iw4x-client/src/Components/Modules/Theatre.hpp

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#pragma once
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namespace Components
{
class Theatre : public Component
{
public:
Theatre();
static void StopRecording();
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private:
class DemoInfo
{
public:
std::string name;
std::string mapname;
std::string gametype;
std::string author;
int length;
std::time_t timeStamp;
nlohmann::json to_json() const
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{
return nlohmann::json
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{
{ "mapname", mapname },
{ "gametype", gametype },
{ "author", author },
{ "length", length },
{ "timestamp", Utils::String::VA("%lld", timeStamp) } //Ugly, but prevents information loss
};
}
};
static DemoInfo CurrentInfo;
static unsigned int CurrentSelection;
static std::vector<DemoInfo> Demos;
static char BaselineSnapshot[131072];
static int BaselineSnapshotMsgLen;
static int BaselineSnapshotMsgOff;
static void WriteBaseline();
static void StoreBaseline(PBYTE snapshotMsg);
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static void LoadDemos([[maybe_unused]] const UIScript::Token& token, [[maybe_unused]] const Game::uiInfo_s* info);
static void DeleteDemo([[maybe_unused]] const UIScript::Token& token, [[maybe_unused]] const Game::uiInfo_s* info);
static void PlayDemo([[maybe_unused]] const UIScript::Token& token, [[maybe_unused]] const Game::uiInfo_s* info);
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static unsigned int GetDemoCount();
static const char* GetDemoText(unsigned int item, int column);
static void SelectDemo(unsigned int index);
static void GamestateWriteStub(Game::msg_t* msg, char byte);
static void RecordGamestateStub();
static void BaselineStoreStub();
static void BaselineToFileStub();
static void AdjustTimeDeltaStub();
static void ServerTimedOutStub();
static void UISetActiveMenuStub();
static uint32_t InitCGameStub();
static void MapChangeStub();
static void MapChangeSVStub(char* a1, char* a2);
static void RecordStub(int channel, char* message, char* file);
static void StopRecordStub(int channel, char* message);
};
}