iw4x-client/src/Components/Modules/D3D9Ex.hpp

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#pragma once
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namespace Components
{
class D3D9Ex : public Component
{
public:
D3D9Ex();
#if defined(DEBUG) || defined(FORCE_UNIT_TESTS)
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const char* getName() override { return "D3D9Ex"; };
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#endif
private:
class D3D9Device : public IDirect3DDevice9
{
public:
D3D9Device(IDirect3DDevice9* pOriginal) : m_pIDirect3DDevice9(pOriginal) {};
virtual ~D3D9Device() {};
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HRESULT __stdcall QueryInterface(REFIID riid, void** ppvObj) override;
ULONG __stdcall AddRef() override;
ULONG __stdcall Release() override;
HRESULT __stdcall TestCooperativeLevel() override;
UINT __stdcall GetAvailableTextureMem() override;
HRESULT __stdcall EvictManagedResources() override;
HRESULT __stdcall GetDirect3D(IDirect3D9** ppD3D9) override;
HRESULT __stdcall GetDeviceCaps(D3DCAPS9* pCaps) override;
HRESULT __stdcall GetDisplayMode(UINT iSwapChain, D3DDISPLAYMODE* pMode) override;
HRESULT __stdcall GetCreationParameters(D3DDEVICE_CREATION_PARAMETERS *pParameters) override;
HRESULT __stdcall SetCursorProperties(UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9* pCursorBitmap) override;
void __stdcall SetCursorPosition(int X, int Y, DWORD Flags) override;
BOOL __stdcall ShowCursor(BOOL bShow) override;
HRESULT __stdcall CreateAdditionalSwapChain(D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain9** pSwapChain) override;
HRESULT __stdcall GetSwapChain(UINT iSwapChain, IDirect3DSwapChain9** pSwapChain) override;
UINT __stdcall GetNumberOfSwapChains() override;
HRESULT __stdcall Reset(D3DPRESENT_PARAMETERS* pPresentationParameters) override;
HRESULT __stdcall Present(CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride, CONST RGNDATA* pDirtyRegion) override;
HRESULT __stdcall GetBackBuffer(UINT iSwapChain, UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9** ppBackBuffer) override;
HRESULT __stdcall GetRasterStatus(UINT iSwapChain, D3DRASTER_STATUS* pRasterStatus) override;
HRESULT __stdcall SetDialogBoxMode(BOOL bEnableDialogs) override;
void __stdcall SetGammaRamp(UINT iSwapChain, DWORD Flags, CONST D3DGAMMARAMP* pRamp) override;
void __stdcall GetGammaRamp(UINT iSwapChain, D3DGAMMARAMP* pRamp) override;
HRESULT __stdcall CreateTexture(UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture9** ppTexture, HANDLE* pSharedHandle) override;
HRESULT __stdcall CreateVolumeTexture(UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture9** ppVolumeTexture, HANDLE* pSharedHandle) override;
HRESULT __stdcall CreateCubeTexture(UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture9** ppCubeTexture, HANDLE* pSharedHandle) override;
HRESULT __stdcall CreateVertexBuffer(UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer9** ppVertexBuffer, HANDLE* pSharedHandle) override;
HRESULT __stdcall CreateIndexBuffer(UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer9** ppIndexBuffer, HANDLE* pSharedHandle) override;
HRESULT __stdcall CreateRenderTarget(UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Lockable, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle) override;
HRESULT __stdcall CreateDepthStencilSurface(UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Discard, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle) override;
HRESULT __stdcall UpdateSurface(IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestinationSurface, CONST POINT* pDestPoint) override;
HRESULT __stdcall UpdateTexture(IDirect3DBaseTexture9* pSourceTexture, IDirect3DBaseTexture9* pDestinationTexture) override;
HRESULT __stdcall GetRenderTargetData(IDirect3DSurface9* pRenderTarget, IDirect3DSurface9* pDestSurface) override;
HRESULT __stdcall GetFrontBufferData(UINT iSwapChain, IDirect3DSurface9* pDestSurface) override;
HRESULT __stdcall StretchRect(IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestSurface, CONST RECT* pDestRect, D3DTEXTUREFILTERTYPE Filter) override;
HRESULT __stdcall ColorFill(IDirect3DSurface9* pSurface, CONST RECT* pRect, D3DCOLOR color) override;
HRESULT __stdcall CreateOffscreenPlainSurface(UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle) override;
HRESULT __stdcall SetRenderTarget(DWORD RenderTargetIndex, IDirect3DSurface9* pRenderTarget) override;
HRESULT __stdcall GetRenderTarget(DWORD RenderTargetIndex, IDirect3DSurface9** ppRenderTarget) override;
HRESULT __stdcall SetDepthStencilSurface(IDirect3DSurface9* pNewZStencil) override;
HRESULT __stdcall GetDepthStencilSurface(IDirect3DSurface9** ppZStencilSurface) override;
HRESULT __stdcall BeginScene() override;
HRESULT __stdcall EndScene() override;
HRESULT __stdcall Clear(DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) override;
HRESULT __stdcall SetTransform(D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) override;
HRESULT __stdcall GetTransform(D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix) override;
HRESULT __stdcall MultiplyTransform(D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) override;
HRESULT __stdcall SetViewport(CONST D3DVIEWPORT9* pViewport) override;
HRESULT __stdcall GetViewport(D3DVIEWPORT9* pViewport) override;
HRESULT __stdcall SetMaterial(CONST D3DMATERIAL9* pMaterial) override;
HRESULT __stdcall GetMaterial(D3DMATERIAL9* pMaterial) override;
HRESULT __stdcall SetLight(DWORD Index, CONST D3DLIGHT9* pLight) override;
HRESULT __stdcall GetLight(DWORD Index, D3DLIGHT9* pLight) override;
HRESULT __stdcall LightEnable(DWORD Index, BOOL Enable) override;
HRESULT __stdcall GetLightEnable(DWORD Index, BOOL* pEnable) override;
HRESULT __stdcall SetClipPlane(DWORD Index, CONST float* pPlane) override;
HRESULT __stdcall GetClipPlane(DWORD Index, float* pPlane) override;
HRESULT __stdcall SetRenderState(D3DRENDERSTATETYPE State, DWORD Value) override;
HRESULT __stdcall GetRenderState(D3DRENDERSTATETYPE State, DWORD* pValue) override;
HRESULT __stdcall CreateStateBlock(D3DSTATEBLOCKTYPE Type, IDirect3DStateBlock9** ppSB) override;
HRESULT __stdcall BeginStateBlock() override;
HRESULT __stdcall EndStateBlock(IDirect3DStateBlock9** ppSB) override;
HRESULT __stdcall SetClipStatus(CONST D3DCLIPSTATUS9* pClipStatus) override;
HRESULT __stdcall GetClipStatus(D3DCLIPSTATUS9* pClipStatus) override;
HRESULT __stdcall GetTexture(DWORD Stage, IDirect3DBaseTexture9** ppTexture) override;
HRESULT __stdcall SetTexture(DWORD Stage, IDirect3DBaseTexture9* pTexture) override;
HRESULT __stdcall GetTextureStageState(DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD* pValue) override;
HRESULT __stdcall SetTextureStageState(DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) override;
HRESULT __stdcall GetSamplerState(DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD* pValue) override;
HRESULT __stdcall SetSamplerState(DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value) override;
HRESULT __stdcall ValidateDevice(DWORD* pNumPasses) override;
HRESULT __stdcall SetPaletteEntries(UINT PaletteNumber, CONST PALETTEENTRY* pEntries) override;
HRESULT __stdcall GetPaletteEntries(UINT PaletteNumber, PALETTEENTRY* pEntries) override;
HRESULT __stdcall SetCurrentTexturePalette(UINT PaletteNumber) override;
HRESULT __stdcall GetCurrentTexturePalette(UINT *PaletteNumber) override;
HRESULT __stdcall SetScissorRect(CONST RECT* pRect) override;
HRESULT __stdcall GetScissorRect(RECT* pRect) override;
HRESULT __stdcall SetSoftwareVertexProcessing(BOOL bSoftware) override;
BOOL __stdcall GetSoftwareVertexProcessing() override;
HRESULT __stdcall SetNPatchMode(float nSegments) override;
float __stdcall GetNPatchMode() override;
HRESULT __stdcall DrawPrimitive(D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) override;
HRESULT __stdcall DrawIndexedPrimitive(D3DPRIMITIVETYPE PrimitiveType, INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount) override;
HRESULT __stdcall DrawPrimitiveUP(D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) override;
HRESULT __stdcall DrawIndexedPrimitiveUP(D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertices, UINT PrimitiveCount, CONST void* pIndexData, D3DFORMAT IndexDataFormat, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) override;
HRESULT __stdcall ProcessVertices(UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9* pDestBuffer, IDirect3DVertexDeclaration9* pVertexDecl, DWORD Flags) override;
HRESULT __stdcall CreateVertexDeclaration(CONST D3DVERTEXELEMENT9* pVertexElements, IDirect3DVertexDeclaration9** ppDecl) override;
HRESULT __stdcall SetVertexDeclaration(IDirect3DVertexDeclaration9* pDecl) override;
HRESULT __stdcall GetVertexDeclaration(IDirect3DVertexDeclaration9** ppDecl) override;
HRESULT __stdcall SetFVF(DWORD FVF) override;
HRESULT __stdcall GetFVF(DWORD* pFVF) override;
HRESULT __stdcall CreateVertexShader(CONST DWORD* pFunction, IDirect3DVertexShader9** ppShader) override;
HRESULT __stdcall SetVertexShader(IDirect3DVertexShader9* pShader) override;
HRESULT __stdcall GetVertexShader(IDirect3DVertexShader9** ppShader) override;
HRESULT __stdcall SetVertexShaderConstantF(UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount) override;
HRESULT __stdcall GetVertexShaderConstantF(UINT StartRegister, float* pConstantData, UINT Vector4fCount) override;
HRESULT __stdcall SetVertexShaderConstantI(UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount) override;
HRESULT __stdcall GetVertexShaderConstantI(UINT StartRegister, int* pConstantData, UINT Vector4iCount) override;
HRESULT __stdcall SetVertexShaderConstantB(UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount) override;
HRESULT __stdcall GetVertexShaderConstantB(UINT StartRegister, BOOL* pConstantData, UINT BoolCount) override;
HRESULT __stdcall SetStreamSource(UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride) override;
HRESULT __stdcall GetStreamSource(UINT StreamNumber, IDirect3DVertexBuffer9** ppStreamData, UINT* OffsetInBytes, UINT* pStride) override;
HRESULT __stdcall SetStreamSourceFreq(UINT StreamNumber, UINT Divider) override;
HRESULT __stdcall GetStreamSourceFreq(UINT StreamNumber, UINT* Divider) override;
HRESULT __stdcall SetIndices(IDirect3DIndexBuffer9* pIndexData) override;
HRESULT __stdcall GetIndices(IDirect3DIndexBuffer9** ppIndexData) override;
HRESULT __stdcall CreatePixelShader(CONST DWORD* pFunction, IDirect3DPixelShader9** ppShader) override;
HRESULT __stdcall SetPixelShader(IDirect3DPixelShader9* pShader) override;
HRESULT __stdcall GetPixelShader(IDirect3DPixelShader9** ppShader) override;
HRESULT __stdcall SetPixelShaderConstantF(UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount) override;
HRESULT __stdcall GetPixelShaderConstantF(UINT StartRegister, float* pConstantData, UINT Vector4fCount) override;
HRESULT __stdcall SetPixelShaderConstantI(UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount) override;
HRESULT __stdcall GetPixelShaderConstantI(UINT StartRegister, int* pConstantData, UINT Vector4iCount) override;
HRESULT __stdcall SetPixelShaderConstantB(UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount) override;
HRESULT __stdcall GetPixelShaderConstantB(UINT StartRegister, BOOL* pConstantData, UINT BoolCount) override;
HRESULT __stdcall DrawRectPatch(UINT Handle, CONST float* pNumSegs, CONST D3DRECTPATCH_INFO* pRectPatchInfo) override;
HRESULT __stdcall DrawTriPatch(UINT Handle, CONST float* pNumSegs, CONST D3DTRIPATCH_INFO* pTriPatchInfo) override;
HRESULT __stdcall DeletePatch(UINT Handle) override;
HRESULT __stdcall CreateQuery(D3DQUERYTYPE Type, IDirect3DQuery9** ppQuery) override;
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private:
IDirect3DDevice9 *m_pIDirect3DDevice9;
};
class D3D9 : public IDirect3D9
{
public:
D3D9(IDirect3D9Ex *pOriginal) : m_pIDirect3D9(pOriginal) {};
virtual ~D3D9() {};
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HRESULT __stdcall QueryInterface(REFIID riid, void** ppvObj) override;
ULONG __stdcall AddRef() override;
ULONG __stdcall Release() override;
HRESULT __stdcall RegisterSoftwareDevice(void* pInitializeFunction) override;
UINT __stdcall GetAdapterCount() override;
HRESULT __stdcall GetAdapterIdentifier(UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER9* pIdentifier) override;
UINT __stdcall GetAdapterModeCount(UINT Adapter, D3DFORMAT Format) override;
HRESULT __stdcall EnumAdapterModes(UINT Adapter, D3DFORMAT Format, UINT Mode, D3DDISPLAYMODE* pMode) override;
HRESULT __stdcall GetAdapterDisplayMode(UINT Adapter, D3DDISPLAYMODE* pMode) override;
HRESULT __stdcall CheckDeviceType(UINT iAdapter, D3DDEVTYPE DevType, D3DFORMAT DisplayFormat, D3DFORMAT BackBufferFormat, BOOL bWindowed) override;
HRESULT __stdcall CheckDeviceFormat(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat) override;
HRESULT __stdcall CheckDeviceMultiSampleType(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD* pQualityLevels) override;
HRESULT __stdcall CheckDepthStencilMatch(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat) override;
HRESULT __stdcall CheckDeviceFormatConversion(UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat) override;
HRESULT __stdcall GetDeviceCaps(UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS9* pCaps) override;
HMONITOR __stdcall GetAdapterMonitor(UINT Adapter) override;
HRESULT __stdcall CreateDevice(UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DDevice9** ppReturnedDeviceInterface) override;
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private:
IDirect3D9 *m_pIDirect3D9;
};
static IDirect3D9* __stdcall Direct3DCreate9Stub(UINT sdk);
};
}