2021-01-02 01:49:45 -05:00
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#pragma once
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2021-08-21 18:04:30 -04:00
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namespace Game
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{
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static constexpr auto MAX_GAMEPADS = 1;
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static constexpr auto GPAD_VALUE_MASK = 0xFFFFFFFu;
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2021-08-22 07:44:46 -04:00
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static constexpr auto GPAD_DPAD_MASK = XINPUT_GAMEPAD_DPAD_UP | XINPUT_GAMEPAD_DPAD_DOWN | XINPUT_GAMEPAD_DPAD_LEFT | XINPUT_GAMEPAD_DPAD_RIGHT;
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static constexpr auto GPAD_DIGITAL_MASK = 1u << 28;
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static constexpr auto GPAD_ANALOG_MASK = 1u << 29;
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static constexpr auto GPAD_STICK_MASK = 1u << 30;
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enum GamePadButton
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{
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GPAD_NONE = 0,
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GPAD_UP = GPAD_DIGITAL_MASK | (XINPUT_GAMEPAD_DPAD_UP & GPAD_VALUE_MASK),
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GPAD_DOWN = GPAD_DIGITAL_MASK | (XINPUT_GAMEPAD_DPAD_DOWN & GPAD_VALUE_MASK),
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GPAD_LEFT = GPAD_DIGITAL_MASK | (XINPUT_GAMEPAD_DPAD_LEFT & GPAD_VALUE_MASK),
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GPAD_RIGHT = GPAD_DIGITAL_MASK | (XINPUT_GAMEPAD_DPAD_RIGHT & GPAD_VALUE_MASK),
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GPAD_START = GPAD_DIGITAL_MASK | (XINPUT_GAMEPAD_START & GPAD_VALUE_MASK),
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GPAD_BACK = GPAD_DIGITAL_MASK | (XINPUT_GAMEPAD_BACK & GPAD_VALUE_MASK),
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GPAD_L3 = GPAD_DIGITAL_MASK | (XINPUT_GAMEPAD_LEFT_THUMB & GPAD_VALUE_MASK),
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GPAD_R3 = GPAD_DIGITAL_MASK | (XINPUT_GAMEPAD_RIGHT_THUMB & GPAD_VALUE_MASK),
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GPAD_L_SHLDR = GPAD_DIGITAL_MASK | (XINPUT_GAMEPAD_LEFT_SHOULDER & GPAD_VALUE_MASK),
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GPAD_R_SHLDR = GPAD_DIGITAL_MASK | (XINPUT_GAMEPAD_RIGHT_SHOULDER & GPAD_VALUE_MASK),
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GPAD_A = GPAD_DIGITAL_MASK | (XINPUT_GAMEPAD_A & GPAD_VALUE_MASK),
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GPAD_B = GPAD_DIGITAL_MASK | (XINPUT_GAMEPAD_B & GPAD_VALUE_MASK),
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GPAD_X = GPAD_DIGITAL_MASK | (XINPUT_GAMEPAD_X & GPAD_VALUE_MASK),
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GPAD_Y = GPAD_DIGITAL_MASK | (XINPUT_GAMEPAD_Y & GPAD_VALUE_MASK),
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GPAD_L_TRIG = GPAD_ANALOG_MASK | (0 & GPAD_VALUE_MASK),
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GPAD_R_TRIG = GPAD_ANALOG_MASK | (1 & GPAD_VALUE_MASK),
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};
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enum GamePadStick
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{
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GPAD_INVALID = 0x0,
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GPAD_LX = GPAD_STICK_MASK | (0 & GPAD_VALUE_MASK),
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GPAD_LY = GPAD_STICK_MASK | (1 & GPAD_VALUE_MASK),
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GPAD_RX = GPAD_STICK_MASK | (2 & GPAD_VALUE_MASK),
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GPAD_RY = GPAD_STICK_MASK | (3 & GPAD_VALUE_MASK),
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};
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enum GamePadButtonEvent
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{
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GPAD_BUTTON_RELEASED = 0x0,
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GPAD_BUTTON_PRESSED = 0x1,
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GPAD_BUTTON_UPDATE = 0x2,
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};
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enum GamepadPhysicalAxis
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{
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GPAD_PHYSAXIS_NONE = -1,
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GPAD_PHYSAXIS_RSTICK_X = 0x0,
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GPAD_PHYSAXIS_RSTICK_Y = 0x1,
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GPAD_PHYSAXIS_LSTICK_X = 0x2,
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GPAD_PHYSAXIS_LSTICK_Y = 0x3,
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GPAD_PHYSAXIS_RTRIGGER = 0x4,
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GPAD_PHYSAXIS_LTRIGGER = 0x5,
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GPAD_PHYSAXIS_COUNT,
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};
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enum GamepadVirtualAxis
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{
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GPAD_VIRTAXIS_NONE = -1,
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GPAD_VIRTAXIS_SIDE = 0x0,
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GPAD_VIRTAXIS_FORWARD = 0x1,
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GPAD_VIRTAXIS_UP = 0x2,
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GPAD_VIRTAXIS_YAW = 0x3,
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GPAD_VIRTAXIS_PITCH = 0x4,
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GPAD_VIRTAXIS_ATTACK = 0x5,
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GPAD_VIRTAXIS_COUNT
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};
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enum GamePadStickDir
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{
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GPAD_STICK_POS = 0x0,
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GPAD_STICK_NEG = 0x1,
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GPAD_STICK_DIR_COUNT
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};
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enum GamepadMapping
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{
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GPAD_MAP_NONE = -1,
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GPAD_MAP_LINEAR = 0x0,
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GPAD_MAP_SQUARED = 0x1,
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GPAD_MAP_COUNT
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};
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struct ButtonToCodeMap_t
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{
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GamePadButton padButton;
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int code;
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};
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struct StickToCodeMap_t
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{
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GamePadStick padStick;
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int posCode;
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int negCode;
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};
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struct GamepadVirtualAxisMapping
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{
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GamepadPhysicalAxis physicalAxis;
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GamepadMapping mapType;
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};
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struct GpadAxesGlob
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{
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float axesValues[GPAD_PHYSAXIS_COUNT];
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GamepadVirtualAxisMapping virtualAxes[GPAD_VIRTAXIS_COUNT];
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};
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}
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2021-01-02 01:49:45 -05:00
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namespace Components
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{
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class Gamepad : public Component
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{
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static constexpr float TRIGGER_THRESHOLD_F = static_cast<float>(XINPUT_GAMEPAD_TRIGGER_THRESHOLD) / static_cast<float>(0xFF);
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public:
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Gamepad();
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struct GamePad
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{
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bool enabled;
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int portIndex;
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unsigned short digitals;
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unsigned short lastDigitals;
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float analogs[2];
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float lastAnalogs[2];
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float sticks[4];
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float lastSticks[4];
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bool stickDown[4][Game::GPAD_STICK_DIR_COUNT];
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bool stickDownLast[4][Game::GPAD_STICK_DIR_COUNT];
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float lowRumble;
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float highRumble;
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XINPUT_VIBRATION rumble;
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XINPUT_CAPABILITIES caps;
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};
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struct GamePadGlobals
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{
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Game::GpadAxesGlob axes;
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unsigned nextScrollTime;
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GamePadGlobals();
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};
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struct ActionMapping
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{
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int input;
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std::string action;
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bool isReversible;
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bool wasPressed = false;
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bool spamWhenHeld = false;
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ActionMapping(int input, std::string action, bool isReversible = true, bool spamWhenHeld = false)
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{
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this->action = action;
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this->isReversible = isReversible;
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this->input = input;
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this->spamWhenHeld = spamWhenHeld;
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}
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};
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private:
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static GamePad gamePads[Game::MAX_GAMEPADS];
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static GamePadGlobals gamePadGlobals[Game::MAX_GAMEPADS];
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static int gamePadBindingsModifiedFlags;
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static bool isHoldingMaxLookX;
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static std::chrono::milliseconds timeAtFirstHeldMaxLookX;
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static bool isADS;
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static std::chrono::milliseconds lastNavigationTime;
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static std::chrono::milliseconds msBetweenNavigations;
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static Game::GamePadStickDir lastMenuNavigationDirection;
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static Dvar::Var gpad_enabled;
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static Dvar::Var gpad_debug;
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static Dvar::Var gpad_present;
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static Dvar::Var gpad_sticksConfig;
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static Dvar::Var gpad_buttonConfig;
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static Dvar::Var gpad_menu_scroll_delay_first;
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static Dvar::Var gpad_menu_scroll_delay_rest;
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static Dvar::Var gpad_rumble;
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static Dvar::Var gpad_stick_pressed_hysteresis;
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static Dvar::Var gpad_stick_pressed;
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static Dvar::Var gpad_stick_deadzone_max;
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static Dvar::Var gpad_stick_deadzone_min;
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static Dvar::Var gpad_button_deadzone;
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static Dvar::Var gpad_button_rstick_deflect_max;
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static Dvar::Var gpad_button_lstick_deflect_max;
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static Dvar::Var xpadSensitivity;
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static Dvar::Var xpadEarlyTime;
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static Dvar::Var xpadEarlyMultiplier;
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static Dvar::Var xpadHorizontalMultiplier;
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static Dvar::Var xpadVerticalMultiplier;
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static Dvar::Var xpadAdsMultiplier;
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static void CL_GetMouseMovementCl(Game::clientActive_t* result, float* mx, float* my);
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static int unk_CheckKeyHook(int localClientNum, Game::keyNum_t keyCode);
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static void MouseOverride(Game::clientActive_t* clientActive, float* my, float* mx);
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static void Vibrate(int leftVal = 0, int rightVal = 0);
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static void CL_FrameStub();
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static void PollXInputDevices();
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static void CL_CreateCmdStub();
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static void CL_GamepadMove(int, Game::usercmd_s*);
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static void MSG_WriteDeltaUsercmdKeyStub();
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static void ApplyMovement(Game::msg_t* msg, int key, Game::usercmd_s* from, Game::usercmd_s* to);
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static void MSG_ReadDeltaUsercmdKeyStub();
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static void MSG_ReadDeltaUsercmdKeyStub2();
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static void GetLeftStick01Value(XINPUT_STATE* xiState, float& x, float& y);
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static void GetRightStick01Value(XINPUT_STATE* xiState, float& x, float& y);
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static void GamepadStickTo01(SHORT value, SHORT deadzone, float& output01);
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static void CL_GamepadResetMenuScrollTime(int gamePadIndex, int key, bool down, unsigned int time);
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static bool CL_CheckForIgnoreDueToRepeat(int gamePadIndex, int key, int repeatCount, unsigned int time);
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static void UI_GamepadKeyEvent(int gamePadIndex, int key, bool down);
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static void CL_GamepadGenerateAPad(int gamePadIndex, Game::GamepadPhysicalAxis physicalAxis, unsigned time);
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static void CL_GamepadEvent(int gamePadIndex, Game::GamepadPhysicalAxis physicalAxis, float value, unsigned time);
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static void CL_GamepadButtonEvent(int gamePadIndex, int key, Game::GamePadButtonEvent buttonEvent, unsigned time, Game::GamePadButton button);
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static void CL_GamepadButtonEventForPort(int gamePadIndex, int key, Game::GamePadButtonEvent buttonEvent, unsigned int time, Game::GamePadButton button);
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static void GPad_ConvertStickToFloat(short x, short y, float& outX, float& outY);
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static float GPad_GetStick(int gamePadIndex, Game::GamePadStick stick);
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static float GPad_GetButton(int gamePadIndex, Game::GamePadButton button);
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static bool GPad_IsButtonPressed(int gamePadIndex, Game::GamePadButton button);
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static bool GPad_ButtonRequiresUpdates(int gamePadIndex, Game::GamePadButton button);
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static bool GPad_IsButtonReleased(int gamePadIndex, Game::GamePadButton button);
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static void GPad_UpdateSticksDown(int gamePadIndex);
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static void GPad_UpdateSticks(int gamePadIndex, const XINPUT_GAMEPAD& state);
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static void GPad_UpdateDigitals(int gamePadIndex, const XINPUT_GAMEPAD& state);
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static void GPad_UpdateAnalogs(int gamePadIndex, const XINPUT_GAMEPAD& state);
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static bool GPad_Check(int gamePadIndex, int portIndex);
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static void GPad_RefreshAll();
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static void GPad_UpdateAll();
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static void IN_GamePadsMove();
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static void IN_Frame_Hk();
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static void Gamepad_WriteBindings(int gamePadIndex, int handle);
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static void Key_WriteBindings_Hk(int localClientNum, int handle);
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static void Com_WriteConfiguration_Modified_Stub();
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static void Gamepad_BindAxis(int gamePadIndex, Game::GamepadPhysicalAxis realIndex, Game::GamepadVirtualAxis axisIndex, Game::GamepadMapping mapType);
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static Game::GamepadPhysicalAxis StringToPhysicalAxis(const char* str);
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static Game::GamepadVirtualAxis StringToVirtualAxis(const char* str);
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static Game::GamepadMapping StringToGamePadMapping(const char* str);
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static void Axis_Bind_f(Command::Params* params);
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static void Axis_Unbindall_f(Command::Params* params);
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static void InitDvars();
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static void IN_Init_Hk();
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static void CreateKeyNameMap();
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};
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2021-01-02 01:49:45 -05:00
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}
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