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#pragma once
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namespace Components
{
class Bots : public Component
{
public:
Bots();
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private:
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using botData = std::pair< std::string, std::string>;
static std::vector<botData> BotNames;
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static Dvar::Var SVRandomBotNames;
static void RandomizeBotNames();
static void LoadBotNames();
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static int BuildConnectString(char* buffer, const char* connectString, int num, int, int protocol, int checksum, int statVer, int statStuff, int port);
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static void Spawn(unsigned int count);
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static void GScr_isTestClient(Game::scr_entref_t entref);
static void AddScriptMethods();
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static void BotAiAction(Game::client_t* cl);
static void SV_BotUserMove_Hk();
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static void G_SelectWeaponIndex(int clientNum, int iWeaponIndex);
static void G_SelectWeaponIndex_Hk();
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};
}