40 lines
902 B
C++
40 lines
902 B
C++
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#include <STDInclude.hpp>
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namespace Assets
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{
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void IXModelSurfs::Save(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder)
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{
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Assert_Size(Game::XModelSurfs, 36);
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Utils::Stream* buffer = builder->GetBuffer();
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Game::XModelSurfs* asset = header.surfaces;
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Game::XModelSurfs* dest = buffer->Dest<Game::XModelSurfs>();
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buffer->Save(asset, sizeof(Game::PhysPreset));
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buffer->PushBlock(Game::XFILE_BLOCK_VIRTUAL);
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if (asset->name)
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{
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buffer->SaveString(builder->GetAssetName(this->GetType(), asset->name));
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dest->name = reinterpret_cast<char*>(-1);
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}
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if (asset->surfaces)
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{
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Assert_Size(Game::XSurface, 64);
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buffer->Align(Utils::Stream::ALIGN_4);
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buffer->SaveArray(asset->surfaces, asset->numSurfaces);
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for (int i = 0; i < asset->numSurfaces; ++i)
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{
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}
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dest->surfaces = reinterpret_cast<Game::XSurface*>(-1);
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}
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buffer->PopBlock();
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}
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}
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