2017-01-20 08:36:52 -05:00
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#pragma once
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2017-01-19 16:23:59 -05:00
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namespace Components
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{
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class ModList : public Component
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{
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public:
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ModList();
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2018-12-17 08:29:18 -05:00
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static void RunMod(const std::string& mod);
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2017-01-19 16:23:59 -05:00
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private:
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static std::vector<std::string> Mods;
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static unsigned int CurrentMod;
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2018-12-17 08:29:18 -05:00
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static bool HasMod(const std::string& modName);
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2017-01-19 16:23:59 -05:00
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static unsigned int GetItemCount();
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static const char* GetItemText(unsigned int index, int column);
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static void Select(unsigned int index);
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2022-08-24 10:38:14 -04:00
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static void UIScript_LoadMods([[maybe_unused]] const UIScript::Token& token, [[maybe_unused]] const Game::uiInfo_s* info);
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static void UIScript_RunMod([[maybe_unused]] const UIScript::Token& token, [[maybe_unused]] const Game::uiInfo_s* info);
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static void UIScript_ClearMods([[maybe_unused]] const UIScript::Token& token, [[maybe_unused]] const Game::uiInfo_s* info);
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2017-01-19 16:23:59 -05:00
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};
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}
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