iw4x-client/src/Components/Modules/AssetInterfaces/IComWorld.hpp

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2016-12-21 11:26:16 -05:00
namespace Assets
{
class IComWorld : public Components::AssetHandler::IAsset
{
public:
virtual Game::XAssetType getType() override { return Game::XAssetType::ASSET_TYPE_COM_MAP; };
virtual void save(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder) override;
};
}