2016-01-22 05:59:43 -05:00
|
|
|
#include <STDInclude.hpp>
|
|
|
|
|
|
|
|
namespace Assets
|
|
|
|
{
|
|
|
|
void IMaterialPixelShader::Save(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder)
|
|
|
|
{
|
2016-01-24 06:19:34 -05:00
|
|
|
Assert_Size(Game::MaterialPixelShader, 16);
|
2016-01-22 05:59:43 -05:00
|
|
|
|
|
|
|
Utils::Stream* buffer = builder->GetBuffer();
|
|
|
|
Game::MaterialPixelShader* asset = header.pixelShader;
|
2016-01-24 06:19:34 -05:00
|
|
|
Game::MaterialPixelShader* dest = buffer->Dest<Game::MaterialPixelShader>();
|
2016-01-22 05:59:43 -05:00
|
|
|
buffer->Save(asset, sizeof(Game::MaterialPixelShader));
|
|
|
|
|
|
|
|
buffer->PushBlock(Game::XFILE_BLOCK_VIRTUAL);
|
|
|
|
|
|
|
|
if (asset->name)
|
|
|
|
{
|
|
|
|
buffer->SaveString(builder->GetAssetName(this->GetType(), asset->name));
|
2016-01-24 06:19:34 -05:00
|
|
|
dest->name = reinterpret_cast<char*>(-1);
|
2016-01-22 05:59:43 -05:00
|
|
|
}
|
|
|
|
|
|
|
|
if (asset->loadDef.physicalPart)
|
|
|
|
{
|
|
|
|
buffer->Align(Utils::Stream::ALIGN_4);
|
|
|
|
buffer->Save(asset->loadDef.physicalPart, 4, asset->loadDef.cachedPartSize & 0xFFFF);
|
2016-01-24 06:19:34 -05:00
|
|
|
dest->loadDef.physicalPart = reinterpret_cast<char*>(-1);
|
2016-01-22 05:59:43 -05:00
|
|
|
}
|
|
|
|
|
|
|
|
buffer->PopBlock();
|
|
|
|
}
|
|
|
|
}
|