iw4x-client/src/Components/Modules/Events.cpp

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#include <STDInclude.hpp>
namespace Components
{
Utils::Signal<Events::ClientCallback> Events::ClientDisconnectSignal;
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Utils::Signal<Events::ClientConnectCallback> Events::ClientConnectSignal;
Utils::Signal<Events::Callback> Events::SteamDisconnectSignal;
Utils::Signal<Events::Callback> Events::ShutdownSystemSignal;
Utils::Signal<Events::Callback> Events::ClientInitSignal;
Utils::Signal<Events::Callback> Events::ServerInitSignal;
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Utils::Signal<Events::Callback> Events::DvarInitSignal;
void Events::OnClientDisconnect(const Utils::Slot<ClientCallback>& callback)
{
ClientDisconnectSignal.connect(callback);
}
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void Events::OnClientConnect(const Utils::Slot<ClientConnectCallback>& callback)
{
ClientConnectSignal.connect(callback);
}
void Events::OnSteamDisconnect(const Utils::Slot<Callback>& callback)
{
SteamDisconnectSignal.connect(callback);
}
void Events::OnVMShutdown(const Utils::Slot<Callback>& callback)
{
ShutdownSystemSignal.connect(callback);
}
void Events::OnClientInit(const Utils::Slot<Callback>& callback)
{
ClientInitSignal.connect(callback);
}
void Events::OnSVInit(const Utils::Slot<Callback>& callback)
{
ServerInitSignal.connect(callback);
}
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void Events::OnDvarInit(const Utils::Slot<Callback>& callback)
{
DvarInitSignal.connect(callback);
}
/*
* Should be called when a client drops from the server
* but not "between levels" (Quake-III-Arena)
*/
void Events::ClientDisconnect_Hk(const int clientNum)
{
ClientDisconnectSignal(clientNum);
Utils::Hook::Call<void(int)>(0x4AA430)(clientNum); // ClientDisconnect
}
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void Events::SV_UserinfoChanged_Hk(Game::client_t* cl)
{
ClientConnectSignal(cl);
Utils::Hook::Call<void(Game::client_t*)>(0x401950)(cl); // SV_UserinfoChanged
}
void Events::SteamDisconnect_Hk()
{
SteamDisconnectSignal();
Utils::Hook::Call<void()>(0x467CC0)(); // LiveSteam_Client_SteamDisconnect
}
void Events::Scr_ShutdownSystem_Hk(unsigned char sys)
{
ShutdownSystemSignal();
Utils::Hook::Call<void(unsigned char)>(0x421EE0)(sys); // Scr_ShutdownSystem
}
void Events::CL_InitOnceForAllClients_HK()
{
ClientInitSignal();
ClientInitSignal.clear();
Utils::Hook::Call<void()>(0x404CA0)(); // CL_InitOnceForAllClients
}
void Events::SV_Init_Hk()
{
ServerInitSignal();
ServerInitSignal.clear();
Utils::Hook::Call<void()>(0x474320)(); // SV_InitGameMode
}
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void Events::Com_InitDvars_Hk()
{
DvarInitSignal();
DvarInitSignal.clear();
Utils::Hook::Call<void()>(0x60AD10)(); // Com_InitDvars
}
Events::Events()
{
Utils::Hook(0x625235, ClientDisconnect_Hk, HOOK_CALL).install()->quick(); // SV_FreeClient
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Utils::Hook(0x4612BD, SV_UserinfoChanged_Hk, HOOK_CALL).install()->quick(); // SV_DirectConnect
Utils::Hook(0x403582, SteamDisconnect_Hk, HOOK_CALL).install()->quick(); // CL_Disconnect
Utils::Hook(0x47548B, Scr_ShutdownSystem_Hk, HOOK_CALL).install()->quick(); // G_LoadGame
Utils::Hook(0x4D06BA, Scr_ShutdownSystem_Hk, HOOK_CALL).install()->quick(); // G_ShutdownGame
Utils::Hook(0x60BE5B, CL_InitOnceForAllClients_HK, HOOK_CALL).install()->quick(); // Com_Init_Try_Block_Function
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Utils::Hook(0x60BB3A, Com_InitDvars_Hk, HOOK_CALL).install()->quick(); // Com_Init_Try_Block_Function
Utils::Hook(0x4D3665, SV_Init_Hk, HOOK_CALL).install()->quick(); // SV_Init
}
}