iw4x-client/iw4/Steam/Interfaces/SteamNetworking.cpp

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2015-12-23 08:45:53 -05:00
#include "..\..\STDInclude.hpp"
namespace Steam
{
bool Networking::SendP2PPacket(SteamID steamIDRemote, const void *pubData, unsigned int cubData, int eP2PSendType)
{
return false;
}
bool Networking::IsP2PPacketAvailable(unsigned int *pcubMsgSize)
{
return false;
}
bool Networking::ReadP2PPacket(void *pubDest, unsigned int cubDest, unsigned int *pcubMsgSize, SteamID *psteamIDRemote)
{
return false;
}
bool Networking::AcceptP2PSessionWithUser(SteamID steamIDRemote)
{
return false;
}
bool Networking::CloseP2PSessionWithUser(SteamID steamIDRemote)
{
return false;
}
bool Networking::GetP2PSessionState(SteamID steamIDRemote, void *pConnectionState)
{
return false;
}
unsigned int Networking::CreateListenSocket(int nVirtualP2PPort, unsigned int nIP, unsigned short nPort, bool bAllowUseOfPacketRelay)
{
return NULL;
}
unsigned int Networking::CreateP2PConnectionSocket(SteamID steamIDTarget, int nVirtualPort, int nTimeoutSec, bool bAllowUseOfPacketRelay)
{
return NULL;
}
unsigned int Networking::CreateConnectionSocket(unsigned int nIP, unsigned short nPort, int nTimeoutSec)
{
return NULL;
}
bool Networking::DestroySocket(unsigned int hSocket, bool bNotifyRemoteEnd)
{
return false;
}
bool Networking::DestroyListenSocket(unsigned int hSocket, bool bNotifyRemoteEnd)
{
return false;
}
bool Networking::SendDataOnSocket(unsigned int hSocket, void *pubData, unsigned int cubData, bool bReliable)
{
return false;
}
bool Networking::IsDataAvailableOnSocket(unsigned int hSocket, unsigned int *pcubMsgSize)
{
return false;
}
bool Networking::RetrieveDataFromSocket(unsigned int hSocket, void *pubDest, unsigned int cubDest, unsigned int *pcubMsgSize)
{
return false;
}
bool Networking::IsDataAvailable(unsigned int hListenSocket, unsigned int *pcubMsgSize, unsigned int *phSocket)
{
return false;
}
bool Networking::RetrieveData(unsigned int hListenSocket, void *pubDest, unsigned int cubDest, unsigned int *pcubMsgSize, unsigned int *phSocket)
{
return false;
}
bool Networking::GetSocketInfo(unsigned int hSocket, SteamID *pSteamIDRemote, int *peSocketStatus, unsigned int *punIPRemote, unsigned short *punPortRemote)
{
return false;
}
bool Networking::GetListenSocketInfo(unsigned int hListenSocket, unsigned int *pnIP, unsigned short *pnPort)
{
return false;
}
int Networking::GetSocketConnectionType(unsigned int hSocket)
{
return 0;
}
int Networking::GetMaxPacketSize(unsigned int hSocket)
{
return 0;
}
}