2017-01-20 08:36:52 -05:00
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#pragma once
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2017-01-19 16:23:59 -05:00
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namespace Components
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{
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class Dedicated : public Component
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{
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public:
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Dedicated();
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~Dedicated();
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2017-02-17 06:26:07 -05:00
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static SteamID PlayerGuids[18][2];
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2017-01-29 15:49:48 -05:00
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2017-01-19 16:23:59 -05:00
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static bool IsEnabled();
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static void Heartbeat();
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private:
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static void MapRotate();
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static void InitDedicatedServer();
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static void PostInitialization();
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static void PostInitializationStub();
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2017-05-31 09:45:12 -04:00
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static void FrameStub();
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2017-01-29 15:49:48 -05:00
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static void TransmitGuids();
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2017-01-19 16:23:59 -05:00
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static void TimeWrapStub(int code, const char* message);
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};
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}
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