2017-01-20 08:36:52 -05:00
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#pragma once
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2017-01-19 16:23:59 -05:00
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namespace Components
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{
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class SlowMotion : public Component
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{
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public:
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SlowMotion();
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private:
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static int Delay;
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2022-11-03 20:28:44 -04:00
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static const Game::dvar_t* cg_drawDisconnect;
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static void Com_UpdateSlowMotion(int timePassed);
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static void Com_UpdateSlowMotion_Stub();
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static void ScrCmd_SetSlowMotion_Stub();
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static void CG_DrawDisconnect_Stub(int localClientNum);
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2017-01-19 16:23:59 -05:00
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};
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}
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