2016-09-18 09:10:23 -04:00
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#include "STDInclude.hpp"
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namespace Components
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{
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2016-09-19 16:52:00 -04:00
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int Zones::ZoneVersion;
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2016-09-18 12:08:30 -04:00
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Utils::Hook fxEffectLoadHook;
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static DWORD fxEffectStringValue[64];
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static int fxEffectIndex = 0;
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#define VERSION_ALPHA2 316
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#define VERSION_ALPHA3 318//319
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void FxEffectLoadHookFunc(int a1, char* buffer, int len)
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{
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len /= 252;
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int count = len;
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len *= 260;
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__asm
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{
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push len
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push buffer
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push a1
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call fxEffectLoadHook.Original
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add esp, 0Ch
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}
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fxEffectIndex = 0;
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char* tempVar = new char[len];
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for (int i = 0; i < count; i++)
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{
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AssetHandler::Relocate((DWORD)buffer + (260 * i), 252, (DWORD)buffer + (252 * i));
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memcpy(tempVar + (252 * i), buffer + (260 * i), 252);
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fxEffectStringValue[i] = *(DWORD*)(buffer + (260 * i) + 256);
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}
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memcpy(buffer, tempVar, len);
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delete[] tempVar;
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}
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Utils::Hook fxEffectModifyHook;
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void FxEffectModifyHookFunc(int a1, char* buffer, size_t len)
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{
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char typeNum = *(char*)(buffer + 176);
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//DBG(("ot %i\n", typeNum));
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2016-09-19 16:52:00 -04:00
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if (typeNum == 3)
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2016-09-18 12:08:30 -04:00
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{
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typeNum = 2;
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}
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else if (typeNum >= 5)
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{
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typeNum -= 2;
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}
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/*if (typeNum >= 2)
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{
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typeNum -= 2;
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}*/
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*(char*)(buffer + 176) = typeNum;
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__asm
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{
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push len
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push buffer
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push a1
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call fxEffectModifyHook.Original
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add esp, 0Ch
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}
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}
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Utils::Hook fxEffectTailHook;
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void FxEffectTailHookFunc()
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{
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// varXString = (varFxEffect + 256)
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//*(DWORD*)0x112B340 = (*(DWORD*)0x112B018) + 256;
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2016-09-19 14:55:31 -04:00
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//DWORD thisFX = *(DWORD*)0x112B018;
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2016-09-18 12:08:30 -04:00
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/*if (*(char*)(thisFX + 176) == 0 || *(char*)(thisFX + 176) == 4)
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{
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Material* material = *(Material**)(thisFX + 188);
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if (material && ((DWORD)material) != 0x3F800000)
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{
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//DBG(("%s\n", material->name));
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}
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else
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{
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*(void**)(thisFX + 188) = DB_FindXAssetHeader(ASSET_TYPE_MATERIAL, "$default");
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//DBG(("!!nullmat!!\n"));
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}
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}*/
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*(DWORD**)0x112B340 = &fxEffectStringValue[fxEffectIndex++];
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// Load_XStringPtr(0)
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__asm
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{
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mov eax, 47FDA0h
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push 0
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call eax
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add esp, 4h
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}
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}
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void __declspec(naked) FxEffectTailHookStub()
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{
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__asm
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{
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push 0
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call fxEffectTailHook.Original
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add esp, 4
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jmp FxEffectTailHookFunc
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}
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}
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Utils::Hook xModelModifyHook;
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void XModelModifyHookFunc(int a1, char* buffer, size_t len)
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{
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__asm
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{
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push len
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push buffer
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push a1
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call xModelModifyHook.Original
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add esp, 0Ch
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}
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2016-09-19 16:52:00 -04:00
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int elSize = (Zones::ZoneVersion == VERSION_ALPHA2) ? 364 : 360;
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2016-09-18 12:08:30 -04:00
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static unsigned char tempVar[364];
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memcpy(&tempVar[0], &buffer[0], 36);
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memcpy(&tempVar[36], &buffer[44], 28);
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//DB_AddRelocation((DWORD)buffer + 44, 28, (DWORD)buffer + 36);
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for (int i = 0; i < 4; i++)
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{
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//DB_AddRelocation((DWORD)buffer + 72 + (i * 56), 12, (DWORD)buffer + 64 + (i * 44));
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//DB_AddRelocation((DWORD)buffer + 72 + (i * 56) + 12, 32, (DWORD)buffer + 64 + (i * 44) + 16);
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memcpy(&tempVar[64 + (i * 44)], &buffer[72 + (i * 56)], 12);
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memcpy(&tempVar[64 + (i * 44) + 12], &buffer[72 + (i * 56) + 16], 32);
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memcpy(&tempVar[(elSize - 4) - (i * 4)], &buffer[72 + (i * 56) + 12], 4);
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}
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//DB_AddRelocation((DWORD)buffer + 292, (elSize - 292 - 4), (DWORD)buffer + 236);
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//DB_AddRelocation((DWORD)buffer + (elSize - 8), 8, (DWORD)buffer + 296);
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memcpy(&tempVar[236], &buffer[292], (elSize - 292 - 4)/*68*/);
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memcpy(&tempVar[296], &buffer[(elSize - 8)], 8);
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tempVar[304] = 0xDE;
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tempVar[305] = 0xAD;
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tempVar[306] = 0xC0;
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tempVar[307] = 0xDE;
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memcpy(buffer, tempVar, elSize);
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/*void* grenade = DB_FindXAssetHeader(ASSET_TYPE_XMODELSURFS, "us_smoke_grenade_proj10");
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*(void**)(buffer + 72) = grenade;
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*(void**)(buffer + 72 + 44) = grenade;
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*(void**)(buffer + 72 + 88) = grenade;
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*(void**)(buffer + 72 + 88 + 44) = grenade;*/
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}
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Utils::Hook xLodTailHook;
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void XModelLODTailHookFunc(int i)
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{
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2016-09-19 16:52:00 -04:00
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int elSize = (Zones::ZoneVersion == VERSION_ALPHA2) ? 364 : 360;
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2016-09-18 12:08:30 -04:00
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i = (4 - i)/* + 1*/;
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// varXString = (varXModel + 0x16C - (4 * i)) // where the above function parked the new xstring
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*(DWORD*)0x112B340 = ((*(DWORD*)0x112AE14) + (elSize - 4)) - (4 * i);
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// Load_XStringPtr(0)
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__asm
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{
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mov eax, 47FDA0h
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push 0
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call eax
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add esp, 4h
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}
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}
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void __declspec(naked) XModelLODTailHookStub()
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{
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__asm
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{
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push edi
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call XModelLODTailHookFunc
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add esp, 4h
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mov eax, [esp + 8h]
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push eax
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add eax, 8
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push eax
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call xLodTailHook.Original
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add esp, 8h
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retn
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}
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}
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Utils::Hook xsurfaceIntLoadHook;
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void XSurfaceIntLoadHookFunc(int a1, char* buffer, size_t len)
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{
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len >>= 6;
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int count = len;
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len *= 84;
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__asm
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{
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push len
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push buffer
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push a1
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call xsurfaceIntLoadHook.Original
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add esp, 0Ch
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}
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char* tempVar = new char[len];
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for (int i = 0; i < count; i++)
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{
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char* source = &buffer[i * 84];
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char* dest = &tempVar[i * 64];
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//memcpy(dest, source, 12);
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//memcpy(dest + 12, source + 16, 72);
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memcpy(dest, source, 12);
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memcpy(dest + 12, source + 16, 20);
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memcpy(dest + 32, source + 40, 8);
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memcpy(dest + 40, source + 52, 24);
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}
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memcpy(buffer, tempVar, len);
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delete[] tempVar;
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}
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Utils::Hook loadWeaponDefHook;
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typedef void(__cdecl * Load_Stream_t)(int load, DWORD ptr, int len);
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Load_Stream_t Load_Stream = (Load_Stream_t)0x470E30;
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typedef DWORD(__cdecl * DB_PushStreamPos_t)(int block);
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DB_PushStreamPos_t DB_PushStreamPos = (DB_PushStreamPos_t)0x458A20;
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typedef void(__cdecl * DB_PopStreamPos_t)();
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DB_PopStreamPos_t DB_PopStreamPos = (DB_PopStreamPos_t)0x4D1D60;
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typedef DWORD(__cdecl * Load_XStringPtr_t)(int a1);
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Load_XStringPtr_t Load_XStringPtr = (Load_XStringPtr_t)0x47FDA0;
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Load_XStringPtr_t Load_XStringPtr_ = (Load_XStringPtr_t)0x47FDA0;
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DWORD* varXModelPtr = (DWORD*)0x112A934;
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Load_XStringPtr_t Load_XModelPtr = (Load_XStringPtr_t)0x4FCA70;
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typedef void(__cdecl * Load_XString_t)(int a1, int count);
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DWORD* varXString_ = (DWORD*)0x112B340;
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Load_XString_t Load_XString = (Load_XString_t)0x4977F0;
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typedef void(__cdecl * Load_XStringData_t)(DWORD* target);
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DWORD* varXStringData = (DWORD*)0x112A774;
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Load_XStringData_t Load_XStringData = (Load_XStringData_t)0x4E0DD0;
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DWORD* varFxEffectDefPtr = (DWORD*)0x112ACC0;
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Load_XStringPtr_t Load_FxEffectDefPtr = (Load_XStringPtr_t)0x4D9B90;
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typedef void(__cdecl * Load_SndAliasCustom_t)(DWORD);
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DWORD* varsnd_alias_list_name = (DWORD*)0x112AF38;
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Load_SndAliasCustom_t Load_SndAliasCustom = (Load_SndAliasCustom_t)0x49B6B0;
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DWORD* varMaterialPtr = (DWORD*)0x112A878;
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Load_XStringPtr_t Load_MaterialPtr = (Load_XStringPtr_t)0x403960;
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DWORD* varPhysCollmapPtr = (DWORD*)0x112B440;
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Load_XStringPtr_t Load_PhysCollmapPtr = (Load_XStringPtr_t)0x47E990;
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DWORD* varTracerPtr = (DWORD*)0x112B3BC;
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Load_XStringPtr_t Load_TracerPtr = (Load_XStringPtr_t)0x493090;
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Load_XStringPtr_t DB_AllocStreamPos = (Load_XStringPtr_t)0x418380;
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Load_XString_t _load_lookupMultipleSounds = (Load_XString_t)0x4499F0;
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//#define Load_XStringPtr(x) Load_XStringPtr_(x); DBG(("wF: %s\n", **(DWORD**)varXString))
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#define Load_XStringPtr Load_XStringPtr_
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2016-09-19 14:55:31 -04:00
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void Load_WeaponDef_CodC(int /*doLoad*/)
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2016-09-18 12:08:30 -04:00
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{
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// setup structures we use
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DWORD varWeaponDef = *(DWORD*)0x112A9F4;//*(DWORD*)0x112AE14;
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DWORD* varXString = (DWORD*)0x112B340;
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// and do the stuff
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2016-09-19 16:52:00 -04:00
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Load_Stream(1, varWeaponDef, (Zones::ZoneVersion >= 318) ? 3156 : 3112);
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2016-09-18 12:08:30 -04:00
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DB_PushStreamPos(3);
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*varXString = varWeaponDef + 0;
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Load_XStringPtr(0);
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*varXString = varWeaponDef + 4;
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Load_XStringPtr(0);
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*varXString = varWeaponDef + 8;
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Load_XStringPtr(0);
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*varXString = varWeaponDef + 12;
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Load_XStringPtr(0);
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*varXModelPtr = varWeaponDef + 16;
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Load_XModelPtr(0);
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for (int i = 0, offset = 20; i < 32; i++, offset += 4)
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{
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*varXModelPtr = varWeaponDef + offset;
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Load_XModelPtr(0);
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}
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// 148
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for (int offset = 148; offset <= 168; offset += 4)
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{
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*varXModelPtr = varWeaponDef + offset;
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Load_XModelPtr(0);
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}
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// 172
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// 32 scriptstrings, should not need to be loaded
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// 236
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*varXString_ = varWeaponDef + 236;
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Load_XString(0, 48);
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// 428
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*varXString_ = varWeaponDef + 428;
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Load_XString(0, 48);
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// 620
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*varXString_ = varWeaponDef + 620;
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Load_XString(0, 48);
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// 812
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// 16 * 4 scriptstrings
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// 972
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*varFxEffectDefPtr = varWeaponDef + 972;
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Load_FxEffectDefPtr(0);
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*varFxEffectDefPtr = varWeaponDef + 976;
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Load_FxEffectDefPtr(0);
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// 980
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// 50 soundalias name references; up to and including 1180
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for (int i = 0, offset = 980; i < 50; i++, offset += 4)
|
|
|
|
{
|
|
|
|
*varsnd_alias_list_name = varWeaponDef + offset;
|
|
|
|
Load_SndAliasCustom(*varsnd_alias_list_name);
|
|
|
|
}
|
|
|
|
|
2016-09-19 16:52:00 -04:00
|
|
|
if (Zones::ZoneVersion >= 318)
|
2016-09-18 12:08:30 -04:00
|
|
|
{
|
|
|
|
for (int i = 0, offset = 1184; i < 2; i++, offset += 4)
|
|
|
|
{
|
|
|
|
*varsnd_alias_list_name = varWeaponDef + offset;
|
|
|
|
Load_SndAliasCustom(*varsnd_alias_list_name);
|
|
|
|
}
|
|
|
|
|
|
|
|
varWeaponDef += 8; // to compensate for the 2 in between here
|
|
|
|
}
|
|
|
|
|
|
|
|
if (*(DWORD*)(varWeaponDef + 1184))
|
|
|
|
{
|
|
|
|
if (*(DWORD*)(varWeaponDef + 1184) == -1)
|
|
|
|
{
|
|
|
|
*(DWORD*)(varWeaponDef + 1184) = DB_AllocStreamPos(3);
|
|
|
|
*varsnd_alias_list_name = *(DWORD*)(varWeaponDef + 1184);
|
|
|
|
|
|
|
|
_load_lookupMultipleSounds(1, 31);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// full usability requires ConvertOffsetToPointer here
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (*(DWORD*)(varWeaponDef + 1188))
|
|
|
|
{
|
|
|
|
if (*(DWORD*)(varWeaponDef + 1188) == -1)
|
|
|
|
{
|
|
|
|
*(DWORD*)(varWeaponDef + 1188) = DB_AllocStreamPos(3);
|
|
|
|
*varsnd_alias_list_name = *(DWORD*)(varWeaponDef + 1188);
|
|
|
|
|
|
|
|
_load_lookupMultipleSounds(1, 31);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// full usability requires ConvertOffsetToPointer here
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// 1192
|
|
|
|
for (int offset = 1192; offset <= 1204; offset += 4)
|
|
|
|
{
|
|
|
|
*varFxEffectDefPtr = varWeaponDef + offset;
|
|
|
|
Load_FxEffectDefPtr(0);
|
|
|
|
}
|
|
|
|
|
|
|
|
// 1208
|
|
|
|
int matOffsets1[] = { 1208, 1212, 1428, 1432, 1436, 1440, 1444, 1448, 1456, 1464 };
|
|
|
|
|
|
|
|
for (int i = 0; i < sizeof(matOffsets1) / sizeof(int); i++)
|
|
|
|
{
|
|
|
|
*varMaterialPtr = varWeaponDef + matOffsets1[i];
|
|
|
|
Load_MaterialPtr(0);
|
|
|
|
}
|
|
|
|
|
|
|
|
*varXString = varWeaponDef + 1484;
|
|
|
|
Load_XStringPtr(0);
|
|
|
|
|
|
|
|
*varXString = varWeaponDef + 1492;
|
|
|
|
Load_XStringPtr(0);
|
|
|
|
|
|
|
|
*varXString = varWeaponDef + 1508;
|
|
|
|
Load_XStringPtr(0);
|
|
|
|
|
|
|
|
for (int offset = 1764; offset <= 1776; offset += 4)
|
|
|
|
{
|
|
|
|
*varMaterialPtr = varWeaponDef + offset;
|
|
|
|
Load_MaterialPtr(0);
|
|
|
|
}
|
|
|
|
|
|
|
|
*varPhysCollmapPtr = varWeaponDef + 1964;
|
|
|
|
Load_PhysCollmapPtr(0);
|
|
|
|
|
|
|
|
*varXModelPtr = varWeaponDef + 2052;
|
|
|
|
Load_XModelPtr(0);
|
|
|
|
|
|
|
|
*varFxEffectDefPtr = varWeaponDef + 2060;
|
|
|
|
Load_FxEffectDefPtr(0);
|
|
|
|
|
|
|
|
*varFxEffectDefPtr = varWeaponDef + 2064;
|
|
|
|
Load_FxEffectDefPtr(0);
|
|
|
|
|
|
|
|
*varsnd_alias_list_name = varWeaponDef + 2068;
|
|
|
|
Load_SndAliasCustom(*varsnd_alias_list_name);
|
|
|
|
|
|
|
|
*varsnd_alias_list_name = varWeaponDef + 2072;
|
|
|
|
Load_SndAliasCustom(*varsnd_alias_list_name);
|
|
|
|
|
|
|
|
*varFxEffectDefPtr = varWeaponDef + 2336;
|
|
|
|
Load_FxEffectDefPtr(0);
|
|
|
|
|
|
|
|
*varFxEffectDefPtr = varWeaponDef + 2340;
|
|
|
|
Load_FxEffectDefPtr(0);
|
|
|
|
|
|
|
|
*varFxEffectDefPtr = varWeaponDef + 2368; // 2376
|
|
|
|
Load_FxEffectDefPtr(0);
|
|
|
|
|
|
|
|
*varsnd_alias_list_name = varWeaponDef + 2372; // 2380
|
|
|
|
Load_SndAliasCustom(*varsnd_alias_list_name);
|
|
|
|
|
|
|
|
*varXString = varWeaponDef + 2548; // 2556
|
|
|
|
Load_XStringPtr(0);
|
|
|
|
|
|
|
|
if (*(DWORD*)(varWeaponDef + 2556) == -1) // 2564
|
|
|
|
{
|
|
|
|
DWORD vec2 = DB_AllocStreamPos(3);
|
|
|
|
*(DWORD*)(varWeaponDef + 2556) = vec2;
|
|
|
|
|
2016-09-19 16:52:00 -04:00
|
|
|
Load_Stream(1, vec2, 8 * *(short*)(varWeaponDef + ((Zones::ZoneVersion >= 318) ? 3076 : 3040)));
|
2016-09-18 12:08:30 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
*varXString = varWeaponDef + 2552;
|
|
|
|
Load_XStringPtr(0);
|
|
|
|
|
|
|
|
if (*(DWORD*)(varWeaponDef + 2560) == -1)
|
|
|
|
{
|
|
|
|
DWORD vec2 = DB_AllocStreamPos(3);
|
|
|
|
*(DWORD*)(varWeaponDef + 2560) = vec2;
|
|
|
|
|
2016-09-19 16:52:00 -04:00
|
|
|
Load_Stream(1, vec2, 8 * *(short*)(varWeaponDef + ((Zones::ZoneVersion >= 318) ? 3078 : 3042)));
|
2016-09-18 12:08:30 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
*varXString = varWeaponDef + 2640;
|
|
|
|
Load_XStringPtr(0);
|
|
|
|
|
|
|
|
*varXString = varWeaponDef + 2644;
|
|
|
|
Load_XStringPtr(0);
|
|
|
|
|
|
|
|
*varXString = varWeaponDef + 2676;
|
|
|
|
Load_XStringPtr(0);
|
|
|
|
|
|
|
|
*varXString = varWeaponDef + 2680;
|
|
|
|
Load_XStringPtr(0);
|
|
|
|
|
|
|
|
*varXString = varWeaponDef + 2804;
|
|
|
|
Load_XStringPtr(0);
|
|
|
|
|
|
|
|
*varXString = varWeaponDef + 2808;
|
|
|
|
Load_XStringPtr(0);
|
|
|
|
|
|
|
|
*varTracerPtr = varWeaponDef + 2812;
|
|
|
|
Load_TracerPtr(0);
|
|
|
|
|
|
|
|
*varsnd_alias_list_name = varWeaponDef + 2840;
|
|
|
|
Load_SndAliasCustom(*varsnd_alias_list_name); // 2848
|
|
|
|
|
|
|
|
*varFxEffectDefPtr = varWeaponDef + 2844;
|
|
|
|
Load_FxEffectDefPtr(0);
|
|
|
|
|
|
|
|
*varXString = varWeaponDef + 2848;
|
|
|
|
Load_XStringPtr(0);
|
|
|
|
|
|
|
|
*varsnd_alias_list_name = varWeaponDef + 2864;
|
|
|
|
Load_SndAliasCustom(*varsnd_alias_list_name);
|
|
|
|
|
|
|
|
*varsnd_alias_list_name = varWeaponDef + 2868;
|
|
|
|
_load_lookupMultipleSounds(0, 4);
|
|
|
|
|
|
|
|
*varsnd_alias_list_name = varWeaponDef + 2884;
|
|
|
|
_load_lookupMultipleSounds(0, 4);
|
|
|
|
|
|
|
|
*varsnd_alias_list_name = varWeaponDef + 2900;
|
|
|
|
Load_SndAliasCustom(*varsnd_alias_list_name);
|
|
|
|
|
|
|
|
*varsnd_alias_list_name = varWeaponDef + 2904; // 2912
|
|
|
|
Load_SndAliasCustom(*varsnd_alias_list_name);
|
|
|
|
|
2016-09-19 16:52:00 -04:00
|
|
|
if (Zones::ZoneVersion >= 318)
|
2016-09-18 12:08:30 -04:00
|
|
|
{
|
|
|
|
for (int i = 0, offset = 2972; i < 6; i++, offset += 4)
|
|
|
|
{
|
|
|
|
*varsnd_alias_list_name = varWeaponDef + offset;
|
|
|
|
Load_SndAliasCustom(*varsnd_alias_list_name);
|
|
|
|
}
|
|
|
|
|
|
|
|
varWeaponDef += (6 * 4);
|
|
|
|
varWeaponDef += 12;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
*varXString = varWeaponDef + 2984;
|
|
|
|
Load_XStringPtr(0);
|
|
|
|
|
|
|
|
*varXString = varWeaponDef + 2996;
|
|
|
|
Load_XStringPtr(0);
|
|
|
|
|
|
|
|
*varXString = varWeaponDef + 3000;
|
|
|
|
Load_XStringPtr(0);
|
|
|
|
|
|
|
|
*varMaterialPtr = varWeaponDef + 3008;
|
|
|
|
Load_MaterialPtr(0);
|
|
|
|
|
|
|
|
*varMaterialPtr = varWeaponDef + 3012;
|
|
|
|
Load_MaterialPtr(0);
|
|
|
|
|
|
|
|
*varMaterialPtr = varWeaponDef + 3016;
|
|
|
|
Load_MaterialPtr(0);
|
|
|
|
|
|
|
|
if (*(DWORD*)(varWeaponDef + 3044) == -1)
|
|
|
|
{
|
|
|
|
DWORD vec2 = DB_AllocStreamPos(3);
|
|
|
|
*(DWORD*)(varWeaponDef + 3044) = vec2;
|
|
|
|
|
|
|
|
Load_Stream(1, vec2, 8 * *(short*)(varWeaponDef + 3040));
|
|
|
|
}
|
|
|
|
|
|
|
|
if (*(DWORD*)(varWeaponDef + 3048) == -1)
|
|
|
|
{
|
|
|
|
DWORD vec2 = DB_AllocStreamPos(3);
|
|
|
|
*(DWORD*)(varWeaponDef + 3048) = vec2;
|
|
|
|
|
|
|
|
Load_Stream(1, vec2, 8 * *(short*)(varWeaponDef + 3042));
|
|
|
|
}
|
|
|
|
|
|
|
|
DB_PopStreamPos();
|
|
|
|
}
|
|
|
|
|
|
|
|
#undef Load_XStringPtr
|
|
|
|
#define Load_XStringPtr Load_XStringPtr_
|
|
|
|
|
|
|
|
Utils::Hook gameWorldSpLoadHook;
|
|
|
|
|
|
|
|
void GameWorldSpLoadHookFunc(int a1, char* buffer, size_t len)
|
|
|
|
{
|
|
|
|
len = 84;
|
|
|
|
|
|
|
|
__asm
|
|
|
|
{
|
|
|
|
push len
|
|
|
|
push buffer
|
|
|
|
push a1
|
|
|
|
call gameWorldSpLoadHook.Original
|
|
|
|
add esp, 0Ch
|
|
|
|
}
|
|
|
|
|
|
|
|
static char tempVar[84];
|
|
|
|
memcpy(&tempVar[0], &buffer[0], 44);
|
|
|
|
memcpy(&tempVar[56], &buffer[44], 28);
|
|
|
|
memcpy(&tempVar[44], &buffer[72], 12);
|
|
|
|
|
|
|
|
memcpy(buffer, tempVar, sizeof(tempVar));
|
|
|
|
}
|
|
|
|
|
|
|
|
Utils::Hook pathDataTailHook;
|
|
|
|
|
|
|
|
void PathDataTailHookFunc()
|
|
|
|
{
|
|
|
|
DWORD varStuff = *(DWORD*)0x112AD7C;
|
|
|
|
DWORD varThing;
|
|
|
|
|
|
|
|
if (*(DWORD*)(varStuff + 56))
|
|
|
|
{
|
|
|
|
*(DWORD*)(varStuff + 56) = DB_AllocStreamPos(0);
|
|
|
|
varThing = *(DWORD*)(varStuff + 56);
|
|
|
|
Load_Stream(1, varThing, *(DWORD*)(varStuff + 52));
|
|
|
|
}
|
|
|
|
|
|
|
|
if (*(DWORD*)(varStuff + 64))
|
|
|
|
{
|
|
|
|
*(DWORD*)(varStuff + 64) = DB_AllocStreamPos(0);
|
|
|
|
varThing = *(DWORD*)(varStuff + 64);
|
|
|
|
Load_Stream(1, varThing, *(DWORD*)(varStuff + 60));
|
|
|
|
}
|
|
|
|
|
|
|
|
if (*(DWORD*)(varStuff + 76))
|
|
|
|
{
|
|
|
|
*(DWORD*)(varStuff + 76) = DB_AllocStreamPos(0);
|
|
|
|
varThing = *(DWORD*)(varStuff + 76);
|
|
|
|
Load_Stream(1, varThing, *(DWORD*)(varStuff + 72));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
Utils::Hook allocZoneMemoryHook;
|
|
|
|
|
|
|
|
void AllocXZoneMemoryHookFunc(unsigned int* sizes)
|
|
|
|
{
|
|
|
|
sizes[3] = (unsigned int)(sizes[3] * 1.5);
|
|
|
|
}
|
|
|
|
|
|
|
|
void __declspec(naked) AllocXZoneMemoryHookStub()
|
|
|
|
{
|
|
|
|
__asm
|
|
|
|
{
|
|
|
|
mov eax, [esp + 4]
|
|
|
|
push eax
|
|
|
|
call AllocXZoneMemoryHookFunc
|
|
|
|
add esp, 4h
|
|
|
|
|
|
|
|
jmp allocZoneMemoryHook.Original
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
Utils::Hook sndAliasLoadHook;
|
|
|
|
|
|
|
|
void SndAliasLoadHookFunc(int a1, char* buffer, size_t len)
|
|
|
|
{
|
|
|
|
len /= 100;
|
|
|
|
int count = len;
|
|
|
|
len *= 108;
|
|
|
|
|
|
|
|
__asm
|
|
|
|
{
|
|
|
|
push len
|
|
|
|
push buffer
|
|
|
|
push a1
|
|
|
|
call gameWorldSpLoadHook.Original
|
|
|
|
add esp, 0Ch
|
|
|
|
}
|
|
|
|
|
|
|
|
char* tempVar = new char[len];
|
|
|
|
|
|
|
|
for (int i = 0; i < count; i++)
|
|
|
|
{
|
|
|
|
/*char* src = &buffer[i * 108];
|
|
|
|
char* dest = &tempVar[i * 100];
|
|
|
|
|
|
|
|
memcpy(dest + 0, src + 0, 80);
|
|
|
|
memcpy(dest + 80, src + 88, 20);
|
|
|
|
|
|
|
|
DB_AddRelocation((DWORD)src + 0, 80, (DWORD)(buffer + (i * 100)) + 0);
|
|
|
|
DB_AddRelocation((DWORD)src + 88, 20, (DWORD)(buffer + (i * 100)) + 80);*/
|
|
|
|
|
|
|
|
char* src = &buffer[i * 108];
|
|
|
|
char* dest = &tempVar[i * 100];
|
|
|
|
|
|
|
|
memcpy(dest + 0, src + 0, 60);
|
|
|
|
memcpy(dest + 60, src + 68, 20);
|
|
|
|
memcpy(dest + 80, src + 88, 20);
|
|
|
|
|
|
|
|
AssetHandler::Relocate((DWORD)src + 0, 60, (DWORD)(buffer + (i * 100)) + 0);
|
|
|
|
AssetHandler::Relocate((DWORD)src + 68, 20, (DWORD)(buffer + (i * 100)) + 60);
|
|
|
|
AssetHandler::Relocate((DWORD)src + 88, 20, (DWORD)(buffer + (i * 100)) + 80);
|
|
|
|
}
|
|
|
|
|
|
|
|
memcpy(buffer, tempVar, len);
|
|
|
|
delete[] tempVar;
|
|
|
|
}
|
|
|
|
|
|
|
|
Utils::Hook mssSoundLoadHook;
|
|
|
|
|
|
|
|
void MssSoundLoadHookFunc(int a1, char* buffer, size_t len)
|
|
|
|
{
|
|
|
|
len = 48;
|
|
|
|
|
|
|
|
__asm
|
|
|
|
{
|
|
|
|
push len
|
|
|
|
push buffer
|
|
|
|
push a1
|
|
|
|
call gameWorldSpLoadHook.Original
|
|
|
|
add esp, 0Ch
|
|
|
|
}
|
|
|
|
|
|
|
|
memcpy(buffer + 28, buffer + 32, 16);
|
|
|
|
AssetHandler::Relocate((DWORD)buffer + 32, 16, (DWORD)buffer + 28);
|
|
|
|
//memcpy(buffer + 40, buffer + 44, 4);
|
|
|
|
}
|
|
|
|
|
|
|
|
Utils::Hook vehicleLoadHook;
|
|
|
|
|
|
|
|
void VehicleLoadHookFunc(int a1, char* buffer, int len)
|
|
|
|
{
|
|
|
|
len = 788;
|
|
|
|
|
|
|
|
__asm
|
|
|
|
{
|
|
|
|
push len
|
|
|
|
push buffer
|
|
|
|
push a1
|
|
|
|
call vehicleLoadHook.Original
|
|
|
|
add esp, 0Ch
|
|
|
|
}
|
|
|
|
|
|
|
|
static char tempVar[788];
|
|
|
|
memcpy(&tempVar[0], &buffer[0], 400);
|
|
|
|
memcpy(&tempVar[408], &buffer[400], 388);
|
|
|
|
|
|
|
|
AssetHandler::Relocate((DWORD)buffer + 400, 388, (DWORD)buffer + 408);
|
|
|
|
|
|
|
|
memcpy(buffer, tempVar, sizeof(tempVar));
|
|
|
|
}
|
|
|
|
|
|
|
|
Utils::Hook loadWeaponAttachHook;
|
|
|
|
|
|
|
|
DWORD varWeaponAttachStuff;
|
|
|
|
|
|
|
|
void Load_WeaponAttachStuff(int count)
|
|
|
|
{
|
|
|
|
Load_Stream(1, varWeaponAttachStuff, 12 * count);
|
|
|
|
|
|
|
|
DWORD* varStuff = (DWORD*)varWeaponAttachStuff;
|
|
|
|
|
|
|
|
for (int i = 0; i < count; i++)
|
|
|
|
{
|
2016-09-19 14:55:31 -04:00
|
|
|
//DWORD* varXString = (DWORD*)0x112B340;
|
2016-09-18 12:08:30 -04:00
|
|
|
|
|
|
|
if (varStuff[1] < 16 || varStuff[1] == 39)
|
|
|
|
{
|
|
|
|
if (varStuff[2] == -1)
|
|
|
|
{
|
|
|
|
varStuff[2] = DB_AllocStreamPos(0);
|
|
|
|
*varXStringData = varStuff[2];
|
|
|
|
Load_XStringData(varXStringData);
|
|
|
|
|
|
|
|
//if (*useEntryNames)
|
|
|
|
{
|
|
|
|
//DBG(("wA: %s\n", *varXStringData));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if (varStuff[2])
|
|
|
|
{
|
|
|
|
// meh, no convertin' here
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
varStuff += 3;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
Utils::Hook menuDefLoadHook;
|
|
|
|
|
|
|
|
void MenuDefLoadHookFunc(int doLoad, char* buffer, int len)
|
|
|
|
{
|
|
|
|
len += 4;
|
|
|
|
|
|
|
|
__asm
|
|
|
|
{
|
|
|
|
push len
|
|
|
|
push buffer
|
|
|
|
push doLoad
|
|
|
|
call menuDefLoadHook.Original
|
|
|
|
add esp, 0Ch
|
|
|
|
}
|
|
|
|
|
|
|
|
memcpy(buffer + 168, buffer + 172, 232);
|
|
|
|
|
|
|
|
AssetHandler::Relocate((DWORD)buffer + 172, 232, (DWORD)buffer + 168);
|
|
|
|
}
|
|
|
|
|
2016-09-19 14:55:31 -04:00
|
|
|
void Load_WeaponAttach(int /*doLoad*/)
|
2016-09-18 12:08:30 -04:00
|
|
|
{
|
|
|
|
// setup structures we use
|
|
|
|
DWORD varWeaponAttach = *(DWORD*)0x112ADE0;//*(DWORD*)0x112AE14;
|
|
|
|
DWORD* varXString = (DWORD*)0x112B340;
|
|
|
|
|
|
|
|
// and do the stuff
|
|
|
|
Load_Stream(1, varWeaponAttach, 12);
|
|
|
|
|
|
|
|
DB_PushStreamPos(3);
|
|
|
|
|
|
|
|
*varXString = varWeaponAttach + 0;
|
|
|
|
Load_XStringPtr(0);
|
|
|
|
|
|
|
|
*(DWORD*)(varWeaponAttach + 8) = DB_AllocStreamPos(3);
|
|
|
|
|
|
|
|
varWeaponAttachStuff = *(DWORD*)(varWeaponAttach + 8);
|
|
|
|
Load_WeaponAttachStuff(*(int*)(varWeaponAttach + 4));
|
|
|
|
|
|
|
|
DB_PopStreamPos();
|
|
|
|
}
|
|
|
|
|
|
|
|
Utils::Hook gameWorldSpIntHook;
|
|
|
|
|
2016-09-19 14:55:31 -04:00
|
|
|
void GameWorldSpIntHookFunc(int /*doLoad*/)
|
2016-09-18 12:08:30 -04:00
|
|
|
{
|
|
|
|
memset(*(void**)0x112AD7C, 0, 40);
|
|
|
|
}
|
|
|
|
|
|
|
|
extern char lastZoneName[256];
|
|
|
|
|
|
|
|
FILE* outFile;
|
|
|
|
DWORD sb3Start = 0;
|
|
|
|
|
|
|
|
void DB_InitStreamsHook()
|
|
|
|
{
|
|
|
|
sb3Start = *(DWORD*)0x16E5564;
|
|
|
|
}
|
|
|
|
|
|
|
|
struct MaterialArgumentDef
|
|
|
|
{
|
|
|
|
short a1;
|
|
|
|
short a2;
|
|
|
|
short paramID;
|
|
|
|
short more;
|
|
|
|
};
|
|
|
|
|
|
|
|
Utils::Hook loadTechniquePassHook;
|
|
|
|
|
|
|
|
void Load_TechniquePassHookFunc(int a1, MaterialArgumentDef* pass, size_t size)
|
|
|
|
{
|
|
|
|
int count = size / 8;
|
|
|
|
|
|
|
|
Game::MaterialPass* curPass = *(Game::MaterialPass**)0x112A960;
|
|
|
|
count = curPass->argCount1 + curPass->argCount2 + curPass->argCount3;
|
|
|
|
|
|
|
|
Load_Stream(a1, (DWORD)pass, size);
|
|
|
|
|
|
|
|
for (int i = 0; i < count; i++)
|
|
|
|
{
|
|
|
|
MaterialArgumentDef* arg = &pass[i];
|
|
|
|
|
|
|
|
//if (arg->a1 == 1 || arg->a1 == 7)
|
|
|
|
if (arg->a1 != 3 && arg->a1 != 5)
|
|
|
|
{
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
// should be min 68 currently
|
|
|
|
// >= 58 fixes foliage without bad side effects
|
|
|
|
// >= 53 still has broken shadow mapping
|
|
|
|
// >= 23 is still broken somehow
|
|
|
|
if (arg->paramID >= 58 && arg->paramID <= 135) // >= 34 would be 31 in iw4 terms
|
|
|
|
{
|
|
|
|
arg->paramID -= 3;
|
|
|
|
}
|
|
|
|
// >= 21 works fine for specular, but breaks trees
|
|
|
|
// >= 4 is too low, breaks specular
|
|
|
|
else if (arg->paramID >= 11 && arg->paramID < 58)
|
|
|
|
{
|
|
|
|
arg->paramID -= 2;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*if (arg->paramID >= 132)
|
|
|
|
{
|
|
|
|
DBG(("(bad) changed from %i to %i\n", arg->paramID + 3, arg->paramID));
|
|
|
|
}*/
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
Utils::Hook loadStructuredDataChildArrayHook;
|
|
|
|
|
|
|
|
void Load_StructuredDataChildArrayHookFunc(int a1, char* data, size_t size)
|
|
|
|
{
|
|
|
|
int count = size / 16;
|
|
|
|
size = count * 24;
|
|
|
|
|
|
|
|
Load_Stream(a1, (DWORD)data, size);
|
|
|
|
|
|
|
|
for (int i = 0; i < count; i++)
|
|
|
|
{
|
|
|
|
memcpy(data + (i * 16), data + (i * 24), 16);
|
|
|
|
AssetHandler::Relocate((DWORD)data + (i * 24), 16, (DWORD)data + (i * 16));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2016-09-19 16:52:00 -04:00
|
|
|
void PatchMW2_FifthInfinityApply(bool iw5)
|
2016-09-18 12:08:30 -04:00
|
|
|
{
|
|
|
|
// physpreset size
|
|
|
|
*(BYTE*)0x49CE0A = (iw5) ? 68 : 44;
|
|
|
|
|
|
|
|
// XModel size
|
2016-09-19 16:52:00 -04:00
|
|
|
*(DWORD*)0x410D8A = (iw5) ? ((Zones::ZoneVersion == VERSION_ALPHA2) ? 0x16C : 0x168) : 0x130;
|
2016-09-18 12:08:30 -04:00
|
|
|
|
|
|
|
// XSurface size
|
|
|
|
*(BYTE*)0x48E84A = (iw5) ? 48 : 36;
|
|
|
|
|
|
|
|
// impactfx internal size/count
|
|
|
|
*(DWORD*)0x4447B6 = (iw5) ? 0x8C0 : 0x834;
|
|
|
|
*(DWORD*)0x4447D1 = (iw5) ? 16 : 15;
|
|
|
|
|
|
|
|
// GameWorldSp asset type
|
|
|
|
*(BYTE*)0x41899A = (iw5) ? 18 : 17;
|
|
|
|
|
|
|
|
// PathData internal struct size
|
|
|
|
*(DWORD*)0x4D6A04 = (iw5) ? 148 : 136;
|
|
|
|
*(DWORD*)0x4D6A49 = (iw5) ? 148 : 136;
|
|
|
|
|
|
|
|
// PathData internal struct data size
|
|
|
|
*(WORD*)0x463D63 = (iw5) ? 0x9090 : 0x048D;
|
|
|
|
*(BYTE*)0x463D65 = (iw5) ? 0x90 : 0x40;
|
|
|
|
*(DWORD*)0x463D66 = (iw5) ? 0x9004E0C1 : 0xC003C003; // shl eax, 4 instead of add eax, eax * 2
|
|
|
|
|
2016-09-18 14:52:32 -04:00
|
|
|
// addon_map_ents asset type (we reuse it for weaponattach)
|
2016-09-18 12:08:30 -04:00
|
|
|
*(BYTE*)0x418B30 = (iw5) ? 43 : Game::ASSET_TYPE_ADDON_MAP_ENTS;
|
|
|
|
|
|
|
|
// hooks
|
|
|
|
if (iw5)
|
|
|
|
{
|
|
|
|
fxEffectTailHook.Install();
|
|
|
|
fxEffectModifyHook.Install();
|
|
|
|
|
|
|
|
xLodTailHook.Install();
|
|
|
|
xModelModifyHook.Install();
|
|
|
|
|
|
|
|
xsurfaceIntLoadHook.Install();
|
|
|
|
gameWorldSpLoadHook.Install();
|
|
|
|
pathDataTailHook.Install();
|
|
|
|
|
|
|
|
loadWeaponDefHook.Install();
|
|
|
|
vehicleLoadHook.Install();
|
|
|
|
|
|
|
|
sndAliasLoadHook.Install();
|
|
|
|
mssSoundLoadHook.Install();
|
|
|
|
menuDefLoadHook.Install();
|
|
|
|
fxEffectLoadHook.Install();
|
|
|
|
|
|
|
|
loadWeaponAttachHook.Install();
|
|
|
|
|
2016-09-19 16:52:00 -04:00
|
|
|
if (Zones::ZoneVersion >= VERSION_ALPHA3)
|
2016-09-18 12:08:30 -04:00
|
|
|
{
|
|
|
|
gameWorldSpIntHook.Install();
|
|
|
|
}
|
|
|
|
|
|
|
|
loadTechniquePassHook.Install();
|
|
|
|
loadStructuredDataChildArrayHook.Install();
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
fxEffectTailHook.Uninstall();
|
|
|
|
fxEffectModifyHook.Uninstall();
|
|
|
|
|
|
|
|
xLodTailHook.Uninstall();
|
|
|
|
xModelModifyHook.Uninstall();
|
|
|
|
|
|
|
|
xsurfaceIntLoadHook.Uninstall();
|
|
|
|
gameWorldSpLoadHook.Uninstall();
|
|
|
|
pathDataTailHook.Uninstall();
|
|
|
|
|
|
|
|
loadWeaponDefHook.Uninstall();
|
|
|
|
vehicleLoadHook.Uninstall();
|
|
|
|
|
|
|
|
sndAliasLoadHook.Uninstall();
|
|
|
|
mssSoundLoadHook.Uninstall();
|
|
|
|
menuDefLoadHook.Uninstall();
|
|
|
|
fxEffectLoadHook.Uninstall();
|
|
|
|
|
|
|
|
loadWeaponAttachHook.Uninstall();
|
|
|
|
|
|
|
|
gameWorldSpIntHook.Uninstall();
|
|
|
|
|
|
|
|
loadTechniquePassHook.Uninstall();
|
|
|
|
loadStructuredDataChildArrayHook.Uninstall();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2016-09-18 09:10:23 -04:00
|
|
|
void Zones::InstallPatches(int version)
|
|
|
|
{
|
2016-09-19 14:55:31 -04:00
|
|
|
Zones::ZoneVersion = version;
|
2016-09-19 15:16:26 -04:00
|
|
|
AssetHandler::ClearRelocations();
|
|
|
|
|
|
|
|
if (Zones::ZoneVersion == VERSION_ALPHA2 || Zones::ZoneVersion == VERSION_ALPHA3 || Zones::ZoneVersion == XFILE_VERSION)
|
|
|
|
{
|
|
|
|
Utils::Hook::Set<DWORD>(0x4158F4, version);
|
|
|
|
Utils::Hook::Set<DWORD>(0x4158FB, version);
|
|
|
|
}
|
|
|
|
|
2016-09-19 16:52:00 -04:00
|
|
|
PatchMW2_FifthInfinityApply(version >= 316);
|
2016-09-19 15:16:26 -04:00
|
|
|
|
|
|
|
AntiCheat::EmptyHash();
|
2016-09-18 12:08:30 -04:00
|
|
|
}
|
|
|
|
|
2016-09-18 09:10:23 -04:00
|
|
|
Zones::Zones()
|
|
|
|
{
|
2016-09-18 12:08:30 -04:00
|
|
|
// Ignore missing soundaliases for now
|
|
|
|
// TODO: Include them in the dependency zone!
|
|
|
|
Utils::Hook::Nop(0x644207, 5);
|
|
|
|
|
2016-09-19 14:18:36 -04:00
|
|
|
// Block Mark_pathnode_constant_t
|
|
|
|
Utils::Hook::Set<BYTE>(0x4F74B0, 0xC3);
|
2016-09-18 18:08:37 -04:00
|
|
|
|
2016-09-19 14:18:36 -04:00
|
|
|
fxEffectTailHook.Initialize(0x495938, FxEffectTailHookStub, HOOK_CALL);
|
|
|
|
fxEffectModifyHook.Initialize(0x45ADA0, FxEffectModifyHookFunc, HOOK_CALL);
|
|
|
|
xLodTailHook.Initialize(0x4EA6FE, XModelLODTailHookStub, HOOK_CALL);
|
|
|
|
xModelModifyHook.Initialize(0x410D90, XModelModifyHookFunc, HOOK_CALL);
|
|
|
|
xsurfaceIntLoadHook.Initialize(0x4925C8, XSurfaceIntLoadHookFunc, HOOK_CALL);
|
|
|
|
gameWorldSpLoadHook.Initialize(0x4F4D0D, GameWorldSpLoadHookFunc, HOOK_CALL);
|
|
|
|
loadWeaponDefHook.Initialize(0x47CCD2, Load_WeaponDef_CodC, HOOK_CALL);
|
|
|
|
vehicleLoadHook.Initialize(0x483DA0, VehicleLoadHookFunc, HOOK_CALL);
|
|
|
|
allocZoneMemoryHook.Initialize(0x415A57, AllocXZoneMemoryHookStub, HOOK_CALL);
|
|
|
|
sndAliasLoadHook.Initialize(0x4F0AC8, SndAliasLoadHookFunc, HOOK_CALL);
|
|
|
|
mssSoundLoadHook.Initialize(0x403A5D, MssSoundLoadHookFunc, HOOK_CALL);
|
|
|
|
loadWeaponAttachHook.Initialize(0x463022, Load_WeaponAttach, HOOK_CALL);
|
|
|
|
menuDefLoadHook.Initialize(0x41A570, MenuDefLoadHookFunc, HOOK_CALL);
|
|
|
|
fxEffectLoadHook.Initialize(0x49591B, FxEffectLoadHookFunc, HOOK_CALL);
|
|
|
|
gameWorldSpIntHook.Initialize(0x4F4D3B, GameWorldSpIntHookFunc, HOOK_CALL);
|
|
|
|
loadTechniquePassHook.Initialize(0x428F0A, Load_TechniquePassHookFunc, HOOK_CALL);
|
|
|
|
loadStructuredDataChildArrayHook.Initialize(0x4B1EB8, Load_StructuredDataChildArrayHookFunc, HOOK_CALL);
|
|
|
|
|
|
|
|
pathDataTailHook.Initialize(0x427A1B, PathDataTailHookFunc, HOOK_JUMP);
|
2016-09-18 09:10:23 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
Zones::~Zones()
|
|
|
|
{
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|