iw4x-client/src/Components/Modules/FastFiles.cpp

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#include "STDInclude.hpp"
namespace Components
{
FastFiles::Key FastFiles::CurrentKey;
symmetric_CTR FastFiles::CurrentCTR;
std::vector<std::string> FastFiles::ZonePaths;
bool FastFiles::IsIW4xZone = false;
bool FastFiles::StreamRead = false;
char FastFiles::LastByteRead = 0;
unsigned int FastFiles::CurrentZone;
unsigned int FastFiles::MaxZones;
unsigned char FastFiles::ZoneKey[1191] =
{
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0x96,0x09,0x5D,0x57,0x7C,0x5C,0x39,0x21,0x10,0xA5,0xAA,
0x49,0xB7,0xC9,0x41,0x2B,0xF4,0xAC,0x95,0x07,0xBC,0x45,
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0xB3,0x72,0x50,0xCD,0x0D,0x21,0x2D,0x67,0x81,0x99,0x69,
0xFF,0xF8,0x5E,0x23,0x19,0x86,0x03,0x3D,0x42,0x6F,0x38,
0xFB,0x39,0x1C,0xBA,0x96,0x69,0xC6,0xDC,0xE7,0x52,0x7A,
0x7E,0xC5,0x98,0x03,0x8A,0x3A,0x88,0x7C,0x9A,0xB0,0x70,
0x26,0x62,0xD6,0xF4,0x13,0x1D,0x37,0x7E,0x33,0x3F,0xBB,
0xFF,0x91,0x0D,0xA6,0xBB,0x82,0x30,0x34,0xB1,0xD3,0xA4,
0xA7,0xD6,0x91,
};
// This has to be called only once, when the game starts
void FastFiles::LoadInitialZones(Game::XZoneInfo *zoneInfo, unsigned int zoneCount, int sync)
{
std::vector<Game::XZoneInfo> data;
Utils::Merge(&data, zoneInfo, zoneCount);
if (FastFiles::Exists("iw4x_patch_mp"))
{
data.push_back({ "iw4x_patch_mp", 1, 0 });
}
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if (Utils::IO::FileExists(Dvar::Var("fs_game").get<std::string>() + "/mod.ff"))
{
data.push_back({ "mod", 1, 0 });
}
return FastFiles::LoadDLCUIZones(data.data(), data.size(), sync);
}
// This has to be called every time the cgame is reinitialized
void FastFiles::LoadDLCUIZones(Game::XZoneInfo *zoneInfo, unsigned int zoneCount, int sync)
{
std::vector<Game::XZoneInfo> data;
Utils::Merge(&data, zoneInfo, zoneCount);
Game::XZoneInfo info = { nullptr, 2, 0 };
// Custom ui stuff
if (FastFiles::Exists("iw4x_ui_mp"))
{
info.name = "iw4x_ui_mp";
data.push_back(info);
}
else // Fallback
{
info.name = "dlc1_ui_mp";
data.push_back(info);
info.name = "dlc2_ui_mp";
data.push_back(info);
}
return FastFiles::LoadLocalizeZones(data.data(), data.size(), sync);
}
void FastFiles::LoadGfxZones(Game::XZoneInfo *zoneInfo, unsigned int zoneCount, int sync)
{
std::vector<Game::XZoneInfo> data;
Utils::Merge(&data, zoneInfo, zoneCount);
if (FastFiles::Exists("iw4x_code_post_gfx_mp"))
{
data.push_back({ "iw4x_code_post_gfx_mp", zoneInfo->allocFlags, zoneInfo->freeFlags });
}
Game::DB_LoadXAssets(data.data(), data.size(), sync);
}
// This has to be called every time fastfiles are loaded :D
void FastFiles::LoadLocalizeZones(Game::XZoneInfo *zoneInfo, unsigned int zoneCount, int sync)
{
std::vector<Game::XZoneInfo> data;
Utils::Merge(&data, zoneInfo, zoneCount);
Game::XZoneInfo info = { nullptr, 4, 0 };
// Not sure how they should be loaded :S
std::string langZone = Utils::String::VA("iw4x_localized_%s", Game::Win_GetLanguage());
if (FastFiles::Exists(langZone))
{
info.name = langZone.data();
}
else if (FastFiles::Exists("iw4x_localized_english")) // Fallback
{
info.name = "iw4x_localized_english";
}
data.push_back(info);
Game::DB_LoadXAssets(data.data(), data.size(), sync);
}
// Name is a bit weird, due to FasFileS and ExistS :P
bool FastFiles::Exists(std::string file)
{
std::string path = FastFiles::GetZoneLocation(file.data());
path.append(file);
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if (!Utils::String::EndsWith(path, ".ff"))
{
path.append(".ff");
}
return Utils::IO::FileExists(path);
}
bool FastFiles::Ready()
{
return (Game::Sys_IsDatabaseReady() && Game::Sys_IsDatabaseReady2());
}
const char* FastFiles::GetZoneLocation(const char* file)
{
const char* dir = Dvar::Var("fs_basepath").get<const char*>();
std::vector<std::string> paths;
std::string modDir = Dvar::Var("fs_game").get<std::string>();
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if ((file == "mod"s || file == "mod.ff"s) && !modDir.empty())
{
paths.push_back(Utils::String::VA("%s\\", modDir.data()));
}
if(Utils::String::StartsWith(file, "mp_"))
{
std::string zone = file;
if(Utils::String::EndsWith(zone, ".ff"))
{
Utils::String::Replace(zone, ".ff", "");
}
std::string filename = zone;
if (Utils::String::EndsWith(zone, "_load"))
{
Utils::String::Replace(zone, "_load", "");
}
if(Utils::IO::FileExists(Utils::String::VA("usermaps\\%s\\%s.ff", zone.data(), filename.data())))
{
return Utils::String::VA("usermaps\\%s\\", zone.data());
}
}
Utils::Merge(&paths, FastFiles::ZonePaths);
for (auto &path : paths)
{
std::string absoluteFile = Utils::String::VA("%s\\%s%s", dir, path.data(), file);
// No ".ff" appended, append it manually
if (!Utils::String::EndsWith(absoluteFile, ".ff"))
{
absoluteFile.append(".ff");
}
// Check if FastFile exists
if (Utils::IO::FileExists(absoluteFile))
{
return Utils::String::VA("%s", path.data());
}
}
return Utils::String::VA("zone\\%s\\", Game::Win_GetLanguage());
}
void FastFiles::AddZonePath(std::string path)
{
FastFiles::ZonePaths.push_back(path);
}
std::string FastFiles::Current()
{
const char* file = (Utils::Hook::Get<char*>(0x112A680) + 4);
if (file == reinterpret_cast<char*>(4))
{
return "";
}
return file;
}
void FastFiles::ReadXFileHeader(void* buffer, int size)
{
if (FastFiles::IsIW4xZone)
{
char pad;
Game::DB_ReadXFile(&pad, 1);
}
Game::DB_ReadXFile(buffer, size);
}
void FastFiles::ReadVersionStub(unsigned int* version, int size)
{
FastFiles::CurrentZone++;
Game::DB_ReadXFileUncompressed(version, size);
Zones::SetVersion(*version);
// Allow loading of codo versions
if (*version >= VERSION_ALPHA2 && *version <= 360)
{
*version = XFILE_VERSION;
}
if (*version != XFILE_VERSION)
{
Logger::Error("Zone version %d is not supported!", Zones::Version());
}
}
void FastFiles::ReadHeaderStub(unsigned int* header, int size)
{
FastFiles::IsIW4xZone = false;
FastFiles::LastByteRead = 0;
Game::DB_ReadXFileUncompressed(header, size);
if (header[0] == XFILE_HEADER_IW4X)
{
FastFiles::IsIW4xZone = true;
if (header[1] < XFILE_VERSION_IW4X)
{
Logger::Error("The fastfile you are trying to load is outdated (%d, expected %d)", header[1], XFILE_VERSION_IW4X);
}
#ifdef DEBUG
else if (header[1] > XFILE_VERSION_IW4X)
{
Logger::Error("You are loading a fastfile that is too new (%d, expected %d), how's that possible?", header[1], XFILE_VERSION_IW4X);
}
#endif
*reinterpret_cast<unsigned __int64*>(header) = XFILE_MAGIC_UNSIGNED;
}
}
void FastFiles::AuthLoadInitCrypto()
{
if (Zones::Version() >= 319)
{
register_hash(&sha256_desc);
register_cipher(&aes_desc);
rsa_key key;
unsigned char encKey[256];
int hash = find_hash("sha256"), aes = find_cipher("aes"), stat;
Game::DB_ReadXFileUncompressed(encKey, 256);
unsigned long outLen = sizeof(FastFiles::CurrentKey);
rsa_import(FastFiles::ZoneKey, sizeof(FastFiles::ZoneKey), &key);
rsa_decrypt_key_ex(encKey, 256, FastFiles::CurrentKey.data, &outLen, nullptr, NULL, hash, (Zones::Version() >= 359 ? 1 : 2), &stat, &key);
rsa_free(&key);
ctr_start(aes, FastFiles::CurrentKey.iv, FastFiles::CurrentKey.key, sizeof(FastFiles::CurrentKey.key), 0, 0, &FastFiles::CurrentCTR);
}
Utils::Hook::Call<void()>(0x46FAE0)();
}
int FastFiles::AuthLoadInflateCompare(unsigned char* buffer, int length, unsigned char* ivValue)
{
if (Zones::Version() >= 319)
{
ctr_setiv(ivValue, 16, &FastFiles::CurrentCTR);
ctr_decrypt(buffer, buffer, length, &FastFiles::CurrentCTR);
}
return Utils::Hook::Call<int(unsigned char*, int, unsigned char*)>(0x5BA240)(buffer, length, ivValue);
}
int FastFiles::InflateInitDecrypt(z_streamp strm, const char *version, int stream_size)
{
if (Zones::Version() >= 319)
{
ctr_decrypt(strm->next_in, const_cast<unsigned char*>(strm->next_in), strm->avail_in, &FastFiles::CurrentCTR);
}
return Utils::Hook::Call<int(z_streamp, const char*, int)>(0x4D8090)(strm, version, stream_size);
//return inflateInit_(strm, version, stream_size);
}
void FastFiles::AuthLoadInflateDecryptBaseFunc(unsigned char* buffer)
{
if (Zones::Version() >= 319)
{
ctr_setiv(FastFiles::CurrentKey.iv, sizeof(FastFiles::CurrentKey.iv), &FastFiles::CurrentCTR);
ctr_decrypt(buffer, buffer, 8192, &FastFiles::CurrentCTR);
}
}
__declspec(naked) void FastFiles::AuthLoadInflateDecryptBase()
{
__asm
{
pushad
push ebx
call FastFiles::AuthLoadInflateDecryptBaseFunc
pop ebx
popad
push 5B96F0h
retn
}
}
float FastFiles::GetFullLoadedFraction()
{
float singleProgress = 1.0f / FastFiles::MaxZones;
float partialProgress = singleProgress * (FastFiles::CurrentZone - 1);
float currentProgress = std::max(std::min(Game::DB_GetLoadedFraction(), 1.0f), 0.0f);
return std::min(partialProgress + (currentProgress * singleProgress), 1.0f);
}
void FastFiles::LoadZonesStub(Game::XZoneInfo *zoneInfo, unsigned int zoneCount)
{
FastFiles::CurrentZone = 0;
FastFiles::MaxZones = zoneCount;
Utils::Hook::Call<void(Game::XZoneInfo*, unsigned int)>(0x5BBAC0)(zoneInfo, zoneCount);
}
__declspec(naked) void FastFiles::ReadXFile(void* /*buffer*/, int /*size*/)
{
__asm
{
mov eax, [esp + 4]
mov ecx, [esp + 8]
push 445468h
retn
}
}
void FastFiles::ReadXFileStub(char* buffer, int size)
{
FastFiles::ReadXFile(buffer, size);
if(FastFiles::IsIW4xZone)
{
for(int i = 0; i < size; ++i)
{
buffer[i] ^= FastFiles::LastByteRead;
Utils::RotLeft(buffer[i], 4);
buffer[i] ^= -1;
Utils::RotRight(buffer[i], 6);
FastFiles::LastByteRead = buffer[i];
}
}
}
#ifdef DEBUG
void FastFiles::LogStreamRead(int len)
{
*Game::g_streamPos += len;
if (FastFiles::StreamRead)
{
std::string data = Utils::String::VA("%d\n", len);
if (*Game::g_streamPosIndex == 2) data = Utils::String::VA("(%d)\n", len);
Utils::IO::WriteFile("userraw/logs/iw4_reads.log", data, true);
}
}
#endif
FastFiles::FastFiles()
{
Dvar::Register<bool>("ui_zoneDebug", false, Game::dvar_flag::DVAR_FLAG_SAVED, "Display current loaded zone.");
// Redirect zone paths
Utils::Hook(0x44DA90, FastFiles::GetZoneLocation, HOOK_JUMP).install()->quick();
// Allow loading 'newer' zones
Utils::Hook(0x4158E7, FastFiles::ReadVersionStub, HOOK_CALL).install()->quick();
// Allow loading IW4x zones
Utils::Hook(0x4157B8, FastFiles::ReadHeaderStub, HOOK_CALL).install()->quick();
// Obfuscate zone data
Utils::Hook(Game::DB_ReadXFile, FastFiles::ReadXFileStub, HOOK_JUMP).install()->quick();
// Allow custom zone loading
if (!ZoneBuilder::IsEnabled())
{
Utils::Hook(0x506BC7, FastFiles::LoadInitialZones, HOOK_CALL).install()->quick();
Utils::Hook(0x60B4AC, FastFiles::LoadDLCUIZones, HOOK_CALL).install()->quick();
Utils::Hook(0x506B25, FastFiles::LoadGfxZones, HOOK_CALL).install()->quick();
}
// basic checks (hash jumps, both normal and playlist)
Utils::Hook::Nop(0x5B97A3, 2);
Utils::Hook::Nop(0x5BA493, 2);
Utils::Hook::Nop(0x5B991C, 2);
Utils::Hook::Nop(0x5BA60C, 2);
Utils::Hook::Nop(0x5B97B4, 2);
Utils::Hook::Nop(0x5BA4A4, 2);
// allow loading of IWffu (unsigned) files
Utils::Hook::Set<BYTE>(0x4158D9, 0xEB); // main function
Utils::Hook::Nop(0x4A1D97, 2); // DB_AuthLoad_InflateInit
// some other, unknown, check
// this is replaced by hooks below
Utils::Hook::Set<BYTE>(0x5B9912, 0xB8);
Utils::Hook::Set<DWORD>(0x5B9913, 1);
Utils::Hook::Set<BYTE>(0x5BA602, 0xB8);
Utils::Hook::Set<DWORD>(0x5BA603, 1);
// Initialize crypto
Utils::Hook(0x4D02F0, FastFiles::AuthLoadInitCrypto, HOOK_CALL).install()->quick();
// Initial stage decryption
Utils::Hook(0x4D0306, FastFiles::InflateInitDecrypt, HOOK_CALL).install()->quick();
// Hash bit decryption
Utils::Hook(0x5B9958, FastFiles::AuthLoadInflateCompare, HOOK_CALL).install()->quick();
Utils::Hook(0x5B9912, FastFiles::AuthLoadInflateCompare, HOOK_CALL).install()->quick();
// General read
Utils::Hook(0x5B98E4, FastFiles::AuthLoadInflateDecryptBase, HOOK_CALL).install()->quick();
// Fix fastfile progress
Utils::Hook(0x4E5DE3, FastFiles::LoadZonesStub, HOOK_CALL).install()->quick();
Utils::Hook(0x407761, FastFiles::GetFullLoadedFraction, HOOK_CALL).install()->quick();
Utils::Hook(0x49FA1E, FastFiles::GetFullLoadedFraction, HOOK_CALL).install()->quick();
Utils::Hook(0x589090, FastFiles::GetFullLoadedFraction, HOOK_CALL).install()->quick();
Utils::Hook(0x629FC0, FastFiles::GetFullLoadedFraction, HOOK_JUMP).install()->quick();
// XFile header loading
Utils::Hook(0x4159E2, FastFiles::ReadXFileHeader, HOOK_CALL).install()->quick();
2017-02-11 08:12:43 -05:00
// Replace internal ZLib
//Utils::Hook(0x44B160, inflateInit2_, HOOK_JUMP).install()->quick();
//Utils::Hook(0x453750, inflateEnd, HOOK_JUMP).install()->quick();
//Utils::Hook(0x49EA00, inflate, HOOK_JUMP).install()->quick();
// Add custom zone paths
FastFiles::AddZonePath("zone\\patch\\");
FastFiles::AddZonePath("zone\\dlc\\");
Scheduler::OnFrame([] ()
{
if (FastFiles::Current().empty() || !Dvar::Var("ui_zoneDebug").get<bool>()) return;
Game::Font* font = Game::R_RegisterFont("fonts/consoleFont", 0);
float color[4] = { 1.0f, 1.0f, 1.0f, (Game::CL_IsCgameInitialized() ? 0.3f : 1.0f) };
2017-05-29 19:35:35 -04:00
std::uint32_t FFTotalSize = *reinterpret_cast<std::uint32_t*>(0x10AA5D8);
std::uint32_t FFCurrentOffset = *reinterpret_cast<std::uint32_t*>(0x10AA608);
float fastfileLoadProgress = (float(FFCurrentOffset) / float(FFTotalSize)) * 100.0f;
if (fastfileLoadProgress == INFINITY)
{
fastfileLoadProgress = 100.0f;
}
else if (fastfileLoadProgress == NAN)
{
fastfileLoadProgress = 0.0f;
}
Game::R_AddCmdDrawText(Utils::String::VA("Loading FastFile: %s [%0.1f%%]", FastFiles::Current().data(), fastfileLoadProgress), 0x7FFFFFFF, font, 5.0f, static_cast<float>(Renderer::Height() - 5), 1.0f, 1.0f, 0.0f, color, Game::ITEM_TEXTSTYLE_NORMAL);
}, true);
Command::Add("loadzone", [] (Command::Params* params)
{
if (params->length() < 2) return;
Game::XZoneInfo info;
info.name = params->get(1);
info.allocFlags = 1;//0x01000000;
info.freeFlags = 0;
Game::DB_LoadXAssets(&info, 1, true);
});
Command::Add("awaitDatabase", [](Command::Params*)
{
Logger::Print("Waiting for database...\n");
while (!Game::Sys_IsDatabaseReady()) std::this_thread::sleep_for(100ms);
});
#ifdef DEBUG
// ZoneBuilder debugging
Utils::IO::WriteFile("userraw/logs/iw4_reads.log", "", false);
Utils::Hook(0x4A8FA0, FastFiles::LogStreamRead, HOOK_JUMP).install()->quick();
Utils::Hook(0x4BCB62, []()
{
FastFiles::StreamRead = true;
Utils::Hook::Call<void(bool)>(0x4B8DB0)(true); // currently set to Load_GfxWorld
FastFiles::StreamRead = false;
}, HOOK_CALL).install()/*->quick()*/;
#endif
}
FastFiles::~FastFiles()
{
FastFiles::ZonePaths.clear();
}
}