2016-12-24 11:29:19 -05:00
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namespace Assets
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{
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class IGameWorldSp : public Components::AssetHandler::IAsset
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{
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public:
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virtual Game::XAssetType getType() override { return Game::XAssetType::ASSET_TYPE_GAME_MAP_SP; };
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virtual void save(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder) override;
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virtual void mark(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder) override;
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private:
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void savepathnode_tree_info_t(Game::pathnode_tree_t* nodeTree, Game::pathnode_tree_t* destNodeTree, Components::ZoneBuilder::Zone* builder);
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2016-12-24 14:32:06 -05:00
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void saveVehicleTrackSegment(Game::VehicleTrackSegment* trackSegment, Game::VehicleTrackSegment* destTrackSegment, Components::ZoneBuilder::Zone* builder);
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void saveVehicleTrackSegment_ptrArray(Game::VehicleTrackSegment** trackSegmentPtrs, int count, Components::ZoneBuilder::Zone* builder);
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2016-12-24 11:29:19 -05:00
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};
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}
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