iw4x-client/src/Components/Modules/Gamepad.hpp

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#pragma once
namespace Components
{
class Gamepad : public Component
{
static constexpr auto MAX_GAMEPADS = 1;
static constexpr float TRIGGER_THRESHOLD_F = static_cast<float>(XINPUT_GAMEPAD_TRIGGER_THRESHOLD) / static_cast<float>(0xFF);
public:
Gamepad();
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enum GamePadStickDir
{
GPAD_STICK_POS = 0x0,
GPAD_STICK_NEG = 0x1,
GPAD_STICK_DIR_COUNT
};
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struct GamePad
{
bool enabled;
int portIndex;
unsigned short digitals;
unsigned short lastDigitals;
float analogs[2];
float lastAnalogs[2];
float sticks[4];
float lastSticks[4];
bool stickDown[4][GPAD_STICK_DIR_COUNT];
bool stickDownLast[4][GPAD_STICK_DIR_COUNT];
float lowRumble;
float highRumble;
XINPUT_VIBRATION rumble;
XINPUT_CAPABILITIES caps;
};
struct ActionMapping
{
int input;
std::string action;
bool isReversible;
bool wasPressed = false;
bool spamWhenHeld = false;
ActionMapping(int input, std::string action, bool isReversible = true, bool spamWhenHeld = false)
{
this->action = action;
this->isReversible = isReversible;
this->input = input;
this->spamWhenHeld = spamWhenHeld;
}
};
struct MenuMapping
{
int input;
Game::keyNum_t keystroke;
bool wasPressed = false;
MenuMapping(int input, Game::keyNum_t keystroke)
{
this->keystroke = keystroke;
this->input = input;
}
};
private:
static GamePad gamePads[MAX_GAMEPADS];
static bool isHoldingMaxLookX;
static std::chrono::milliseconds timeAtFirstHeldMaxLookX;
static bool isADS;
static std::chrono::milliseconds lastNavigationTime;
static std::chrono::milliseconds msBetweenNavigations;
static GamePadStickDir lastMenuNavigationDirection;
static Dvar::Var gpad_enabled;
static Dvar::Var gpad_debug;
static Dvar::Var gpad_present;
static Dvar::Var gpad_sticksConfig;
static Dvar::Var gpad_buttonConfig;
static Dvar::Var gpad_menu_scroll_delay_first;
static Dvar::Var gpad_menu_scroll_delay_rest;
static Dvar::Var gpad_rumble;
static Dvar::Var gpad_stick_pressed_hysteresis;
static Dvar::Var gpad_stick_pressed;
static Dvar::Var gpad_stick_deadzone_max;
static Dvar::Var gpad_stick_deadzone_min;
static Dvar::Var gpad_button_deadzone;
static Dvar::Var gpad_button_rstick_deflect_max;
static Dvar::Var gpad_button_lstick_deflect_max;
static Dvar::Var xpadSensitivity;
static Dvar::Var xpadEarlyTime;
static Dvar::Var xpadEarlyMultiplier;
static Dvar::Var xpadHorizontalMultiplier;
static Dvar::Var xpadVerticalMultiplier;
static Dvar::Var xpadAdsMultiplier;
static void CL_GetMouseMovementCl(Game::clientActive_t* result, float* mx, float* my);
static int unk_CheckKeyHook(int localClientNum, Game::keyNum_t keyCode);
static void MouseOverride(Game::clientActive_t* clientActive, float* my, float* mx);
static void Vibrate(int leftVal = 0, int rightVal = 0);
static void CL_FrameStub();
static void PollXInputDevices();
static void CL_CreateCmdStub();
static void CL_GamepadMove(int, Game::usercmd_s*);
static void MenuNavigate();
static void MSG_WriteDeltaUsercmdKeyStub();
static void ApplyMovement(Game::msg_t* msg, int key, Game::usercmd_s* from, Game::usercmd_s* to);
static void MSG_ReadDeltaUsercmdKeyStub();
static void MSG_ReadDeltaUsercmdKeyStub2();
static void GetLeftStick01Value(XINPUT_STATE* xiState, float& x, float& y);
static void GetRightStick01Value(XINPUT_STATE* xiState, float& x, float& y);
static void GamepadStickTo01(SHORT value, SHORT deadzone, float& output01);
static void GPad_ConvertStickToFloat(short x, short y, float& outX, float& outY);
static void GPad_UpdateSticksDown(int gamePadIndex);
static void GPad_UpdateSticks(int gamePadIndex, const XINPUT_GAMEPAD& state);
static void GPad_UpdateDigitals(int gamePadIndex, const XINPUT_GAMEPAD& state);
static void GPad_UpdateAnalogs(int gamePadIndex, const XINPUT_GAMEPAD& state);
static bool GPad_Check(int gamePadIndex, int portIndex);
static void GPad_RefreshAll();
static void GPad_UpdateAll();
static void IN_GamePadsMove();
static void IN_Frame_Hk();
static void InitDvars();
static void IN_Init_Hk();
};
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}