2016-01-12 13:08:26 -05:00
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#include <STDInclude.hpp>
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namespace Assets
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{
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void IRawFile::Save(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder)
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{
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2016-01-22 05:59:43 -05:00
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Assert_AssetStruct(Game::RawFile, 16);
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2016-01-12 13:08:26 -05:00
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Utils::Stream* buffer = builder->GetBuffer();
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Game::RawFile* asset = header.rawfile;
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Game::RawFile* dest = (Game::RawFile*)buffer->At();
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buffer->Save(asset, sizeof(Game::RawFile));
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buffer->PushBlock(Game::XFILE_BLOCK_VIRTUAL);
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if (asset->name)
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{
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2016-01-22 05:59:43 -05:00
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buffer->SaveString(builder->GetAssetName(this->GetType(), asset->name));
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2016-01-12 13:08:26 -05:00
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dest->name = (char *)-1;
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}
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if (asset->compressedData)
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{
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if (asset->sizeCompressed)
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{
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buffer->SaveString(asset->compressedData, asset->sizeCompressed);
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}
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else
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{
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buffer->SaveString(asset->compressedData, asset->sizeUnCompressed);
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}
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dest->compressedData = (char*)-1;
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}
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buffer->PopBlock();
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}
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}
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