#pragma once namespace Components { class SlowMotion : public Component { public: SlowMotion(); private: static int Delay; static const Game::dvar_t* cg_drawDisconnect; static void Com_UpdateSlowMotion(int timePassed); static void Com_UpdateSlowMotion_Stub(); static void ScrCmd_SetSlowMotion_Stub(); static void CG_DrawDisconnect_Stub(int localClientNum); }; }