern SE_Load_t SE_Load;
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typedef char* (__cdecl * SEH_StringEd_GetString_t)(const char* string);
extern SEH_StringEd_GetString_t SEH_StringEd_GetString;
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typedef char* (__cdecl * SL_ConvertToString_t)(unsigned short stringValue);
extern SL_ConvertToString_t SL_ConvertToString;
typedef short(__cdecl * SL_GetString_t)(const char *str, unsigned int user);
extern SL_GetString_t SL_GetString;
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typedef void(__cdecl * SND_Init_t)(int a1, int a2, int a3);
extern SND_Init_t SND_Init;
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typedef void(__cdecl * SND_InitDriver_t)();
extern SND_InitDriver_t SND_InitDriver;
typedef void(__cdecl * SockadrToNetadr_t)(sockaddr *s, netadr_t *a);
extern SockadrToNetadr_t SockadrToNetadr;
typedef void(__cdecl * Steam_JoinLobby_t)(SteamID, char);
extern Steam_JoinLobby_t Steam_JoinLobby;
typedef int(__cdecl* SV_GameClientNum_Score_t)(int clientID);
extern SV_GameClientNum_Score_t SV_GameClientNum_Score;
typedef void(__cdecl * SV_GameSendServerCommand_t)(int clientNum, /*svscmd_type*/int type, const char* text);
extern SV_GameSendServerCommand_t SV_GameSendServerCommand;
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typedef void(__cdecl * SV_Cmd_TokenizeString_t)(const char* string);
extern SV_Cmd_TokenizeString_t SV_Cmd_TokenizeString;
typedef void(__cdecl * SV_Cmd_EndTokenizedString_t)();
extern SV_Cmd_EndTokenizedString_t SV_Cmd_EndTokenizedString;
typedef void(__cdecl * SV_DirectConnect_t)(netadr_t adr);
extern SV_DirectConnect_t SV_DirectConnect;
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typedef int(__cdecl * Sys_Error_t)(int, char *, ...);
extern Sys_Error_t Sys_Error;
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typedef void(__cdecl * Sys_FreeFileList_t)(char** list);
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extern Sys_FreeFileList_t Sys_FreeFileList;
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typedef bool(__cdecl * Sys_IsDatabaseReady_t)();
extern Sys_IsDatabaseReady_t Sys_IsDatabaseReady;
typedef bool(__cdecl * Sys_IsDatabaseReady2_t)();
extern Sys_IsDatabaseReady2_t Sys_IsDatabaseReady2;
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typedef bool(__cdecl * Sys_IsMainThread_t)();
extern Sys_IsMainThread_t Sys_IsMainThread;
typedef bool(__cdecl * Sys_IsRenderThread_t)();
extern Sys_IsRenderThread_t Sys_IsRenderThread;
typedef bool(__cdecl * Sys_IsServerThread_t)();
extern Sys_IsServerThread_t Sys_IsServerThread;
typedef bool(__cdecl * Sys_IsDatabaseThread_t)();
extern Sys_IsDatabaseThread_t Sys_IsDatabaseThread;
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typedef char** (__cdecl * Sys_ListFiles_t)(const char *directory, const char *extension, const char *filter, int *numfiles, int wantsubs);
extern Sys_ListFiles_t Sys_ListFiles;
typedef int(__cdecl * Sys_Milliseconds_t)();
extern Sys_Milliseconds_t Sys_Milliseconds;
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typedef void(__cdecl * TeleportPlayer_t)(gentity_t* entity, float* pos, float* orientation);
extern TeleportPlayer_t TeleportPlayer;
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typedef bool(__cdecl * Sys_SendPacket_t)(netsrc_t sock, size_t len, const char *format, netadr_t adr);
extern Sys_SendPacket_t Sys_SendPacket;
typedef void(__cdecl * Sys_ShowConsole_t)();
extern Sys_ShowConsole_t Sys_ShowConsole;
typedef void(__cdecl * UI_AddMenuList_t)(UiContext *dc, MenuList *menuList, int close);
extern UI_AddMenuList_t UI_AddMenuList;
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typedef char* (__cdecl * UI_CheckStringTranslation_t)(char*, char*);
extern UI_CheckStringTranslation_t UI_CheckStringTranslation;
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typedef MenuList *(__cdecl * UI_LoadMenus_t)(const char *menuFile, int imageTrack);
extern UI_LoadMenus_t UI_LoadMenus;
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typedef void(__cdecl * UI_UpdateArenas_t)();
extern UI_UpdateArenas_t UI_UpdateArenas;
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typedef void(__cdecl * UI_DrawHandlePic_t)(/*ScreenPlacement*/void *scrPlace, float x, float y, float w, float h, int horzAlign, int vertAlign, const float *color, Material *material);
extern UI_DrawHandlePic_t UI_DrawHandlePic;
typedef void* (__cdecl * UI_GetContext_t)(void*);
extern UI_GetContext_t UI_GetContext;
typedef int(__cdecl * UI_TextWidth_t)(const char *text, int maxChars, Font *font, float scale);
extern UI_TextWidth_t UI_TextWidth;
typedef void(__cdecl * UI_DrawText_t)(void* scrPlace, const char *text, int maxChars, Font *font, float x, float y, int horzAlign, int vertAlign, float scale, const float *color, int style);
extern UI_DrawText_t UI_DrawText;
typedef const char * (__cdecl * Win_GetLanguage_t)();
extern Win_GetLanguage_t Win_GetLanguage;
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typedef void (__cdecl * Vec3UnpackUnitVec_t)(PackedUnitVec, vec3_t *);
extern Vec3UnpackUnitVec_t Vec3UnpackUnitVec;
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extern XAssetHeader* DB_XAssetPool;
extern unsigned int* g_poolSize;
extern DWORD* cmd_id;
extern DWORD* cmd_argc;
extern char*** cmd_argv;
extern DWORD* cmd_id_sv;
extern DWORD* cmd_argc_sv;
extern char*** cmd_argv_sv;
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extern cmd_function_t** cmd_functions;
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extern int* svs_numclients;
extern client_t* svs_clients;
extern source_t **sourceFiles;
extern keywordHash_t **menuParseKeywordHash;
extern UiContext *uiContext;
extern int* arenaCount;
extern mapArena_t* arenas;
extern int* gameTypeCount;
extern gameTypeName_t* gameTypes;
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extern searchpath_t* fs_searchpaths;
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extern XBlock** g_streamBlocks;
extern int* g_streamPos;
extern int* g_streamPosIndex;
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extern bool* g_lobbyCreateInProgress;
extern party_t** partyIngame;
extern PartyData_s** partyData;
extern int* numIP;
extern netIP_t* localIP;
extern int* demoFile;
extern int* demoPlaying;
extern int* demoRecording;
extern int* serverMessageSequence;
extern gentity_t* g_entities;
extern netadr_t* connectedHost;
extern SOCKET* ip_socket;
extern SafeArea* safeArea;
extern SpawnVar* spawnVars;
extern MapEnts** marMapEntsPtr;
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extern IDirect3D9** d3d9;
extern IDirect3DDevice9** dx_ptr;
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extern mapname_t* mapnames;
extern char*** varXString;
extern TracerDef*** varTracerDefPtr;
extern XModel*** varXModelPtr;
extern XModel** varXModel;
extern PathData** varPathData;
extern const char** varConstChar;
extern Material*** varMaterialHandle;
extern FxEffectDef*** varFxEffectDefHandle;
extern PhysCollmap*** varPhysCollmapPtr;
extern PhysPreset*** varPhysPresetPtr;
extern Game::MaterialPass** varMaterialPass;
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extern snd_alias_list_t*** varsnd_alias_list_name;
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extern FxElemField* s_elemFields;
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XAssetHeader ReallocateAssetPool(XAssetType type, unsigned int newSize);
void Menu_FreeItemMemory(Game::itemDef_t* item);
const char* TableLookup(StringTable* stringtable, int row, int column);
const char* UI_LocalizeMapName(const char* mapName);
const char* UI_LocalizeGameType(const char* gameType);
float UI_GetScoreboardLeft(void*);
const char *DB_GetXAssetName(XAsset *asset);
XAssetType DB_GetXAssetNameType(const char* name);
bool DB_IsZoneLoaded(const char* zone);
void FS_AddLocalizedGameDirectory(const char *path, const char *dir);
void MessageBox(std::string message, std::string title);
unsigned int R_HashString(const char* string);
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void R_LoadSunThroughDvars(const char* mapname, sunflare_t* sun);
void R_SetSunFromDvars(sunflare_t* sun);
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void SV_KickClient(client_t* client, const char* reason);
void SV_KickClientError(client_t* client, std::string reason);
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void Scr_iPrintLn(int clientNum, std::string message);
void Scr_iPrintLnBold(int clientNum, std::string message);
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void IN_KeyUp(kbutton_t* button);
void IN_KeyDown(kbutton_t* button);
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int FS_FOpenFileReadCurrentThread(const char* file, int* fh);
void Load_IndexBuffer(void* data, IDirect3DIndexBuffer9** storeHere, int count);
void Load_VertexBuffer(void* data, IDirect3DVertexBuffer9** where, int len);
char* Com_GetParseThreadInfo();
void Com_SetParseNegativeNumbers(int parse);
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}