#include "..\..\STDInclude.hpp" namespace Steam { bool Networking::SendP2PPacket(SteamID steamIDRemote, const void *pubData, unsigned int cubData, int eP2PSendType) { return false; } bool Networking::IsP2PPacketAvailable(unsigned int *pcubMsgSize) { return false; } bool Networking::ReadP2PPacket(void *pubDest, unsigned int cubDest, unsigned int *pcubMsgSize, SteamID *psteamIDRemote) { return false; } bool Networking::AcceptP2PSessionWithUser(SteamID steamIDRemote) { return false; } bool Networking::CloseP2PSessionWithUser(SteamID steamIDRemote) { return false; } bool Networking::GetP2PSessionState(SteamID steamIDRemote, void *pConnectionState) { return false; } unsigned int Networking::CreateListenSocket(int nVirtualP2PPort, unsigned int nIP, unsigned short nPort, bool bAllowUseOfPacketRelay) { return NULL; } unsigned int Networking::CreateP2PConnectionSocket(SteamID steamIDTarget, int nVirtualPort, int nTimeoutSec, bool bAllowUseOfPacketRelay) { return NULL; } unsigned int Networking::CreateConnectionSocket(unsigned int nIP, unsigned short nPort, int nTimeoutSec) { return NULL; } bool Networking::DestroySocket(unsigned int hSocket, bool bNotifyRemoteEnd) { return false; } bool Networking::DestroyListenSocket(unsigned int hSocket, bool bNotifyRemoteEnd) { return false; } bool Networking::SendDataOnSocket(unsigned int hSocket, void *pubData, unsigned int cubData, bool bReliable) { return false; } bool Networking::IsDataAvailableOnSocket(unsigned int hSocket, unsigned int *pcubMsgSize) { return false; } bool Networking::RetrieveDataFromSocket(unsigned int hSocket, void *pubDest, unsigned int cubDest, unsigned int *pcubMsgSize) { return false; } bool Networking::IsDataAvailable(unsigned int hListenSocket, unsigned int *pcubMsgSize, unsigned int *phSocket) { return false; } bool Networking::RetrieveData(unsigned int hListenSocket, void *pubDest, unsigned int cubDest, unsigned int *pcubMsgSize, unsigned int *phSocket) { return false; } bool Networking::GetSocketInfo(unsigned int hSocket, SteamID *pSteamIDRemote, int *peSocketStatus, unsigned int *punIPRemote, unsigned short *punPortRemote) { return false; } bool Networking::GetListenSocketInfo(unsigned int hListenSocket, unsigned int *pnIP, unsigned short *pnPort) { return false; } int Networking::GetSocketConnectionType(unsigned int hSocket) { return 0; } int Networking::GetMaxPacketSize(unsigned int hSocket) { return 0; } }