iw4x-client/src/Components/Modules/VisionFile.cpp

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#include <STDInclude.hpp>
namespace Components
{
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std::vector<std::string> VisionFile::DvarExceptions =
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{
"r_pretess",
};
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std::unordered_map<std::string, std::string> VisionFile::VisionReplacements
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{
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{"511", "r_glow"},
{"516", "r_glowRadius0"},
{"512", "r_glowBloomCutoff"},
{"513", "r_glowBloomDesaturation"},
{"514", "r_glowBloomIntensity0"},
{"520", "r_filmEnable"},
{"522", "r_filmContrast"},
{"521", "r_filmBrightness"},
{"523", "r_filmDesaturation"},
{"524", "r_filmDesaturationDark"},
{"525", "r_filmInvert"},
{"526", "r_filmLightTint"},
{"527", "r_filmMediumTint"},
{"528", "r_filmDarkTint"},
{"529", "r_primaryLightUseTweaks"},
{"530", "r_primaryLightTweakDiffuseStrength"},
{"531", "r_primaryLightTweakSpecularStrength"},
};
bool VisionFile::ApplyExemptDvar(const char* dvarName, const char** buffer, const char* filename)
{
for (auto& exceptions : DvarExceptions)
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{
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if (!_stricmp(dvarName, exceptions.data()))
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{
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const auto* dvar = Game::Dvar_FindVar(dvarName);
const auto* parsedValue = Game::Com_ParseOnLine(buffer);
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assert(dvar);
assert(parsedValue);
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Game::Dvar_SetFromStringFromSource(dvar, parsedValue, Game::DvarSetSource::DVAR_SOURCE_INTERNAL);
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Logger::Print("Overriding '{}' from '{}'\n", dvar->name, filename);
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// Successfully found and tried to apply the string value to the dvar
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return true;
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}
}
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return false;
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}
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bool VisionFile::LoadVisionSettingsFromBuffer(const char* buffer, const char* filename, Game::visionSetVars_t* settings)
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{
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assert(settings);
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bool wasRead[21]{};
Game::Com_BeginParseSession(filename);
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while (true)
{
auto* token = Game::Com_Parse(&buffer);
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if (!*token)
{
break;
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}
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auto found = false;
auto fieldNum = 0;
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const auto it = VisionReplacements.find(token);
for (fieldNum = 0; fieldNum < 21; ++fieldNum)
{
if (!wasRead[fieldNum] && !_stricmp((it == VisionReplacements.end()) ? token : it->second.data(), Game::visionDefFields[fieldNum].name))
{
found = true;
break;
}
}
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if (!found)
{
if (!ApplyExemptDvar(token, &buffer, filename))
{
Logger::Warning(Game::CON_CHANNEL_SYSTEM, "WARNING: unknown dvar '{}' in file '{}'\n", token, filename);
Game::Com_SkipRestOfLine(&buffer);
}
continue;
}
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token = Game::Com_ParseOnLine(&buffer);
if (ApplyTokenToField(fieldNum, token, settings))
{
wasRead[fieldNum] = true;
}
else
{
Logger::Warning(Game::CON_CHANNEL_SYSTEM, "WARNING: malformed dvar '{}' in file '{}'\n", token, filename);
Game::Com_SkipRestOfLine(&buffer);
}
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}
Game::Com_EndParseSession();
return true;
}
__declspec(naked) bool VisionFile::LoadVisionSettingsFromBuffer_Stub()
{
__asm
{
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push eax
pushad
push [esp + 0x24 + 0x8] // settings
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push ebx // filename
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push [esp + 0x24 + 0xC] // buffer
call LoadVisionSettingsFromBuffer
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add esp, 0xC
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mov [esp + 0x20], eax
popad
pop eax
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ret
}
}
VisionFile::VisionFile()
{
AssertSize(Game::visField_t, 12);
// Place hook in LoadVisionFile function
Utils::Hook(0x59A98A, LoadVisionSettingsFromBuffer_Stub, HOOK_CALL).install()->quick();
}
}