iw4x-client/src/Components/Modules/AssetInterfaces/ILocalizedEntry.cpp

31 lines
742 B
C++
Raw Normal View History

2016-01-12 13:08:26 -05:00
#include <STDInclude.hpp>
namespace Assets
{
void ILocalizedEntry::Save(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder)
{
Assert_Size(Game::LocalizedEntry, 8);
2016-01-22 05:59:43 -05:00
2016-01-12 13:08:26 -05:00
Utils::Stream* buffer = builder->GetBuffer();
Game::LocalizedEntry* asset = header.localize;
Game::LocalizedEntry* dest = buffer->Dest<Game::LocalizedEntry>();
2016-01-12 13:08:26 -05:00
buffer->Save(asset, sizeof(Game::LocalizedEntry));
buffer->PushBlock(Game::XFILE_BLOCK_VIRTUAL);
if (asset->value)
{
buffer->SaveString(asset->value);
dest->value = reinterpret_cast<char*>(-1);
2016-01-12 13:08:26 -05:00
}
if (asset->name)
{
2016-01-22 05:59:43 -05:00
buffer->SaveString(builder->GetAssetName(this->GetType(), asset->name));
dest->name = reinterpret_cast<char*>(-1);
2016-01-12 13:08:26 -05:00
}
buffer->PopBlock();
}
}