15 lines
548 B
C++
15 lines
548 B
C++
|
namespace Assets
|
||
|
{
|
||
|
class IGameWorldSp : public Components::AssetHandler::IAsset
|
||
|
{
|
||
|
public:
|
||
|
virtual Game::XAssetType getType() override { return Game::XAssetType::ASSET_TYPE_GAME_MAP_SP; };
|
||
|
|
||
|
virtual void save(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder) override;
|
||
|
virtual void mark(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder) override;
|
||
|
|
||
|
private:
|
||
|
void savepathnode_tree_info_t(Game::pathnode_tree_t* nodeTree, Game::pathnode_tree_t* destNodeTree, Components::ZoneBuilder::Zone* builder);
|
||
|
};
|
||
|
}
|