iw4x-client/src/Components/Modules/Script.cpp

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#include "STDInclude.hpp"
namespace Components
{
std::string Script::ScriptName;
std::vector<int> Script::ScriptHandles;
std::vector<Script::Function> Script::ScriptFunctions;
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std::vector<std::string> Script::ScriptNameStack;
unsigned short Script::FunctionName;
Utils::Signal<Scheduler::Callback> Script::VMShutdownSignal;
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void Script::FunctionError()
{
std::string funcName = Game::SL_ConvertToString(Script::FunctionName);
Game::Scr_ShutdownAllocNode();
Logger::Print(23, "\n");
Logger::Print(23, "******* script compile error *******\n");
Logger::Print(23, "Error: unknown function %s in %s\n", funcName.data(), Script::ScriptName.data());
Logger::Print(23, "************************************\n");
Logger::Error(5, "script compile error\nunknown function %s\n%s\n\n", funcName.data(), Script::ScriptName.data());
}
__declspec(naked) void Script::StoreFunctionNameStub()
{
__asm
{
mov eax, [esp - 8h]
mov Script::FunctionName, ax
sub esp, 0Ch
push 0
push edi
mov eax, 612DB6h
jmp eax
}
}
void Script::StoreScriptName(const char* name)
{
Script::ScriptNameStack.push_back(Script::ScriptName);
Script::ScriptName = name;
if (!Utils::String::EndsWith(Script::ScriptName, ".gsc"))
{
Script::ScriptName.append(".gsc");
}
}
__declspec(naked) void Script::StoreScriptNameStub()
{
__asm
{
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pushad
lea ecx, [esp + 30h]
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push ecx
call Script::StoreScriptName
add esp, 4h
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popad
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push ebp
mov ebp, ds:1CDEAA8h
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push 427DC3h
retn
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}
}
void Script::RestoreScriptName()
{
Script::ScriptName = Script::ScriptNameStack.back();
Script::ScriptNameStack.pop_back();
}
__declspec(naked) void Script::RestoreScriptNameStub()
{
__asm
{
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pushad
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call Script::RestoreScriptName
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popad
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mov ds:1CDEAA8h, ebp
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push 427E77h
retn
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}
}
void Script::PrintSourcePos(const char* filename, unsigned int offset)
{
FileSystem::File script(filename);
if (script.exists())
{
std::string buffer = script.getBuffer();
Utils::String::Replace(buffer, "\t", " ");
int line = 1;
int lineOffset = 0;
int inlineOffset = 0;
for (unsigned int i = 0; i < buffer.size(); ++i)
{
// Terminate line
if (i == offset)
{
while (buffer[i] != '\r' && buffer[i] != '\n' && buffer[i] != '\0')
{
++i;
}
buffer[i] = '\0';
break;
}
if (buffer[i] == '\n')
{
++line;
lineOffset = i; // Includes the line break!
inlineOffset = 0;
}
else
{
++inlineOffset;
}
}
Logger::Print(23, "in file %s, line %d:", filename, line);
Logger::Print(23, "%s\n", buffer.data() + lineOffset);
for (int i = 0; i < (inlineOffset - 1); ++i)
{
Logger::Print(23, " ");
}
Logger::Print(23, "*\n");
}
else
{
Logger::Print(23, "in file %s, offset %d\n", filename, offset);
}
}
void Script::CompileError(unsigned int offset, const char* message, ...)
{
char msgbuf[1024] = { 0 };
va_list v;
va_start(v, message);
_vsnprintf_s(msgbuf, sizeof(msgbuf), message, v);
va_end(v);
Game::Scr_ShutdownAllocNode();
Logger::Print(23, "\n");
Logger::Print(23, "******* script compile error *******\n");
Logger::Print(23, "Error: %s ", msgbuf);
Script::PrintSourcePos(Script::ScriptName.data(), offset);
Logger::Print(23, "************************************\n\n");
Logger::Error(5, "script compile error\n%s\n%s\n(see console for actual details)\n", msgbuf, Script::ScriptName.data());
}
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int Script::LoadScriptAndLabel(const std::string& script, const std::string& label)
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{
Logger::Print("Loading script %s.gsc...\n", script.data());
if (!Game::Scr_LoadScript(script.data()))
{
Logger::Print("Script %s encountered an error while loading. (doesn't exist?)", script.data());
Logger::Error(1, reinterpret_cast<char*>(0x70B810), script.data());
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}
else
{
Logger::Print("Script %s.gsc loaded successfully.\n", script.data());
}
Logger::Print("Finding script handle %s::%s...\n", script.data(), label.data());
int handle = Game::Scr_GetFunctionHandle(script.data(), label.data());
if (handle)
{
Logger::Print("Script handle %s::%s loaded successfully.\n", script.data(), label.data());
return handle;
}
Logger::Print("Script handle %s::%s couldn't be loaded. (file with no entry point?)\n", script.data(), label.data());
return handle;
}
void Script::LoadGameType()
{
for (auto handle : Script::ScriptHandles)
{
Game::Scr_FreeThread(Game::Scr_ExecThread(handle, 0));
}
Game::Scr_LoadGameType();
}
void Script::LoadGameTypeScript()
{
Script::ScriptHandles.clear();
auto list = FileSystem::GetFileList("scripts/", "gsc");
for (auto file : list)
{
file = "scripts/" + file;
if (Utils::String::EndsWith(file, ".gsc"))
{
file = file.substr(0, file.size() - 4);
}
int handle = Script::LoadScriptAndLabel(file, "init");
if (handle) Script::ScriptHandles.push_back(handle);
else
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{
handle = Script::LoadScriptAndLabel(file, "main");
if (handle) Script::ScriptHandles.push_back(handle);
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}
}
Game::GScr_LoadGameTypeScript();
}
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void Script::AddFunction(const std::string& name, Game::scr_function_t function, bool isDev)
{
for (auto i = Script::ScriptFunctions.begin(); i != Script::ScriptFunctions.end();)
{
if (i->getName() == name)
{
i = Script::ScriptFunctions.erase(i);
continue;
}
++i;
}
Script::ScriptFunctions.push_back({ name, function, isDev });
}
void Script::OnVMShutdown(Utils::Slot<Scheduler::Callback> callback)
{
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Script::VMShutdownSignal.connect(callback);
}
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Game::scr_function_t Script::GetFunction(void* caller, const char** name, int* isDev)
{
for (auto& function : Script::ScriptFunctions)
{
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if (name && *name)
{
if (Utils::String::ToLower(*name) == Utils::String::ToLower(function.getName()))
{
*name = function.getName();
*isDev = function.isDev();
return function.getFunction();
}
}
else if (caller == reinterpret_cast<void*>(0x465781))
{
Game::Scr_RegisterFunction(function.getFunction());
}
}
return nullptr;
}
__declspec(naked) void Script::GetFunctionStub()
{
__asm
{
test eax, eax
jnz returnSafe
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sub esp, 8h
push [esp + 10h]
call Script::GetFunction
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add esp, 0Ch
returnSafe:
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pop edi
pop esi
retn
}
}
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void Script::ScrShutdownSystemStub(int num)
{
Script::VMShutdownSignal();
// Scr_ShutdownSystem
Utils::Hook::Call<void(int)>(0x421EE0)(num);
}
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int Script::SetExpFogStub()
{
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if (Game::Scr_GetNumParam() == 6)
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{
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std::memmove(&Game::scriptContainer->stack[-4], &Game::scriptContainer->stack[-5], sizeof(Game::VariableValue) * 6);
Game::scriptContainer->stack += 1;
Game::scriptContainer->stack[-6].type = Game::VAR_FLOAT;
Game::scriptContainer->stack[-6].u.floatValue = 0;
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++Game::scriptContainer->numParam;
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}
return Game::Scr_GetNumParam();
}
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Script::Script()
{
Utils::Hook(0x612DB0, Script::StoreFunctionNameStub, HOOK_JUMP).install()->quick();
Utils::Hook(0x427E71, Script::RestoreScriptNameStub, HOOK_JUMP).install()->quick();
Utils::Hook(0x427DBC, Script::StoreScriptNameStub, HOOK_JUMP).install()->quick();
Utils::Hook(0x612E8D, Script::FunctionError, HOOK_CALL).install()->quick();
Utils::Hook(0x612EA2, Script::FunctionError, HOOK_CALL).install()->quick();
Utils::Hook(0x434260, Script::CompileError, HOOK_JUMP).install()->quick();
Utils::Hook(0x48EFFE, Script::LoadGameType, HOOK_CALL).install()->quick();
Utils::Hook(0x45D44A, Script::LoadGameTypeScript, HOOK_CALL).install()->quick();
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Utils::Hook(0x44E736, Script::GetFunctionStub, HOOK_JUMP).install()->quick(); // Scr_GetFunction
//Utils::Hook(0x4EC8E5, Script::GetFunctionStub, HOOK_JUMP).install()->quick(); // Scr_GetMethod
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Utils::Hook(0x5F41A3, Script::SetExpFogStub, HOOK_CALL).install()->quick();
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Utils::Hook(0x47548B, Script::ScrShutdownSystemStub, HOOK_CALL).install()->quick();
Utils::Hook(0x4D06BA, Script::ScrShutdownSystemStub, HOOK_CALL).install()->quick();
Script::AddFunction("debugBox", [](Game::scr_entref_t)
{
MessageBoxA(nullptr, Game::Scr_GetString(0), "DEBUG", 0);
}, true);
// Script::AddFunction("playviewmodelfx", [](Game::scr_entref_t /*index*/)
// {
// /*auto Scr_Error = Utils::Hook::Call<void(const char*)>(0x42EF40);
// if (index >> 16)
// {
// Scr_Error("not an entity");
// return;
// }*/
// // obtain FX name
// auto fxName = Game::Scr_GetString(0);
// auto fx = Game::DB_FindXAssetHeader(Game::XAssetType::ASSET_TYPE_FX, fxName).fx;
// auto tagName = Game::Scr_GetString(1);
// auto tagIndex = Game::SL_GetString(tagName, 0);
// /*char boneIndex = -2;
// if (!Game::CG_GetBoneIndex(2048, tagIndex, &boneIndex))
// {
// Scr_Error(Utils::String::VA("Unknown bone %s.\n", tagName));
// return;
// }*/
// Game::CG_PlayBoltedEffect(0, fx, 2048, tagIndex);
// });
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}
Script::~Script()
{
Script::ScriptName.clear();
Script::ScriptHandles.clear();
Script::ScriptNameStack.clear();
Script::ScriptFunctions.clear();
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Script::VMShutdownSignal.clear();
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}
}