2017-01-20 08:36:52 -05:00
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#pragma once
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2016-12-21 11:26:16 -05:00
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namespace Assets
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{
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class IComWorld : public Components::AssetHandler::IAsset
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{
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public:
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2016-12-28 15:35:30 -05:00
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virtual Game::XAssetType getType() override { return Game::XAssetType::ASSET_TYPE_COMWORLD; };
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2016-12-21 11:26:16 -05:00
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virtual void save(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder) override;
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2016-12-30 21:46:23 -05:00
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virtual void mark(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder) override;
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2018-12-17 08:29:18 -05:00
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virtual void load(Game::XAssetHeader* header, const std::string& name, Components::ZoneBuilder::Zone* builder) override;
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2016-12-21 11:26:16 -05:00
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};
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}
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