iw4x-client/src/Components/Modules/AssetInterfaces/ILocalizedEntry.cpp

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#include <STDInclude.hpp>
namespace Assets
{
void ILocalizedEntry::Save(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder)
{
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Assert_AssetStruct(Game::LocalizedEntry, 8);
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Utils::Stream* buffer = builder->GetBuffer();
Game::LocalizedEntry* asset = header.localize;
Game::LocalizedEntry* dest = (Game::LocalizedEntry*)buffer->At();
buffer->Save(asset, sizeof(Game::LocalizedEntry));
buffer->PushBlock(Game::XFILE_BLOCK_VIRTUAL);
if (asset->value)
{
buffer->SaveString(asset->value);
dest->value = (char *)-1;
}
if (asset->name)
{
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buffer->SaveString(builder->GetAssetName(this->GetType(), asset->name));
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dest->name = (char *)-1;
}
buffer->PopBlock();
}
}