iw4x-client/src/Components/Modules/AssetInterfaces/IRawFile.cpp

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2016-01-12 13:08:26 -05:00
#include <STDInclude.hpp>
namespace Assets
{
void IRawFile::Save(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder)
{
Utils::Stream* buffer = builder->GetBuffer();
Game::RawFile* asset = header.rawfile;
Game::RawFile* dest = (Game::RawFile*)buffer->At();
buffer->Save(asset, sizeof(Game::RawFile));
buffer->PushBlock(Game::XFILE_BLOCK_VIRTUAL);
if (asset->name)
{
buffer->SaveString(asset->name);
dest->name = (char *)-1;
}
if (asset->compressedData)
{
if (asset->sizeCompressed)
{
buffer->SaveString(asset->compressedData, asset->sizeCompressed);
}
else
{
buffer->SaveString(asset->compressedData, asset->sizeUnCompressed);
}
dest->compressedData = (char*)-1;
}
buffer->PopBlock();
}
}