2021-01-02 01:49:45 -05:00
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#pragma once
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namespace Components
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{
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2021-08-21 09:16:51 -04:00
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class Gamepad : public Component
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{
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static constexpr auto MAX_GAMEPADS = 1;
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static constexpr float TRIGGER_THRESHOLD_F = static_cast<float>(XINPUT_GAMEPAD_TRIGGER_THRESHOLD) / static_cast<float>(0xFF);
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public:
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Gamepad();
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2021-08-21 09:20:26 -04:00
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2021-08-21 09:16:51 -04:00
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enum GamePadStickDir
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{
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GPAD_STICK_POS = 0x0,
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GPAD_STICK_NEG = 0x1,
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GPAD_STICK_DIR_COUNT
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};
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2021-08-21 09:20:26 -04:00
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2021-08-21 09:16:51 -04:00
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struct GamePad
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{
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bool enabled;
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int portIndex;
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unsigned short digitals;
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unsigned short lastDigitals;
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float analogs[2];
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float lastAnalogs[2];
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float sticks[4];
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float lastSticks[4];
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bool stickDown[4][GPAD_STICK_DIR_COUNT];
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bool stickDownLast[4][GPAD_STICK_DIR_COUNT];
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float lowRumble;
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float highRumble;
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XINPUT_VIBRATION rumble;
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XINPUT_CAPABILITIES caps;
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};
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struct ActionMapping
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{
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int input;
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std::string action;
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bool isReversible;
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bool wasPressed = false;
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bool spamWhenHeld = false;
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ActionMapping(int input, std::string action, bool isReversible = true, bool spamWhenHeld = false)
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{
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this->action = action;
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this->isReversible = isReversible;
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this->input = input;
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this->spamWhenHeld = spamWhenHeld;
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}
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};
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struct MenuMapping
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{
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int input;
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Game::keyNum_t keystroke;
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bool wasPressed = false;
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MenuMapping(int input, Game::keyNum_t keystroke)
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{
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this->keystroke = keystroke;
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this->input = input;
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}
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};
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private:
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static GamePad gamePads[MAX_GAMEPADS];
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static bool isHoldingMaxLookX;
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static std::chrono::milliseconds timeAtFirstHeldMaxLookX;
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static bool isADS;
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static std::chrono::milliseconds lastNavigationTime;
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static std::chrono::milliseconds msBetweenNavigations;
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static GamePadStickDir lastMenuNavigationDirection;
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static Dvar::Var gpad_enabled;
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static Dvar::Var gpad_debug;
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static Dvar::Var gpad_present;
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static Dvar::Var gpad_sticksConfig;
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static Dvar::Var gpad_buttonConfig;
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static Dvar::Var gpad_menu_scroll_delay_first;
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static Dvar::Var gpad_menu_scroll_delay_rest;
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static Dvar::Var gpad_rumble;
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static Dvar::Var gpad_stick_pressed_hysteresis;
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static Dvar::Var gpad_stick_pressed;
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static Dvar::Var gpad_stick_deadzone_max;
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static Dvar::Var gpad_stick_deadzone_min;
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static Dvar::Var gpad_button_deadzone;
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static Dvar::Var gpad_button_rstick_deflect_max;
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static Dvar::Var gpad_button_lstick_deflect_max;
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static Dvar::Var xpadSensitivity;
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static Dvar::Var xpadEarlyTime;
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static Dvar::Var xpadEarlyMultiplier;
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static Dvar::Var xpadHorizontalMultiplier;
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static Dvar::Var xpadVerticalMultiplier;
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static Dvar::Var xpadAdsMultiplier;
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static void CL_GetMouseMovementCl(Game::clientActive_t* result, float* mx, float* my);
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static int unk_CheckKeyHook(int localClientNum, Game::keyNum_t keyCode);
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static void MouseOverride(Game::clientActive_t* clientActive, float* my, float* mx);
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static void Vibrate(int leftVal = 0, int rightVal = 0);
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static void CL_FrameStub();
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static void PollXInputDevices();
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static void CL_CreateCmdStub();
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static void CL_GamepadMove(int, Game::usercmd_s*);
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static void MenuNavigate();
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static void MSG_WriteDeltaUsercmdKeyStub();
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static void ApplyMovement(Game::msg_t* msg, int key, Game::usercmd_s* from, Game::usercmd_s* to);
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static void MSG_ReadDeltaUsercmdKeyStub();
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static void MSG_ReadDeltaUsercmdKeyStub2();
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static void GetLeftStick01Value(XINPUT_STATE* xiState, float& x, float& y);
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static void GetRightStick01Value(XINPUT_STATE* xiState, float& x, float& y);
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static void GamepadStickTo01(SHORT value, SHORT deadzone, float& output01);
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static void GPad_ConvertStickToFloat(short x, short y, float& outX, float& outY);
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static void GPad_UpdateSticksDown(int gamePadIndex);
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static void GPad_UpdateSticks(int gamePadIndex, const XINPUT_GAMEPAD& state);
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static void GPad_UpdateDigitals(int gamePadIndex, const XINPUT_GAMEPAD& state);
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static void GPad_UpdateAnalogs(int gamePadIndex, const XINPUT_GAMEPAD& state);
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static bool GPad_Check(int gamePadIndex, int portIndex);
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static void GPad_RefreshAll();
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static void GPad_UpdateAll();
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static void IN_GamePadsMove();
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static void IN_Frame_Hk();
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static void InitDvars();
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static void IN_Init_Hk();
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};
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2021-01-02 01:49:45 -05:00
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}
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