iw4x-client/src/Components/Modules/AssetInterfaces/IXModelSurfs.cpp

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#include <STDInclude.hpp>
namespace Assets
{
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void IXModelSurfs::Save_XSurfaceCollisionTree(Game::XSurfaceCollisionTree* entry, Components::ZoneBuilder::Zone* builder)
{
Assert_Size(Game::XSurfaceCollisionTree, 40);
Utils::Stream* buffer = builder->GetBuffer();
Game::XSurfaceCollisionTree* destEntry = buffer->Dest<Game::XSurfaceCollisionTree>();
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buffer->Save(entry);
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if (entry->node)
{
buffer->Align(Utils::Stream::ALIGN_16);
buffer->Save(entry->node, 16, entry->numNode);
Utils::Stream::ClearPointer(&destEntry->node);
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}
if (entry->leaf)
{
buffer->Align(Utils::Stream::ALIGN_2);
buffer->SaveArray(entry->leaf, entry->numLeaf);
Utils::Stream::ClearPointer(&destEntry->leaf);
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}
}
void IXModelSurfs::Save_XSurface(Game::XSurface* surf, Game::XSurface* destSurf, Components::ZoneBuilder::Zone* builder)
{
Utils::Stream* buffer = builder->GetBuffer();
if (surf->blendInfo)
{
buffer->Align(Utils::Stream::ALIGN_2);
buffer->Save(surf->blendInfo, sizeof(short), surf->blendNum1 + (surf->blendNum2 * 3) + (surf->blendNum3 * 5) + (surf->blendNum4 * 7));
Utils::Stream::ClearPointer(&destSurf->blendInfo);
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}
// Access vertex block
buffer->PushBlock(Game::XFILE_BLOCK_VERTEX);
if (surf->vertexBuffer)
{
Assert_Size(Game::GfxPackedVertex, 32);
buffer->Align(Utils::Stream::ALIGN_16);
buffer->SaveArray(surf->vertexBuffer, surf->numVertices);
Utils::Stream::ClearPointer(&destSurf->vertexBuffer);
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}
buffer->PopBlock();
// Save_XRigidVertListArray
if (surf->ct)
{
Assert_Size(Game::XRigidVertList, 12);
buffer->Align(Utils::Stream::ALIGN_4);
Game::XRigidVertList* destCt = buffer->Dest<Game::XRigidVertList>();
buffer->SaveArray(surf->ct, surf->numCT);
for (int i = 0; i < surf->numCT; ++i)
{
Game::XRigidVertList* destRigidVertList = &destCt[i];
Game::XRigidVertList* rigidVertList = &surf->ct[i];
if (rigidVertList->entry)
{
buffer->Align(Utils::Stream::ALIGN_4);
IXModelSurfs::Save_XSurfaceCollisionTree(rigidVertList->entry, builder);
Utils::Stream::ClearPointer(&destRigidVertList->entry);
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}
}
Utils::Stream::ClearPointer(&destSurf->ct);
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}
// Access index block
buffer->PushBlock(Game::XFILE_BLOCK_INDEX);
if (surf->indexBuffer)
{
Assert_Size(Game::Face, 6);
buffer->Align(Utils::Stream::ALIGN_16);
buffer->SaveArray(surf->indexBuffer, surf->numPrimitives);
Utils::Stream::ClearPointer(&destSurf->indexBuffer);
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}
buffer->PopBlock();
}
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void IXModelSurfs::Save(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder)
{
Assert_Size(Game::XModelSurfs, 36);
Utils::Stream* buffer = builder->GetBuffer();
Game::XModelSurfs* asset = header.surfaces;
Game::XModelSurfs* dest = buffer->Dest<Game::XModelSurfs>();
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buffer->Save(asset);
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buffer->PushBlock(Game::XFILE_BLOCK_VIRTUAL);
if (asset->name)
{
buffer->SaveString(builder->GetAssetName(this->GetType(), asset->name));
Utils::Stream::ClearPointer(&dest->name);
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}
if (asset->surfaces)
{
Assert_Size(Game::XSurface, 64);
buffer->Align(Utils::Stream::ALIGN_4);
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Game::XSurface* destSurfaces = buffer->Dest<Game::XSurface>();
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buffer->SaveArray(asset->surfaces, asset->numSurfaces);
for (int i = 0; i < asset->numSurfaces; ++i)
{
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IXModelSurfs::Save_XSurface(&asset->surfaces[i], &destSurfaces[i], builder);
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}
Utils::Stream::ClearPointer(&dest->surfaces);
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}
buffer->PopBlock();
}
}