iw4x-client/src/Components/Modules/AssetInterfaces/IXModelSurfs.cpp

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2016-01-25 17:47:50 -05:00
#include <STDInclude.hpp>
namespace Assets
{
void IXModelSurfs::Save(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder)
{
Assert_Size(Game::XModelSurfs, 36);
Utils::Stream* buffer = builder->GetBuffer();
Game::XModelSurfs* asset = header.surfaces;
Game::XModelSurfs* dest = buffer->Dest<Game::XModelSurfs>();
buffer->Save(asset, sizeof(Game::PhysPreset));
buffer->PushBlock(Game::XFILE_BLOCK_VIRTUAL);
if (asset->name)
{
buffer->SaveString(builder->GetAssetName(this->GetType(), asset->name));
dest->name = reinterpret_cast<char*>(-1);
}
if (asset->surfaces)
{
Assert_Size(Game::XSurface, 64);
buffer->Align(Utils::Stream::ALIGN_4);
buffer->SaveArray(asset->surfaces, asset->numSurfaces);
for (int i = 0; i < asset->numSurfaces; ++i)
{
}
dest->surfaces = reinterpret_cast<Game::XSurface*>(-1);
}
buffer->PopBlock();
}
}