iw4x-client/src/Components/Modules/AssetInterfaces/IStringTable.hpp

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#pragma once
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namespace Assets
{
class IStringTable : public Components::AssetHandler::IAsset
{
public:
virtual Game::XAssetType getType() override { return Game::XAssetType::ASSET_TYPE_STRINGTABLE; };
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virtual void save(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder) override;
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private:
void saveStringTableCellArray(Components::ZoneBuilder::Zone* builder, Game::StringTableCell* values, int count);
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};
}