iw4x-client/src/Components/Modules/AssetInterfaces/IMaterialPixelShader.cpp

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2016-01-22 05:59:43 -05:00
#include <STDInclude.hpp>
namespace Assets
{
void IMaterialPixelShader::Save(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder)
{
Assert_AssetStruct(Game::MaterialPixelShader, 16);
Utils::Stream* buffer = builder->GetBuffer();
Game::MaterialPixelShader* asset = header.pixelShader;
Game::MaterialPixelShader* dest = (Game::MaterialPixelShader*)buffer->At();
buffer->Save(asset, sizeof(Game::MaterialPixelShader));
buffer->PushBlock(Game::XFILE_BLOCK_VIRTUAL);
if (asset->name)
{
buffer->SaveString(builder->GetAssetName(this->GetType(), asset->name));
dest->name = (char *)-1;
}
if (asset->loadDef.physicalPart)
{
buffer->Align(Utils::Stream::ALIGN_4);
buffer->Save(asset->loadDef.physicalPart, 4, asset->loadDef.cachedPartSize & 0xFFFF);
dest->loadDef.physicalPart = (char*)-1;
}
buffer->PopBlock();
}
}